Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gideonpepys" data-source="post: 7062479" data-attributes="member: 79141"><p><strong>Cypher System Characters</strong></p><p></p><p>Now seems as good a time as any to provide a bit more detail into our characters, partly as a reminder of who they are (or an introduction to anyone who hasn't read the thread for long), and partly as further insight into Cypher System conversion.</p><p></p><p><strong>Rumdoom is a zealous dwarven battlerager who Will Not Die.</strong> I'll start here because he was the first character converted (as an experiment into whether it could be done) and I've already discussed him above. When we first developed him, Rumdoom was a hard-drinking manic-depressive with a deathwish. That deathwish has transformed over time into a semi-religious conviction that he cannot be killed. (<em>Never Says Die</em> is the focus we reskinned.) 'zealous' is a bespoke descriptor that embodies this belief (more-or-less identical to the system's <em>obsessive </em>descriptor with a single tweak). He has the secondary focus of <em>Wears a Sheen of Ice</em> because he had begun to unlock all sorts of cold-based magic and runes towards the end of heroic tier, and it links up nicely with eschatology. Our characters have a racial descriptor too, and usually have an XP spend power and any 'iconic' powers that had no direct analogue - <em>Icy End of the World</em> in Rumdoom's case.</p><p></p><p><strong>Marshal Baldrey Korrigan is an honorable planeshaped veteran who Commands the Battlefield </strong> That's the focus name the player prefers; I like 'Gives the Orders'. The focus is bespoke, granting tactical command benefits. 'Veteran' just sound nicer than 'warrior', the type that forms his basic chassis (and references his Yerasol Veteran theme). Korrigan was a human transformed by urim energy during a schism on Axis Island in the fourth Yerasol war (ie. an earthshock genasi). Over the course of heroic tier, he unlocked other energies as and when he came into contact with them. Since bonding with his son, he has been able to manifest and master them all. So his secondary focus is made up of elemenal powers drawn from a range of foci.</p><p></p><p><strong>Uru Scaithaig Ciotog is a feral deep faen technologist who deals death from the shadows</strong> Feral = 'rugged' (but is played out with predatory glee, evoking his 'sinister' keyword from earlier in the campaign). Deals death = Murders. Uru's type is the destroyer from <em>Gods of the Fall</em> but we called him a technologist because our tastes are slightly less melodramatic. Plus it references his Zeitgeist theme and his secondary focus - <em>Build Robots</em>. Uru has a three-step disadvantage to pleasant social interactions. As does his player.</p><p></p><p><strong>Leon Veilleux is a disarming Unseen Warlock who Speaks Curses </strong> Adept chassis, with added iconic powers. Speaks Curses is a focus from <em>Gods of the Fall</em>. Disarming is a bespoke descriptor that reflects Leon's ability to gain people's trust. His whole life, his whole identity, is based on lies, but he is a very honest person. He's a tiefling too, but 'disarming tiefling' has a silly ring to it. Leon is a martial scientist with links to the Vekeshi Mystics (so he follows the storylines, but doesn't have the theme powers). He's a master of teleportation magic and is just beginning to explore dream magic too. ('Awakens Dreams' is his secondary focus.) Leon was the hardest character to rebuild, and we've rationalised the differences because he has had the most room to develop and change in the three years since the campaign ended, because he was the only character out and about and active.</p><p></p><p><strong>Xambria Meredith is a plucky archaeologist who resides in a golem named Conquo</strong> This really doesn't tell you the half of it. We took an optional dual race from Numenera (the Latimor) and embellished it with a dual focus; When Xambria is in charge she accesses 'Would Rather Be Reading' and when Conquo is in charge he gains all the abilties from 'Abides in Stone'. So we didn't tread on Korrigan's toes (quite literally) we exchanged golem stomp for an ability that lets Conquo crash-land without taking damage. The tug of war between these two has become a very engaging addition to the rebooted campaign. Conquo doesn't like giving up control to Xambria, and she doesn't enjoy taking a backseat either. The type for this character is explorer because it suits both 'inhabitants'.</p><p></p><p><strong>Gupta Porras is an efficient RHC Ensign who Provides Support</strong> Less to say here, because this isn't a conversion. What's interesting is that we started her off at tier one, so she needed to pick a focus that enabled her to pitch in from the get go. Gupta's apparent type is a disguise for her real type - speaker. She has fey charm powers inherited from her elven mother, and a pair of magical gloves that help her to befriend those she meets. Her background connections make her a Docker and she has the esoteric secondary focus of <em>Wonders </em>(which we reskinned as Searches for Answers). Gupta is a contradiction: there is vibrant colour, energy and curiosity beneath the straight-laced, professional surface.</p><p></p><p><strong>Matunaaga is a humble githzerai glaive who masters fists and firearms </strong> Hasn't been finalised yet, so this is speculation, but the player likes the sound of <em>humble </em>(from <em>Gods of the Fall</em>) and will take the foci <em>Is Licensed to Carry</em> and <em>Needs No Weapon</em>. Another easy-peasy conversion, like all melee characters. We're going with the glaive type from Numenera with this one, because they split the combat and movement powers between warrior and explorer in Cypher core, while in Numenera (especially Character Options) the glaive gets them all.