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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7025568" data-attributes="member: 79141"><p>In August 2014 I was on holiday in the US visiting my sister and her family when it suddenly struck me that my life would be a lot simpler if I wasn't DMing every week. I'd been running two games since 2009, and only recently dropped the second, but I was just 9 months into being a dad, two of my players were leaving the group, and the Zeitgeist AP was taking such a long time getting itself released that 50% of my play-time was made up with buffer adventures I was having to invent with my trademark levels of absurd complexity (caused by my tendency to make them up as I went along before retrofitting a storyline). Something had to give. I was investing a lot of time and effort into Zeitgeist, but was running out of steam.</p><p></p><p>So I asked my players to volunteer for DMing duty, with me filling in as and when and spent the best part of the year playing a monk in a 5e campaign which remains the only campaign we have ever actually finished! While doing so, I got the urge to try to run a Skyrealms of Jorune campaign using the Savage Worlds rules, and so we spent another year or so doing that. We also ran an old school megadungeon using modified 5e rules and began to experiment with the Cypher System (Numenera and the Strange).</p><p></p><p>I had already begun to run fantasy-themed (Ptolus-themed, specifically) Cypher System games for the club I run at the school where I teach some months ago and was impressed at the ease with which I could run an old campaign, and use 4e stat-blocks to improvise encouners. And so it was with this experience in mind that I touted the idea of a return to Zeitgeist to my group, using the Cypher System to streamline play. Korrigan's player had returned (yay) and Malthusius' had never really left as it turned out. But we were now missing Rumdoom, and he'd left to raise three daughters and refit a house. Everyone agreed that Zeitgeist wouldn't be the same without Rumdoom. So I gave him a call and he's returning in March. So far so good...</p><p></p><p>I really have no idea how many people who once read our adventures on this forum will still be interested in how they go after all this time. Particularly after we vanished without so much as a by-your-leave (just after the appearance of Baga Yaga's hut, though, so that's got to be a pretty big hint that things had jumped the shark, right?). Anyway, who knows how things will pan out, or if they'll even hold together for more than a couple of months, but it is our intention to begin 'paragon tier' next week, and I intend to post our reports again because I write them anyway, so why not? Hope there might be at least a few people who'd like to find out how the Continiung Adventures of Korrigan and Co... well, continue.</p><p></p><p>Sorry we vanished last time without saying goodbye.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7025568, member: 79141"] In August 2014 I was on holiday in the US visiting my sister and her family when it suddenly struck me that my life would be a lot simpler if I wasn't DMing every week. I'd been running two games since 2009, and only recently dropped the second, but I was just 9 months into being a dad, two of my players were leaving the group, and the Zeitgeist AP was taking such a long time getting itself released that 50% of my play-time was made up with buffer adventures I was having to invent with my trademark levels of absurd complexity (caused by my tendency to make them up as I went along before retrofitting a storyline). Something had to give. I was investing a lot of time and effort into Zeitgeist, but was running out of steam. So I asked my players to volunteer for DMing duty, with me filling in as and when and spent the best part of the year playing a monk in a 5e campaign which remains the only campaign we have ever actually finished! While doing so, I got the urge to try to run a Skyrealms of Jorune campaign using the Savage Worlds rules, and so we spent another year or so doing that. We also ran an old school megadungeon using modified 5e rules and began to experiment with the Cypher System (Numenera and the Strange). I had already begun to run fantasy-themed (Ptolus-themed, specifically) Cypher System games for the club I run at the school where I teach some months ago and was impressed at the ease with which I could run an old campaign, and use 4e stat-blocks to improvise encouners. And so it was with this experience in mind that I touted the idea of a return to Zeitgeist to my group, using the Cypher System to streamline play. Korrigan's player had returned (yay) and Malthusius' had never really left as it turned out. But we were now missing Rumdoom, and he'd left to raise three daughters and refit a house. Everyone agreed that Zeitgeist wouldn't be the same without Rumdoom. So I gave him a call and he's returning in March. So far so good... I really have no idea how many people who once read our adventures on this forum will still be interested in how they go after all this time. Particularly after we vanished without so much as a by-your-leave (just after the appearance of Baga Yaga's hut, though, so that's got to be a pretty big hint that things had jumped the shark, right?). Anyway, who knows how things will pan out, or if they'll even hold together for more than a couple of months, but it is our intention to begin 'paragon tier' next week, and I intend to post our reports again because I write them anyway, so why not? Hope there might be at least a few people who'd like to find out how the Continiung Adventures of Korrigan and Co... well, continue. Sorry we vanished last time without saying goodbye. [/QUOTE]
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