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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7156309" data-attributes="member: 79141"><p>I'm glad you liked it. I myself enjoyed a frisson of schadenfreude when I came up with it. My wife wondered aloud why I kept cackling and rubbing my hands together in glee.</p><p></p><p>My players didn't see it coming either. Particularly since, during the session when he was supposed to be attempting to persuade the others to join him, Xambria's player was absent. But that had the unintended and welcome effect of distancing her from the others even further. The rationale now is that she knew only too well that persuasion was a lost cause.</p><p></p><p>It wasn't the player's idea, no. He was at the mercy of DM fiat, as I still regard Xambria as an NPC/magic item. (It's not my fault he keeps getting his characters killed!) But he had helped a great deal by always playing Xambria as an impatient, somewhat emotionless intellectual. Just the sort of person who could put sentiment to one side in pursuit of a philosophical goal. </p><p></p><p></p><p></p><p>No. (Although I will need to decide exactly what to do with her assuming she survives.) The player will, at long last, be getting his original character back - in a manner of speaking: Uriel, Malthusius' third reincarnation (after the others were murdered by Stanfield's assassins) has had enough of hiding out in the Hidden Valley and is determined to take the risk of exposure and tag along for adventure #8. (In particular because he receives odd premonitions of the future, one of which has hinted that the unit will soon be in possession of an item that can help him to access the memories of his previous incarnations...)</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7156309, member: 79141"] I'm glad you liked it. I myself enjoyed a frisson of schadenfreude when I came up with it. My wife wondered aloud why I kept cackling and rubbing my hands together in glee. My players didn't see it coming either. Particularly since, during the session when he was supposed to be attempting to persuade the others to join him, Xambria's player was absent. But that had the unintended and welcome effect of distancing her from the others even further. The rationale now is that she knew only too well that persuasion was a lost cause. It wasn't the player's idea, no. He was at the mercy of DM fiat, as I still regard Xambria as an NPC/magic item. (It's not my fault he keeps getting his characters killed!) But he had helped a great deal by always playing Xambria as an impatient, somewhat emotionless intellectual. Just the sort of person who could put sentiment to one side in pursuit of a philosophical goal. No. (Although I will need to decide exactly what to do with her assuming she survives.) The player will, at long last, be getting his original character back - in a manner of speaking: Uriel, Malthusius' third reincarnation (after the others were murdered by Stanfield's assassins) has had enough of hiding out in the Hidden Valley and is determined to take the risk of exposure and tag along for adventure #8. (In particular because he receives odd premonitions of the future, one of which has hinted that the unit will soon be in possession of an item that can help him to access the memories of his previous incarnations...) [/QUOTE]
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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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