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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6292591" data-attributes="member: 79141"><p><strong>Session 112 - Upstairs, downstairs</strong></p><p></p><p>A giant amphisbaena hidden in the mounds of rubble attacked the group, paralysing Brajham and Throgmorton. The remaining three adventurers struggled to fend it off, but it was dangerous, able to attack two of them at once with its poisonous bites. Orum noticed a figure heading down the corridor with the pit trap, rappelling over the bars. He was relieved to discover that it was Ffenwig the bugbear scout, who must have followed their path through the dungeon! Ffenwig arrived just in time to help them defeat the the two-headed snake.</p><p></p><p> </p><p>In turned out that Ffenwig and the two dwarven porters had escaped the tribe of lizard men, who were now gathering atop the ziggurat. Wardrums were drawing more warriors to the site, so it was imperative that the unit make haste. While the lizard men were occupied elsewhere, Ffenwig and the dwarves had found a rumble-choked access point and cleared it. (This was the same spot the unit had found, but had been unable to clear due to the poison gas.) Ffenwig had simply followed their trail through the dungeon.</p><p> </p><p>Unable to do anything for Throgmorton or Brajham for the time being, Orum created a <em>floating disc </em>for his partner, while Ludo used his psionic skills to create a wheelbarrow for Brajham. Of the many doors in this strangely shaped room, they chose the one which led down a switchback passage to a staircase. Here they found and disabled a trap (which would have subjected them to the steaming breath of a mechanical dragon) before ascending. They were now on the second tier. Here, Throgmorton's innate resistence to poison allowed him to shrug off the amphisbaena's paralysing venom and he got to his feet and resumed his duties. Brajham was transferred to Orum's floating bier where he was lain face down, giving his sore arse room to breath as the wound was beginning to suppurate.</p><p></p><p>Ffenwig was scouting by this point and was not taking as much care has the dwarves had been. When he found a trap he simply triggered it and hoped to avoid serious damage. Fooling around with a skull on top of a pile of 'free gold' he revealed a colony of yellow mold disguised by an illusion. Having survived this hazard, and with a couple of secret doors now discovered Ffenwig prompted an attack by a mirror-bound Olman spirit (which he duly dispatched) and set off a portcullis trap by interfering with a jade mask. All the while his allies were shouting, 'leave it alone; it's a trap'.</p><p></p><p> </p><p>The portcullis trap presaged the arrival of a couatl who manifested above an altar and threatened the group, until Ludo massaged its ego and it agreed to reward them in return for their help. The couatl said it was bound to remain in the shrine while two aberrant prisoners remained in situ. If the unit could kill these creatures, the couatl would be free and very grateful. It added that, while it could not reveal the precise location of the 'star beings', one could be found on the first tier (which they had already left) and the other somewhere on this, the second level.</p><p></p><p> </p><p>Orum's detailed map showed several areas of the first tier that remained unexplored, so the group decided to tackle them first and retraced their path back down to the huge, strangely shaped room full of rubble where they had fought the two-headed serpent. They headed north from here and came to a sunken room where a huge plant monster guarded the way, quivering and jibbering in a bad-tempered fashion. (<strong>See attached clip, from 3:53 until Uncle's exit</strong>*) Though strange and unique this creature was not strictly aberrant, so the unit retreated and made their way to the chamber of mummified cats where another door led to a T junction. They went east along a winding passage which eventually brought them to the far side of the sunken room where the huge plant monster was still quivering and jibbering.</p><p></p><p> </p><p>Back they went, until eventually they came to a very strange chamber, where the walls were covered in flayed human skins and the air was filled with smoke. The smoke came from a pit of coals in which the statue of an ogre mage stood. Its mouth was large enough to swallow a horse, and within curled a sleeping panther which ignored the intruders. They returned the favour and inspected a well on the other side of the room. It was filled with red light which, when disturbed (by Ffenwig, natch) sent a beam of red light up through a flue which presumably allowed the smoke to escape outside. </p><p> </p><p>The party was looking for secret doors when the ogre mage attacked them. They realised later that it must have entered the room in gaseous form, disguised by the smoke. It declared itself to be 'Xipe' and boasted that it would feast on their remains. The panther was Xipe's companion and joined in the fight. At length, Xipe was forced to flee (back up the flue in gaseous form), leaving the adventurers to unceremoniously gang up on his pet and kick it to death on the floor of the chamber.