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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7077063" data-attributes="member: 79141"><p>How dare you?</p><p></p><p></p><p></p><p>Thanks for clarifying that. I didn't factor in Pemberton's control of his duplicants.</p><p></p><p></p><p></p><p>I thought as much. Thanks, again.</p><p></p><p></p><p></p><p>Aye, aye, sir! And the lanterns stop teleportation <em>in extremis</em>? (I'm thinking if the PCs can save Tinker, they can save Aodhan and I really want him dead so we have a PC king. Trying to have my cake and eat it with that dead dragon thing. The idea I'm toying with is having Harkover rescue Aodhan at the last minute, only to find treachery at the other end of the teleport - or some sort of reroute put in place by Stanfield.)</p><p></p><p></p><p></p><p>Fair enough. But Harkover might step in, right? </p><p></p><p> </p><p></p><p>I'll see how the PCs respond to Pemberton and play it by ear.</p><p></p><p></p><p></p><p>This all makes complete sense. I thought the offing of Kaja was a bit much but went ahead and did it anyway, to avoid the PCs wasting too much time interrogating her.</p><p></p><p></p><p></p><p>Missed the goblin pickles reference. That makes this whole thing worth while. I'll manage without the pdfs, thanks (if, as you say, the changes were only very minor).</p><p></p><p></p><p></p><p>Now this really <em>does</em> make me glad I asked. I missed those references and would have kicked myself later. Love a bit of foreshadowing, me. I'll have to see if I can work them back in.</p><p></p><p></p><p></p><p>This I spotted. Trained in perception, but not specialised.</p><p></p><p></p><p></p><p>It will apply, thanks. I'll give the vision to Korrigan because of his connection with the planes (but omit the specifics about constellations, etc). I'm also granting the sense of 'stretched spirits' to Uru because of his connection with the Bleak Gate. We lost our spirit medium <em>and</em> our skyseer when Malthusius bought the farm.</p><p></p><p></p><p></p><p>Good to know. Thank you very much for your detailed answer. It is much appreciated. (And thanks to everyone else who contributed too.)</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7077063, member: 79141"] How dare you? Thanks for clarifying that. I didn't factor in Pemberton's control of his duplicants. I thought as much. Thanks, again. Aye, aye, sir! And the lanterns stop teleportation [I]in extremis[/I]? (I'm thinking if the PCs can save Tinker, they can save Aodhan and I really want him dead so we have a PC king. Trying to have my cake and eat it with that dead dragon thing. The idea I'm toying with is having Harkover rescue Aodhan at the last minute, only to find treachery at the other end of the teleport - or some sort of reroute put in place by Stanfield.) Fair enough. But Harkover might step in, right? I'll see how the PCs respond to Pemberton and play it by ear. This all makes complete sense. I thought the offing of Kaja was a bit much but went ahead and did it anyway, to avoid the PCs wasting too much time interrogating her. Missed the goblin pickles reference. That makes this whole thing worth while. I'll manage without the pdfs, thanks (if, as you say, the changes were only very minor). Now this really [I]does[/I] make me glad I asked. I missed those references and would have kicked myself later. Love a bit of foreshadowing, me. I'll have to see if I can work them back in. This I spotted. Trained in perception, but not specialised. It will apply, thanks. I'll give the vision to Korrigan because of his connection with the planes (but omit the specifics about constellations, etc). I'm also granting the sense of 'stretched spirits' to Uru because of his connection with the Bleak Gate. We lost our spirit medium [I]and[/I] our skyseer when Malthusius bought the farm. Good to know. Thank you very much for your detailed answer. It is much appreciated. (And thanks to everyone else who contributed too.) [/QUOTE]
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