</p><p></p><p>EDIT: Overall, the approach has been to replace a reliance on cyphers (the 'heart' of the system) with more permanent powers and artifacts, replicating D&D more closely.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7062479, member: 79141"] [b]Cypher System Characters[/b] Now seems as good a time as any to provide a bit more detail into our characters, partly as a reminder of who they are (or an introduction to anyone who hasn't read the thread for long), and partly as further insight into Cypher System conversion. [B]Rumdoom is a zealous dwarven battlerager who Will Not Die.[/B] I'll start here because he was the first character converted (as an experiment into whether it could be done) and I've already discussed him above. When we first developed him, Rumdoom was a hard-drinking manic-depressive with a deathwish. That deathwish has transformed over time into a semi-religious conviction that he cannot be killed. ([I]Never Says Die[/I] is the focus we reskinned.) 'zealous' is a bespoke descriptor that embodies this belief (more-or-less identical to the system's [I]obsessive [/I]descriptor with a single tweak). He has the secondary focus of [I]Wears a Sheen of Ice[/I] because he had begun to unlock all sorts of cold-based magic and runes towards the end of heroic tier, and it links up nicely with eschatology. Our characters have a racial descriptor too, and usually have an XP spend power and any 'iconic' powers that had no direct analogue - [I]Icy End of the World[/I] in Rumdoom's case. [B]Marshal Baldrey Korrigan is an honorable planeshaped veteran who Commands the Battlefield [/B] That's the focus name the player prefers; I like 'Gives the Orders'. The focus is bespoke, granting tactical command benefits. 'Veteran' just sound nicer than 'warrior', the type that forms his basic chassis (and references his Yerasol Veteran theme). Korrigan was a human transformed by urim energy during a schism on Axis Island in the fourth Yerasol war (ie. an earthshock genasi). Over the course of heroic tier, he unlocked other energies as and when he came into contact with them. Since bonding with his son, he has been able to manifest and master them all. So his secondary focus is made up of elemenal powers drawn from a range of foci. [B]Uru Scaithaig Ciotog is a feral deep faen technologist who deals death from the shadows[/B] Feral = 'rugged' (but is played out with predatory glee, evoking his 'sinister' keyword from earlier in the campaign). Deals death = Murders. Uru's type is the destroyer from [I]Gods of the Fall[/I] but we called him a technologist because our tastes are slightly less melodramatic. Plus it references his Zeitgeist theme and his secondary focus - [I]Build Robots[/I]. Uru has a three-step disadvantage to pleasant social interactions. As does his player. [B]Leon Veilleux is a disarming Unseen Warlock who Speaks Curses [/B] Adept chassis, with added iconic powers. Speaks Curses is a focus from [I]Gods of the Fall[/I]. Disarming is a bespoke descriptor that reflects Leon's ability to gain people's trust. His whole life, his whole identity, is based on lies, but he is a very honest person. He's a tiefling too, but 'disarming tiefling' has a silly ring to it. Leon is a martial scientist with links to the Vekeshi Mystics (so he follows the storylines, but doesn't have the theme powers). He's a master of teleportation magic and is just beginning to explore dream magic too. ('Awakens Dreams' is his secondary focus.) Leon was the hardest character to rebuild, and we've rationalised the differences because he has had the most room to develop and change in the three years since the campaign ended, because he was the only character out and about and active. [B]Xambria Meredith is a plucky archaeologist who resides in a golem named Conquo[/B] This really doesn't tell you the half of it. We took an optional dual race from Numenera (the Latimor) and embellished it with a dual focus; When Xambria is in charge she accesses 'Would Rather Be Reading' and when Conquo is in charge he gains all the abilties from 'Abides in Stone'. So we didn't tread on Korrigan's toes (quite literally) we exchanged golem stomp for an ability that lets Conquo crash-land without taking damage. The tug of war between these two has become a very engaging addition to the rebooted campaign. Conquo doesn't like giving up control to Xambria, and she doesn't enjoy taking a backseat either. The type for this character is explorer because it suits both 'inhabitants'. [B]Gupta Porras is an efficient RHC Ensign who Provides Support[/B] Less to say here, because this isn't a conversion. What's interesting is that we started her off at tier one, so she needed to pick a focus that enabled her to pitch in from the get go. Gupta's apparent type is a disguise for her real type - speaker. She has fey charm powers inherited from her elven mother, and a pair of magical gloves that help her to befriend those she meets. Her background connections make her a Docker and she has the esoteric secondary focus of [I]Wonders [/I](which we reskinned as Searches for Answers). Gupta is a contradiction: there is vibrant colour, energy and curiosity beneath the straight-laced, professional surface. [B]Matunaaga is a humble githzerai glaive who masters fists and firearms [/B] Hasn't been finalised yet, so this is speculation, but the player likes the sound of [I]humble [/I](from [I]Gods of the Fall[/I]) and will take the foci [I]Is Licensed to Carry[/I] and [I]Needs No Weapon[/I]. Another easy-peasy conversion, like all melee characters. We're going with the glaive type from Numenera with this one, because they split the combat and movement powers between warrior and explorer in Cypher core, while in Numenera (especially Character Options) the glaive gets them all. EDIT: Overall, the approach has been to replace a reliance on cyphers (the 'heart' of the system) with more permanent powers and artifacts, replicating D&D more closely. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
Top