Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gideonpepys" data-source="post: 6118401" data-attributes="member: 79141"><p>Here are the stats I used if you're interested:</p><p></p><p><strong>Saint of Roses</strong></p><p><strong>Medium immortal humanoid (construct)</strong></p><p><strong>Level 9 Controller (Leader) XP 400</strong></p><table style='width: 100%'><tr><td><strong>HP</strong> 100; <strong>Bloodied</strong> 50</td><td><strong>Initiative</strong> +3</td></tr><tr><td><strong>AC</strong> 25, <strong>Fortitude</strong> 23, <strong>Reflex</strong> 15, <strong>Will</strong> 21</td><td><strong>Perception</strong>+5</td></tr><tr><td><strong>Resist</strong> 10 all, except: <strong>Vulnerable </strong>10 weapon & force</td><td><br /> </td></tr><tr><td><strong>Speed</strong> 4, teleport 6 (recharge 5,6)</td><td><br /> </td></tr><tr><td></td><td></td></tr><tr><td></td><td></td></tr></table><p> <strong>Traits</strong></p><p><strong>Immovable Object</strong></p><p>Reduce forced movement by 2 squares. Make a save with a +2 bonus to avoid being knocked prone. A prone Lady cannot move or right itself.</p><p><strong>Standard Actions</strong></p><p><strong>Pacifying Touch</strong> <strong>At-Will</strong></p><p><em>Attack:</em> Melee 1 (one creature); +14 vs. Will</p><p><em>Hit:</em> The target is stunned until the end of the Lady’s next turn.</p><p><strong>Delirious Beam</strong> (radiant) <strong>At-Will</strong></p><p><em>Attack:</em> Ranged 5 (one creature); +14 vs. Will</p><p><em>Hit:</em> d6 + 14 psychic damage and the target is pulled up to 3 squares.</p><p><strong>Love's Kiss</strong> (charm) <strong>At-Will</strong></p><p><em>Attack:</em> Melee 1 (one stunned creature); +12 vs. Will</p><p><em>Hit:</em> The target is dominated (save ends) and must use its turns to leave the vault and return to the surface. </p><p><strong>Move Actions</strong></p><p><strong>Irresistible Force</strong> (polymorph) <strong>At-Will</strong></p><p><em>Effect:</em> The angel can move through enemy spaces. The enemy is pushed back or, if a push is not possible, knocked prone, taking 14 points of damage. Creatures may use an immediate action to sidestep the movement if possible.</p><p></p><p>The idea is that the statue's NADs are easy to hit but they resist most magical damage forms (such as fire and psychic). But they are old and cracked so - if a weapon attack manages to get past the high AC - it can do serious damage.</p><p></p><p>Players wet themselves when these things teleport. But they are rendered permanently immobile if you knock them over. A design flaw!</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6118401, member: 79141"] Here are the stats I used if you're interested: [B]Saint of Roses Medium immortal humanoid (construct) Level 9 Controller (Leader) XP 400[/B] [TABLE] [TR] [TD][B]HP[/B] 100; [B]Bloodied[/B] 50[/TD] [TD][B]Initiative[/B] +3[/TD] [/TR] [TR] [TD][B]AC[/B] 25, [B]Fortitude[/B] 23, [B]Reflex[/B] 15, [B]Will[/B] 21[/TD] [TD][B]Perception[/B]+5[/TD] [/TR] [TR] [TD][B]Resist[/B] 10 all, except: [B]Vulnerable [/B]10 weapon & force[/TD] [TD] [/TD] [/TR] [TR] [TD][B]Speed[/B] 4, teleport 6 (recharge 5,6)[/TD] [TD] [/TD] [/TR] [TR] [/TR] [TR] [/TR] [/TABLE] [B]Traits[/B] [B]Immovable Object[/B] Reduce forced movement by 2 squares. Make a save with a +2 bonus to avoid being knocked prone. A prone Lady cannot move or right itself. [B]Standard Actions[/B] [B]Pacifying Touch[/B] [B]At-Will[/B] [I]Attack:[/I] Melee 1 (one creature); +14 vs. Will [I]Hit:[/I] The target is stunned until the end of the Lady’s next turn. [B]Delirious Beam[/B] (radiant) [B]At-Will[/B] [I]Attack:[/I] Ranged 5 (one creature); +14 vs. Will [I]Hit:[/I] d6 + 14 psychic damage and the target is pulled up to 3 squares. [B]Love's Kiss[/B] (charm) [B]At-Will[/B] [I]Attack:[/I] Melee 1 (one stunned creature); +12 vs. Will [I]Hit:[/I] The target is dominated (save ends) and must use its turns to leave the vault and return to the surface. [B]Move Actions[/B] [B]Irresistible Force[/B] (polymorph) [B]At-Will[/B] [I]Effect:[/I] The angel can move through enemy spaces. The enemy is pushed back or, if a push is not possible, knocked prone, taking 14 points of damage. Creatures may use an immediate action to sidestep the movement if possible. The idea is that the statue's NADs are easy to hit but they resist most magical damage forms (such as fire and psychic). But they are old and cracked so - if a weapon attack manages to get past the high AC - it can do serious damage. Players wet themselves when these things teleport. But they are rendered permanently immobile if you knock them over. A design flaw! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
Top