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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7063281" data-attributes="member: 79141"><p>Congratulations! (I think.) I'm glad the story is considered to be worth reading. Perhaps now you can explain to me what the hell was going on! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> (Actually, I have a fairly hackneyed get-out clause for all of the Dreaming Blight shenanigans: a combination of ideas that can pretty much be summed up with the time-honored phrase 'it was all a dream'. More of that some other time.)</p><p></p><p></p><p></p><p>The Cypher System certainly advertises itself in that fashion, and it could be played that way - a way that suits the original Numenera setting and (to a lesser extent) the gonzo sci-fi of the Strange. But you'll notice as you read the generic rulebook (released as something of an after-thought, methinks) that when they try to encourage you to apply cyphers (the 'core' of the system) to supers, hard sci-fi, modern, or horror, their rationale for each is pretty feeble.</p><p></p><p>But that doesn't stop the system from being great fun to play and very easy for a DM to run. I just jettisoned the cyphers and dialled up player power (or rather, 'bandwidth' for now) to suit my needs. I haven't had to consult a rulebook at the table since the campaign began, and the combats are 1/2 to 3/4 of the length of 4E and are easier to run without a battlemat.</p><p></p><p></p><p></p><p>Pemberton Industries never pulled out of Risur in anything but a superficial sense. They filed the serial numbers off their acitvities, in order that Pemberton himself could up sticks and leave the country without raising suspicions. And I wanted to provide an in-game reason for the RHC to be suddenly low on funds (so I could stop paying a huge level-appropriate stipend to my paragon tier characters). My rationale was that Pemberton had decided Ber was a better base for his operations, as he was tired of being thwarted by Harkover, the fey and public opinion. His opportunistic alliance with Black Star Mining would (and did) allow him to gain de facto control of them too and control operations in Risur through a smokescreen, much as he intends to do to Ber.</p><p></p><p>Of course, when Tinker showed up, his ambitions for Ber stepped up a notch, but they are still far from complete. He doesn't have a cadre of golems in every city, as he would like. For now it will have to be Seobriga (and the crown), with a slow and steady conquest of the rest of the nation.</p><p></p><p>The players will be able to undo his inroads pretty handily if they rescue Tinker with his Godmind Urn. There's a fallback option, too, if they don't rescue Tinker, but do find the urn. If they achieve neither, Seobriga will eventually fall to Beran forces because Pemberton has lost his base of operations and his interest (having been exposed far too early).</p><p></p><p>Just as you say, though, these rationalisations are only for me - the players won't learn much about them!</p><p></p><p></p><p></p><p>Would 'Flintee' be an appropriate term for those who get Flinted?</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7063281, member: 79141"] Congratulations! (I think.) I'm glad the story is considered to be worth reading. Perhaps now you can explain to me what the hell was going on! ;) (Actually, I have a fairly hackneyed get-out clause for all of the Dreaming Blight shenanigans: a combination of ideas that can pretty much be summed up with the time-honored phrase 'it was all a dream'. More of that some other time.) The Cypher System certainly advertises itself in that fashion, and it could be played that way - a way that suits the original Numenera setting and (to a lesser extent) the gonzo sci-fi of the Strange. But you'll notice as you read the generic rulebook (released as something of an after-thought, methinks) that when they try to encourage you to apply cyphers (the 'core' of the system) to supers, hard sci-fi, modern, or horror, their rationale for each is pretty feeble. But that doesn't stop the system from being great fun to play and very easy for a DM to run. I just jettisoned the cyphers and dialled up player power (or rather, 'bandwidth' for now) to suit my needs. I haven't had to consult a rulebook at the table since the campaign began, and the combats are 1/2 to 3/4 of the length of 4E and are easier to run without a battlemat. Pemberton Industries never pulled out of Risur in anything but a superficial sense. They filed the serial numbers off their acitvities, in order that Pemberton himself could up sticks and leave the country without raising suspicions. And I wanted to provide an in-game reason for the RHC to be suddenly low on funds (so I could stop paying a huge level-appropriate stipend to my paragon tier characters). My rationale was that Pemberton had decided Ber was a better base for his operations, as he was tired of being thwarted by Harkover, the fey and public opinion. His opportunistic alliance with Black Star Mining would (and did) allow him to gain de facto control of them too and control operations in Risur through a smokescreen, much as he intends to do to Ber. Of course, when Tinker showed up, his ambitions for Ber stepped up a notch, but they are still far from complete. He doesn't have a cadre of golems in every city, as he would like. For now it will have to be Seobriga (and the crown), with a slow and steady conquest of the rest of the nation. The players will be able to undo his inroads pretty handily if they rescue Tinker with his Godmind Urn. There's a fallback option, too, if they don't rescue Tinker, but do find the urn. If they achieve neither, Seobriga will eventually fall to Beran forces because Pemberton has lost his base of operations and his interest (having been exposed far too early). Just as you say, though, these rationalisations are only for me - the players won't learn much about them! Would 'Flintee' be an appropriate term for those who get Flinted? [/QUOTE]
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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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