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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7250598" data-attributes="member: 79141"><p>I think it is an unavoidable problem when designing a cinematic, story-based campaign. The best you can do, perhaps, is have rewards/penalties for varying levels of success or failure. My initial idea was to give the players less time to prep for their mission to Mutravir, but then I realised there was a fixed point they needed to be back for (Quital's meeting with the Ob officers). Also, given the whole idea was dicey as hell, it didn't seem to be a good idea to dissuade them from pursuing it. In the end I just ran it as an opportunity for the non-combat characters to demonstrate their prowess (and for El Extrano to be introduced, of course). </p><p></p><p>Another solution would be for forces other than the PCs to do the job for them if they fail, in such a way that Prestige, or other rewards, are lowered. If they don't get Leone, El Extrano does, but he won't help them as much later (or reports their failure to the Bruse). If they can't find Kasvarina fast enough, the Ob are able to get more forces into the area, and maybe attack them again as they leave Sentosa.</p><p></p><p>The other option would be to flag the issue in the adventure text and advise DMs on how they might deal with it themselves, given the inifinite number of variables.</p><p></p><p>Please rest assured that this is far away and without doubt the best AP I have ever read or run, and this is a very minor quibble!</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7250598, member: 79141"] I think it is an unavoidable problem when designing a cinematic, story-based campaign. The best you can do, perhaps, is have rewards/penalties for varying levels of success or failure. My initial idea was to give the players less time to prep for their mission to Mutravir, but then I realised there was a fixed point they needed to be back for (Quital's meeting with the Ob officers). Also, given the whole idea was dicey as hell, it didn't seem to be a good idea to dissuade them from pursuing it. In the end I just ran it as an opportunity for the non-combat characters to demonstrate their prowess (and for El Extrano to be introduced, of course). Another solution would be for forces other than the PCs to do the job for them if they fail, in such a way that Prestige, or other rewards, are lowered. If they don't get Leone, El Extrano does, but he won't help them as much later (or reports their failure to the Bruse). If they can't find Kasvarina fast enough, the Ob are able to get more forces into the area, and maybe attack them again as they leave Sentosa. The other option would be to flag the issue in the adventure text and advise DMs on how they might deal with it themselves, given the inifinite number of variables. Please rest assured that this is far away and without doubt the best AP I have ever read or run, and this is a very minor quibble! [/QUOTE]
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