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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7056766" data-attributes="member: 79141"><p><strong>DM's Notes</strong></p><p></p><p>Full disclosure: I hate mazes. (I also hate crazy gnomes, and capricious kings, so when I first read a draft of episode 6, my heart sank a little. But the adventure as a whole more than lived up to my high expectations, so the inclusion of not one but three of my bete noirs was duly forgiven. But I digress.) I hate mazes. I was worried that running this one would be a dull-as-dishwater head<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />, like every other maze in every other game, but I was wrong. The fact that my players were able to ace it saw to that, with Rumdoom kindly setting off the teleport traps to prove that there really was a challenge there, but they had managed to side-step it. Also - they were supposed to thrash the bears pretty handily and they did. I had sheets of graph paper on hand so that anyone who appeared in another part of the maze could create their own map, and this worked out quite nicely (although we only needed two).</p><p></p><p>My main digression here was to remove Glaucia from the equation and nerf poor Brakken, so the PCs had to rely on Gupta (via Bian and 'Don Zaputo') to trigger the challenge. This gave her player the chance to contribute in a substantial fashion and justify her place in the group. (Although funnily enough this issue hasn't come up again, even though she was only supposed to go as far as Seobriga.)</p><p></p><p>My favourite moment didn't go to Rumdoom this week, but to Conquo, who was very sad not to be included as a person in his own right (and equally sad not to be allowed to join in the game in the first place). Some great roleplaying there. The player is doing a great job of flipping back and forth between Conquo and Xambria.</p><p></p><p>Rumdoom still had a great moment, when Khaled Valchek appeared. He was literally speechless. The player couldn't decide what to do or how to respond. This is an NPC he invented and I co-opted for my evil DMing ends, and for a whole host of reasons, he really, really hates him. I'm so glad I thought to include him because the whole thing just got very personal. Rumdoom's player is already exchanging texts with Uru's:</p><p></p><p>"Rumdoom to Uru on the qt: Hey laddie - I need help. If we get the chance, Khaled - can you take him down? Not dead. Immobilized, if you get me. The Stone of Not. I have to know what he knows. Can you help me laddie?" Uru is getting his tools.</p><p></p><p>Valchek also did not know how to respond because he's a replicant, and had to fish the memory of who Rumdoom was from the mind of the real, captive Valchek. </p><p></p><p>What will happen if Uru tries to poison the replicant?</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7056766, member: 79141"] [b]DM's Notes[/b] Full disclosure: I hate mazes. (I also hate crazy gnomes, and capricious kings, so when I first read a draft of episode 6, my heart sank a little. But the adventure as a whole more than lived up to my high expectations, so the inclusion of not one but three of my bete noirs was duly forgiven. But I digress.) I hate mazes. I was worried that running this one would be a dull-as-dishwater head:):):):), like every other maze in every other game, but I was wrong. The fact that my players were able to ace it saw to that, with Rumdoom kindly setting off the teleport traps to prove that there really was a challenge there, but they had managed to side-step it. Also - they were supposed to thrash the bears pretty handily and they did. I had sheets of graph paper on hand so that anyone who appeared in another part of the maze could create their own map, and this worked out quite nicely (although we only needed two). My main digression here was to remove Glaucia from the equation and nerf poor Brakken, so the PCs had to rely on Gupta (via Bian and 'Don Zaputo') to trigger the challenge. This gave her player the chance to contribute in a substantial fashion and justify her place in the group. (Although funnily enough this issue hasn't come up again, even though she was only supposed to go as far as Seobriga.) My favourite moment didn't go to Rumdoom this week, but to Conquo, who was very sad not to be included as a person in his own right (and equally sad not to be allowed to join in the game in the first place). Some great roleplaying there. The player is doing a great job of flipping back and forth between Conquo and Xambria. Rumdoom still had a great moment, when Khaled Valchek appeared. He was literally speechless. The player couldn't decide what to do or how to respond. This is an NPC he invented and I co-opted for my evil DMing ends, and for a whole host of reasons, he really, really hates him. I'm so glad I thought to include him because the whole thing just got very personal. Rumdoom's player is already exchanging texts with Uru's: "Rumdoom to Uru on the qt: Hey laddie - I need help. If we get the chance, Khaled - can you take him down? Not dead. Immobilized, if you get me. The Stone of Not. I have to know what he knows. Can you help me laddie?" Uru is getting his tools. Valchek also did not know how to respond because he's a replicant, and had to fish the memory of who Rumdoom was from the mind of the real, captive Valchek. What will happen if Uru tries to poison the replicant? [/QUOTE]
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