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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7165281" data-attributes="member: 79141"><p><strong>Wrapping Up for the Summer</strong></p><p></p><p>So that’s it for the summer. Last session.</p><p></p><p>Funnily enough, my wife’s due date has been and gone with no sign of No. 2 Son, so we could have had a final session this week after all. But I thought it best to have a clean break with a nice cliff-hanger instead of keeping my fingers crossed, so we will resume our campaign with the ‘Showdown’ encounter in September.</p><p></p><p>I plan to mark the boundary between adventures 7 & 8 with Bonds of Forced Faith. Then straight into Diaspora.</p><p></p><p>Our last session flagged up some real differences between systems for me. (This isn’t a criticism. I love 4e. But the outcome of each system is very different.) In 4e, it would have taken several sessions to blow through those encounters as a series of set-piece battles, and the dynamism of movement and flight would have been missing. One of my players said he very much enjoyed the sense that the encounters were flowing with or reacting to them, and that was the feeling I was going for. We ran this sequence of encounters without minis, and kept up the pace and the flow: from the Grand Foyer, through the Main Hall, up to the Lighthouse, then across the roof to the ‘Exit blocked’ encounter (which Amielle Latimer helped the group to sidestep).</p><p></p><p>Leon’s wormhole power was a nice way to keep the entire party mobile across huge distances, as he can create a dimension door anywhere within line of sight. But it also provided a nice way for Vicemi Terio to intercept the party – using magical fog to block line of sight and then dispelling the last wormhole before half the party had gotten through it. Now only half the party will be dealing with the Showdown encounter, while the other will be pursued by ‘Exit Blocked’ (as the wormholes stay open and can be used by foes as well as friends).</p><p></p><p>We’ll use minis for this, our first set-pitched battle in months!</p><p></p><p>I have to say that our reboot of Zeitgeist has been the most fun I have ever had as a DM. It really does feel like ‘coming home’. All of my initial reservations – about the system change, and the disconnect after three long years – have proved to be unfounded. The players have slipped back into their old roles hand-to-glove, which speaks volumes for the amount of thought they put into their characters when they first generated them six years ago. Whatever effort I devote to the campaign is always rewarded at the table and I count myself lucky to have such a dedicated and imaginative bunch of players.</p><p></p><p>Can’t wait to start up again in the autumn.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7165281, member: 79141"] [b]Wrapping Up for the Summer[/b] So that’s it for the summer. Last session. Funnily enough, my wife’s due date has been and gone with no sign of No. 2 Son, so we could have had a final session this week after all. But I thought it best to have a clean break with a nice cliff-hanger instead of keeping my fingers crossed, so we will resume our campaign with the ‘Showdown’ encounter in September. I plan to mark the boundary between adventures 7 & 8 with Bonds of Forced Faith. Then straight into Diaspora. Our last session flagged up some real differences between systems for me. (This isn’t a criticism. I love 4e. But the outcome of each system is very different.) In 4e, it would have taken several sessions to blow through those encounters as a series of set-piece battles, and the dynamism of movement and flight would have been missing. One of my players said he very much enjoyed the sense that the encounters were flowing with or reacting to them, and that was the feeling I was going for. We ran this sequence of encounters without minis, and kept up the pace and the flow: from the Grand Foyer, through the Main Hall, up to the Lighthouse, then across the roof to the ‘Exit blocked’ encounter (which Amielle Latimer helped the group to sidestep). Leon’s wormhole power was a nice way to keep the entire party mobile across huge distances, as he can create a dimension door anywhere within line of sight. But it also provided a nice way for Vicemi Terio to intercept the party – using magical fog to block line of sight and then dispelling the last wormhole before half the party had gotten through it. Now only half the party will be dealing with the Showdown encounter, while the other will be pursued by ‘Exit Blocked’ (as the wormholes stay open and can be used by foes as well as friends). We’ll use minis for this, our first set-pitched battle in months! I have to say that our reboot of Zeitgeist has been the most fun I have ever had as a DM. It really does feel like ‘coming home’. All of my initial reservations – about the system change, and the disconnect after three long years – have proved to be unfounded. The players have slipped back into their old roles hand-to-glove, which speaks volumes for the amount of thought they put into their characters when they first generated them six years ago. Whatever effort I devote to the campaign is always rewarded at the table and I count myself lucky to have such a dedicated and imaginative bunch of players. Can’t wait to start up again in the autumn. [/QUOTE]
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