</p><p> </p><p></p><p>*<a href="http://www.youtube.com/watch?v=6xz3CIiIess&safe=active" target="_blank">http://www.youtube.com/watch?v=6xz3CIiIess&safe=active</a></p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6292591, member: 79141"] [b]Session 112 - Upstairs, downstairs[/b] A giant amphisbaena hidden in the mounds of rubble attacked the group, paralysing Brajham and Throgmorton. The remaining three adventurers struggled to fend it off, but it was dangerous, able to attack two of them at once with its poisonous bites. Orum noticed a figure heading down the corridor with the pit trap, rappelling over the bars. He was relieved to discover that it was Ffenwig the bugbear scout, who must have followed their path through the dungeon! Ffenwig arrived just in time to help them defeat the the two-headed snake. In turned out that Ffenwig and the two dwarven porters had escaped the tribe of lizard men, who were now gathering atop the ziggurat. Wardrums were drawing more warriors to the site, so it was imperative that the unit make haste. While the lizard men were occupied elsewhere, Ffenwig and the dwarves had found a rumble-choked access point and cleared it. (This was the same spot the unit had found, but had been unable to clear due to the poison gas.) Ffenwig had simply followed their trail through the dungeon. Unable to do anything for Throgmorton or Brajham for the time being, Orum created a [I]floating disc [/I]for his partner, while Ludo used his psionic skills to create a wheelbarrow for Brajham. Of the many doors in this strangely shaped room, they chose the one which led down a switchback passage to a staircase. Here they found and disabled a trap (which would have subjected them to the steaming breath of a mechanical dragon) before ascending. They were now on the second tier. Here, Throgmorton's innate resistence to poison allowed him to shrug off the amphisbaena's paralysing venom and he got to his feet and resumed his duties. Brajham was transferred to Orum's floating bier where he was lain face down, giving his sore arse room to breath as the wound was beginning to suppurate. Ffenwig was scouting by this point and was not taking as much care has the dwarves had been. When he found a trap he simply triggered it and hoped to avoid serious damage. Fooling around with a skull on top of a pile of 'free gold' he revealed a colony of yellow mold disguised by an illusion. Having survived this hazard, and with a couple of secret doors now discovered Ffenwig prompted an attack by a mirror-bound Olman spirit (which he duly dispatched) and set off a portcullis trap by interfering with a jade mask. All the while his allies were shouting, 'leave it alone; it's a trap'. The portcullis trap presaged the arrival of a couatl who manifested above an altar and threatened the group, until Ludo massaged its ego and it agreed to reward them in return for their help. The couatl said it was bound to remain in the shrine while two aberrant prisoners remained in situ. If the unit could kill these creatures, the couatl would be free and very grateful. It added that, while it could not reveal the precise location of the 'star beings', one could be found on the first tier (which they had already left) and the other somewhere on this, the second level. Orum's detailed map showed several areas of the first tier that remained unexplored, so the group decided to tackle them first and retraced their path back down to the huge, strangely shaped room full of rubble where they had fought the two-headed serpent. They headed north from here and came to a sunken room where a huge plant monster guarded the way, quivering and jibbering in a bad-tempered fashion. ([B]See attached clip, from 3:53 until Uncle's exit[/B]*) Though strange and unique this creature was not strictly aberrant, so the unit retreated and made their way to the chamber of mummified cats where another door led to a T junction. They went east along a winding passage which eventually brought them to the far side of the sunken room where the huge plant monster was still quivering and jibbering. Back they went, until eventually they came to a very strange chamber, where the walls were covered in flayed human skins and the air was filled with smoke. The smoke came from a pit of coals in which the statue of an ogre mage stood. Its mouth was large enough to swallow a horse, and within curled a sleeping panther which ignored the intruders. They returned the favour and inspected a well on the other side of the room. It was filled with red light which, when disturbed (by Ffenwig, natch) sent a beam of red light up through a flue which presumably allowed the smoke to escape outside. The party was looking for secret doors when the ogre mage attacked them. They realised later that it must have entered the room in gaseous form, disguised by the smoke. It declared itself to be 'Xipe' and boasted that it would feast on their remains. The panther was Xipe's companion and joined in the fight. At length, Xipe was forced to flee (back up the flue in gaseous form), leaving the adventurers to unceremoniously gang up on his pet and kick it to death on the floor of the chamber. *[URL]http://www.youtube.com/watch?v=6xz3CIiIess&safe=active[/URL] [/QUOTE]
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