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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6148619" data-attributes="member: 79141"><p><strong>Session 78d - Unit B</strong></p><p></p><p>Man do we cram a lot into three hours. This week, we finally managed to catch up with Unit B. It was my intention to do roleplay and interaction with Alpha Unit for the first half of each session, and run some simple combats with their lower-level colleagues and have them level up every couple of weeks. But the 'downtime' sessions have been so involved and so much fun that poor unit B has been all-but forgotten. </p><p></p><p>A quick reminder of the team roster: the level-headed Captain Theren (an elven warden) leads the group, ably assisted by his strange and flamboyant brother Brajham (a sorcerer). The others are Sevitar Anrathi, a disturbing loner (who is actually dead); Niniel, an enthusiastic half-elven bard (who is a changeling in disguise); Doctor Will Stanmore - wizard and nervous war vet; and Ffenwig, a female bugbear who has long been an ally of the two elves. </p><p></p><p>When we left them they had just dispatched a band of strangely mutated dragonborn in a clearing in the Cloudwood jungle. One of the dragonborn had yelled for help down a hatch in the ground at the bottom of a hole the creatures had been excavating and during the fight the PCs had closed the hatch. Now something was clearly trying to get out of the hole, but could not do so because of the immensely heavy stone lid.</p><p></p><p>Confident in their safety, the group healed up, searched the dragonborn and kept an eye on the hatch just in case. The dragonborn had various items on their person which indicated that they spent a long time in the Dreaming, of all places. Their mutations were unpleasant, causing their skin and scales to blacken and ooze. Some had vestigial tentacles, fingers coming out of their armpits, eyespots under their cheekbones (and one they had encountered earlier had sprouted wings). But the exact nature of these mutations could not be identified, not even from the mental repository of lore that Niniel had amassed over the years.</p><p></p><p>Will Stanmore had been watching the hatch and shouted a warning: white tendrils were emerging around the edges; a summons of some kind, judging by the muffled chanting that could be heard. The tendrils coalesced into a pulsating ball of light which was nauseating to look at - sort of like a four-dimensional jelly-fish. The thing took hold of Doctor Stanmore's mind causing him to stagger to the edge of the clearing and collapse. When the others layed into it, their weapons did not seem to do much damage, but Niniel was able to harm it more easily with her psychic attacks. The creature caused mental discord among its foes, whose own alarm and aggression began to injure each other psychically.</p><p></p><p>While they tackled this unidentified thing, there came a great pounding on the stone hatch. They managed to kill it just as the hatch broke open, sending jagged shards of stone hurtling through the air like a bomb blast. From the wreckage strode another huge dragonborn wielding an enormous axe. This creature's armour had fused with its flesh, and its face had wizened as though burned with acid. Its blows were extremely powerful and the group fell back before them, but Captain Theren warded off the worst of its attacks and Brajham, Ffenwig and Sevitar proved to be a very deadly offensive team. This final dragonborn was felled, though not before it had scoured them with foul bile.</p><p></p><p>Once rested up, and leaving Will to recover up top, they descended the flight of spiraling stone stairs beneath the hatch. Brajham proposed to illuminate their way with a torch, but Sevitar stopped him and stole ahead before he realised that he could not see in the dark. The others caught up with him at the bottom, although this took several minutes as the flight went down over a hundred feet.</p><p></p><p>Beneath was high, vaulted chamber of ancient origin. At its centre was a burnished silver hemisphere, and five bricked-up doorways gave onto five radial chambers, two of which had already been broken into (presumably by the dragonborn leader). He had dispatched orcish zombies that had issued forth, and ransacked both rooms - burial chambers.</p><p></p><p>While they looked around, an ancient orcish spirit manifested and spoke to them urgently in a language they could not understand. It appeared to be warning them and telling them to leave. Niniel thought it was something like a <em>magic mouth</em>. </p><p></p><p>Ffenwig picked up a pickaxe that had been left leaning against the silver dome and prepared to smash through the third bricked up door.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6148619, member: 79141"] [b]Session 78d - Unit B[/b] Man do we cram a lot into three hours. This week, we finally managed to catch up with Unit B. It was my intention to do roleplay and interaction with Alpha Unit for the first half of each session, and run some simple combats with their lower-level colleagues and have them level up every couple of weeks. But the 'downtime' sessions have been so involved and so much fun that poor unit B has been all-but forgotten. A quick reminder of the team roster: the level-headed Captain Theren (an elven warden) leads the group, ably assisted by his strange and flamboyant brother Brajham (a sorcerer). The others are Sevitar Anrathi, a disturbing loner (who is actually dead); Niniel, an enthusiastic half-elven bard (who is a changeling in disguise); Doctor Will Stanmore - wizard and nervous war vet; and Ffenwig, a female bugbear who has long been an ally of the two elves. When we left them they had just dispatched a band of strangely mutated dragonborn in a clearing in the Cloudwood jungle. One of the dragonborn had yelled for help down a hatch in the ground at the bottom of a hole the creatures had been excavating and during the fight the PCs had closed the hatch. Now something was clearly trying to get out of the hole, but could not do so because of the immensely heavy stone lid. Confident in their safety, the group healed up, searched the dragonborn and kept an eye on the hatch just in case. The dragonborn had various items on their person which indicated that they spent a long time in the Dreaming, of all places. Their mutations were unpleasant, causing their skin and scales to blacken and ooze. Some had vestigial tentacles, fingers coming out of their armpits, eyespots under their cheekbones (and one they had encountered earlier had sprouted wings). But the exact nature of these mutations could not be identified, not even from the mental repository of lore that Niniel had amassed over the years. Will Stanmore had been watching the hatch and shouted a warning: white tendrils were emerging around the edges; a summons of some kind, judging by the muffled chanting that could be heard. The tendrils coalesced into a pulsating ball of light which was nauseating to look at - sort of like a four-dimensional jelly-fish. The thing took hold of Doctor Stanmore's mind causing him to stagger to the edge of the clearing and collapse. When the others layed into it, their weapons did not seem to do much damage, but Niniel was able to harm it more easily with her psychic attacks. The creature caused mental discord among its foes, whose own alarm and aggression began to injure each other psychically. While they tackled this unidentified thing, there came a great pounding on the stone hatch. They managed to kill it just as the hatch broke open, sending jagged shards of stone hurtling through the air like a bomb blast. From the wreckage strode another huge dragonborn wielding an enormous axe. This creature's armour had fused with its flesh, and its face had wizened as though burned with acid. Its blows were extremely powerful and the group fell back before them, but Captain Theren warded off the worst of its attacks and Brajham, Ffenwig and Sevitar proved to be a very deadly offensive team. This final dragonborn was felled, though not before it had scoured them with foul bile. Once rested up, and leaving Will to recover up top, they descended the flight of spiraling stone stairs beneath the hatch. Brajham proposed to illuminate their way with a torch, but Sevitar stopped him and stole ahead before he realised that he could not see in the dark. The others caught up with him at the bottom, although this took several minutes as the flight went down over a hundred feet. Beneath was high, vaulted chamber of ancient origin. At its centre was a burnished silver hemisphere, and five bricked-up doorways gave onto five radial chambers, two of which had already been broken into (presumably by the dragonborn leader). He had dispatched orcish zombies that had issued forth, and ransacked both rooms - burial chambers. While they looked around, an ancient orcish spirit manifested and spoke to them urgently in a language they could not understand. It appeared to be warning them and telling them to leave. Niniel thought it was something like a [I]magic mouth[/I]. Ffenwig picked up a pickaxe that had been left leaning against the silver dome and prepared to smash through the third bricked up door. [/QUOTE]
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