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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6273100" data-attributes="member: 79141"><p><strong>Session 105 - Watery Delving</strong></p><p></p><ul> <li data-xf-list-type="ul">After loitering uncomfortably in the vampire's tomb for long enough for Brajham to defile its coffin the adventurers retraced their steps back to the Roost of the Conch.</li> <li data-xf-list-type="ul">They chose the opposite door and found steps that led down to another door, which Throgmorton approached cautiously. Before he could open it, the ancient vampire reappeared at the rear of the party, transfixed Brajham and bit down on his neck, draining his lifeblood. Another fight ensued, and this time the party was able to cause the vampire to discorporate before it could flee in mist or bat form.</li> <li data-xf-list-type="ul">To be sure it harrassed them no further, they headed back to its tomb, where the vampire's body had already reappeared. Ludo manifested a psionic stake, Orum a mental hammer, and they used these projections to kill the creature once and for all, seizing its jade mask, breastplate and magical axe. When they made their way back through the Roost of the Conch Kalka-Kylla greeted them with a low bow.</li> <li data-xf-list-type="ul">Returning to the door at the bottom of the stairs, they found a large, irregular room filled with dank water to a depth of three feet. Phosphorescent algae clung to the wall above a door opposite. After much inspection and hand-wringing, they waded across without incident. Brajham took his robes off and carried them in a bundle on his head.</li> <li data-xf-list-type="ul">The corridor beyond turned to the right and went on for some time before ending in double doors. Water trickled out of the chamber they just left, down the corridor and under the double doors. There was an ogre-sized Olman stature in the middle of the corridor on the right. It held an empty tray. The dwarves quickly realised that this was the means to access a secret passageway. They also saw through an attempt to fool the casual observer into thinking there was a trap that might cause a cave in. With great effort they pulled the statue forward and squeezed through into the narrow passage beyond. This turned left and ended in another secret door - obvious from this side and in any event wedged open by debris that had been deposited by a trickling stream in the corridor beyond. To the right, the corridor ended in more double doors. Ahead, and just to the left, the stream disappeared under a single door, which they chose to explore.</li> <li data-xf-list-type="ul">Another much smaller room filled with four feet of murky water lay ahead, with another door on the opposite side. Once again, after careful examination, they waded across, with Brajham and Ludo taking the lead as the water was too deep for the dwarves to manage comfortably. Opening the far door caused the water in the chamber to surge through the opening and sweep Ludo and Brajham down the corridor beyond, and round the corner to the left. Ludo was carried all the way down to double doors at the end of the corridor. The rush of water churned around these doors before seeping through into the chamber beyond.</li> <li data-xf-list-type="ul">At length, once the party had regrouped and Ludo had recovered his compromised dignity, they tried these doors and found a huge room full of even more water. Steps led down into the flooded main section of the chamber, and out on the far side. The vaulted ceiling was supported by many pillars and a large brazier and two broken urns sat in the middle of the brackish water. Throgmorton judged the water to be around three feet deep. On this evidence, Wil waded in and plunged into a deep trench (which turned out to run the entire circumference of the chamber). At once, a light source previously concealed behind a pillar began to sweep across the room towards them.</li> <li data-xf-list-type="ul">The light turned out to emanate from the phosphorescent tentacles of a giant snail spirit, eager for a fight. The spirit declared itself to be Tezcuziztecatel, Lord of Snails, Son of the Moon - once worshipped by the entire Olman Empire. A boaster, it explained how each of its attacks were part of its plan to defeat them.</li> <li data-xf-list-type="ul">Throgmorton managed to yank Wil out of the water while the rest of the party dealt with Tezcuziztecatel. After causing a lot of harm, and dousing them all with acid when injured, the beast suddenly capitulated and became almost fawning. It offered to transport them across the water and the trench if they left it in peace, to which they agreed.</li> <li data-xf-list-type="ul">On the far side, two large alcoves stood to the left and right of a pair double doors. Each contained an old fountain - one dried up and choked with debris; the other containing stagnant water which glowed strangely in the light of their sunrods. They discovered this to be the reflection from an amulet depicting a snail. Pocketing it, they went through the double doors...</li> <li data-xf-list-type="ul">... and found themselves at the unexplored end of the corridor with the ogre-sized statue. They retraced their route along the secret passageway and this time went right along the corridor it came to. From beyond the door at the end of this corridor they could hear a beautiful song. Bracing themselves for sorcery of some description, they threw open the door.</li> </ul></blockquote><p></p>
