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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7301172" data-attributes="member: 79141"><p>Me too. It's one of the advantages of running all those buffer adventures back in the day. But also a sign of how much the players have invested in the campaign. They're never short of ideas if I say, "anyone got anything they want to do right now?"</p><p></p><p>I particularly enjoy the fact that this makes Matunaaga the exception when he chooses not to bother with personal goals or downtime activities. Except cleaning his gun and studying the Palimpsest. He vowed to support Korrigan and that's all he's there to do.</p><p></p><p></p><p></p><p>Well, we're using the Cypher system, so no. But the additional raft of powers we are introducing to slow down progession are drawn from or influenced by those paths, yes. Uru will pretty closely follow the <em>Urban Empath </em>(as my write-up suggested), while Rumdoom will gain one or two features of the <em>Logos </em>. Korrigan already has some features inspired by the <em>Monument of War</em>, but won't be taking it much further. There are no plans as yet to use any of the other paths, much as I enjoy them.</p><p></p><p>The players will hit the 6th (and highest) tier (with three foci each) by the end of adventure 9. Then we'll start using Cypher System Supers rules to mimic epic tier. Each of them will have a title of some sort that marks them out and lends them superhuman power: King of Risur, Fading One, Living Weapon, etc</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7301172, member: 79141"] Me too. It's one of the advantages of running all those buffer adventures back in the day. But also a sign of how much the players have invested in the campaign. They're never short of ideas if I say, "anyone got anything they want to do right now?" I particularly enjoy the fact that this makes Matunaaga the exception when he chooses not to bother with personal goals or downtime activities. Except cleaning his gun and studying the Palimpsest. He vowed to support Korrigan and that's all he's there to do. Well, we're using the Cypher system, so no. But the additional raft of powers we are introducing to slow down progession are drawn from or influenced by those paths, yes. Uru will pretty closely follow the [I]Urban Empath [/I](as my write-up suggested), while Rumdoom will gain one or two features of the [I]Logos [/I]. Korrigan already has some features inspired by the [I]Monument of War[/I], but won't be taking it much further. There are no plans as yet to use any of the other paths, much as I enjoy them. The players will hit the 6th (and highest) tier (with three foci each) by the end of adventure 9. Then we'll start using Cypher System Supers rules to mimic epic tier. Each of them will have a title of some sort that marks them out and lends them superhuman power: King of Risur, Fading One, Living Weapon, etc [/QUOTE]
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