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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7061841" data-attributes="member: 79141"><p>Certainly, and with pleasure: Attached you will find Rumdoom at Level 12 (4th edition) and Rumdoom at tier 3 (Cypher System). In both cases, rather large liberties were taken to create the character we wanted. The Cypher Sheet is from the Numenera Character Portfolio because it's big enough to fit all the info so we don't have to look it up. We just ignore all the extra pages (and the word 'cyphers' at the top of page 3).</p><p></p><p>Our experience has been that melee/combat-oriented characters were the easiest to recreate. So Uru, Rumdoom, Matunaaga and Conquo were a cinch (with some tweaks and extra foci). But magic-using characters were tougher. That only applied to Leon (a fey warlock) this time round, but if/when they restore Malthusius' memories with the Arc of Reida, he'll be off-whack too. Leon's player was happy to rebuild from the ground up but he didn't feel very 'Leon-like' in play. So I just added certain iconic abilities, like <em>warlock's curse</em> and <em>misty step</em> and we had a viable character.</p><p></p><p>For Korrigan - a tactical warlord - we just made up our own focus, "Gives the Orders". </p><p></p><p>I also gave each player a special XP spend power to reflect something they could do in 4E that had no analogue in the Cypher System. So Rumdoom (a battlerager) can gain 'THP' (might points that can only be spent on wounds, not effort) by spending 1XP; Uru can deal extra damage; Leon can heal and teleport his allies (representing a mutliclass bard feat he set great store by) and Korrigan can grant actions to the others.</p><p></p><p>Character generation is the most effort, but also very rewarding. I really feel like the old unit is back together. And these characters will be with us for months - years - so its worth it.</p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7061841, member: 79141"] Certainly, and with pleasure: Attached you will find Rumdoom at Level 12 (4th edition) and Rumdoom at tier 3 (Cypher System). In both cases, rather large liberties were taken to create the character we wanted. The Cypher Sheet is from the Numenera Character Portfolio because it's big enough to fit all the info so we don't have to look it up. We just ignore all the extra pages (and the word 'cyphers' at the top of page 3). Our experience has been that melee/combat-oriented characters were the easiest to recreate. So Uru, Rumdoom, Matunaaga and Conquo were a cinch (with some tweaks and extra foci). But magic-using characters were tougher. That only applied to Leon (a fey warlock) this time round, but if/when they restore Malthusius' memories with the Arc of Reida, he'll be off-whack too. Leon's player was happy to rebuild from the ground up but he didn't feel very 'Leon-like' in play. So I just added certain iconic abilities, like [I]warlock's curse[/I] and [I]misty step[/I] and we had a viable character. For Korrigan - a tactical warlord - we just made up our own focus, "Gives the Orders". I also gave each player a special XP spend power to reflect something they could do in 4E that had no analogue in the Cypher System. So Rumdoom (a battlerager) can gain 'THP' (might points that can only be spent on wounds, not effort) by spending 1XP; Uru can deal extra damage; Leon can heal and teleport his allies (representing a mutliclass bard feat he set great store by) and Korrigan can grant actions to the others. Character generation is the most effort, but also very rewarding. I really feel like the old unit is back together. And these characters will be with us for months - years - so its worth it. Hope that helps! [/QUOTE]
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