[QUOTE="gideonpepys, post: 6273100, member: 79141"] [b]Session 105 - Watery Delving[/b] [LIST] [*]After loitering uncomfortably in the vampire's tomb for long enough for Brajham to defile its coffin the adventurers retraced their steps back to the Roost of the Conch. [*]They chose the opposite door and found steps that led down to another door, which Throgmorton approached cautiously. Before he could open it, the ancient vampire reappeared at the rear of the party, transfixed Brajham and bit down on his neck, draining his lifeblood. Another fight ensued, and this time the party was able to cause the vampire to discorporate before it could flee in mist or bat form. [*]To be sure it harrassed them no further, they headed back to its tomb, where the vampire's body had already reappeared. Ludo manifested a psionic stake, Orum a mental hammer, and they used these projections to kill the creature once and for all, seizing its jade mask, breastplate and magical axe. When they made their way back through the Roost of the Conch Kalka-Kylla greeted them with a low bow. [*]Returning to the door at the bottom of the stairs, they found a large, irregular room filled with dank water to a depth of three feet. Phosphorescent algae clung to the wall above a door opposite. After much inspection and hand-wringing, they waded across without incident. Brajham took his robes off and carried them in a bundle on his head. [*]The corridor beyond turned to the right and went on for some time before ending in double doors. Water trickled out of the chamber they just left, down the corridor and under the double doors. There was an ogre-sized Olman stature in the middle of the corridor on the right. It held an empty tray. The dwarves quickly realised that this was the means to access a secret passageway. They also saw through an attempt to fool the casual observer into thinking there was a trap that might cause a cave in. With great effort they pulled the statue forward and squeezed through into the narrow passage beyond. This turned left and ended in another secret door - obvious from this side and in any event wedged open by debris that had been deposited by a trickling stream in the corridor beyond. To the right, the corridor ended in more double doors. Ahead, and just to the left, the stream disappeared under a single door, which they chose to explore. [*]Another much smaller room filled with four feet of murky water lay ahead, with another door on the opposite side. Once again, after careful examination, they waded across, with Brajham and Ludo taking the lead as the water was too deep for the dwarves to manage comfortably. Opening the far door caused the water in the chamber to surge through the opening and sweep Ludo and Brajham down the corridor beyond, and round the corner to the left. Ludo was carried all the way down to double doors at the end of the corridor. The rush of water churned around these doors before seeping through into the chamber beyond. [*]At length, once the party had regrouped and Ludo had recovered his compromised dignity, they tried these doors and found a huge room full of even more water. Steps led down into the flooded main section of the chamber, and out on the far side. The vaulted ceiling was supported by many pillars and a large brazier and two broken urns sat in the middle of the brackish water. Throgmorton judged the water to be around three feet deep. On this evidence, Wil waded in and plunged into a deep trench (which turned out to run the entire circumference of the chamber). At once, a light source previously concealed behind a pillar began to sweep across the room towards them. [*]The light turned out to emanate from the phosphorescent tentacles of a giant snail spirit, eager for a fight. The spirit declared itself to be Tezcuziztecatel, Lord of Snails, Son of the Moon - once worshipped by the entire Olman Empire. A boaster, it explained how each of its attacks were part of its plan to defeat them. [*]Throgmorton managed to yank Wil out of the water while the rest of the party dealt with Tezcuziztecatel. After causing a lot of harm, and dousing them all with acid when injured, the beast suddenly capitulated and became almost fawning. It offered to transport them across the water and the trench if they left it in peace, to which they agreed. [*]On the far side, two large alcoves stood to the left and right of a pair double doors. Each contained an old fountain - one dried up and choked with debris; the other containing stagnant water which glowed strangely in the light of their sunrods. They discovered this to be the reflection from an amulet depicting a snail. Pocketing it, they went through the double doors... [*]... and found themselves at the unexplored end of the corridor with the ogre-sized statue. They retraced their route along the secret passageway and this time went right along the corridor it came to. From beyond the door at the end of this corridor they could hear a beautiful song. Bracing themselves for sorcery of some description, they threw open the door. [/LIST] [/QUOTE]
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