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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7317731" data-attributes="member: 79141"><p>They made an appearance before the reboot - present when Andrei Recklinghausen was taken by the Ob. (This event took place in Flint in my campaign and happened when Andrei followed Wolfgang to his meeting with the Ob, without realising Wolfgang had already fled the city.) Although the unit weren't there, Malthusius was able to view the kidnapping with his <em>location loresight</em> power.</p><p></p><p>Since they got away, they may have to reappear in adventure 9. (I was going to have them jump the unit again when Uriel reincarnated, but as you will see from Part Two, that didn't happen. I decided that Uriel's idea to forewarn Korrigan about the location was such a good one, it would allow them to get ahead of the Ob on this occasion.)</p><p></p><p></p><p></p><p>This one doesn't count as one of Han Jierre's attempts, as it was triggered by Uriel's reappearance in Flint. But if you include this one, I think it makes six, along with: Fog of War; the Gates of Rumar Terakir; Resal; Macdam and Seobriga harbour. That's what you get for Level 6 Prestige with the Obscurati!</p><p></p><p>We've been playing <em>Diaspora</em> for quite a long time now. Since September. By the time we're done it will have taken almost as many sessions as 6 & 7 combined. Not only has Uriel's quest for his memories added to the length, but I've taken the opportunity of globe-trotting to reacquaint the players with the world that they're fighting for, reintroducing NPCs they might have forgotten about and making the most of each location. Then the Trekhom stop was expanded by Rumdoom's eschatology subplot.</p><p></p><p>Although I promised myself that I would not focus subplots too much when we rebooted, this one has been impossible to ignore. I dealt with part of it narratively at the end of adventure #6 but that turned out to be unsatisfying and forgettable (show, don't tell...), so for the next couple of sessions we'll be running a full side-quest featuring Uru and Rumdoom. (I'll post a synopsis of this subplot as a pdf document for anyone who's interested in catching up so that the side-quest makes sense. Not for the faint-hearted, as its 9 pages long!)</p><p></p><p>Returning to <em>Diaspora</em>, I would advise any DM running this adventure to be on their toes. My players went to Cherage this week (see Session 37, Part Three when I eventually post it) and I really hadn't prepared for the full implications of this (low magic; enemy Empire). But that worked out nicely because the players were nervous, so it felt very much like they'd pulled a fast one when they extracted events from under the Danoran's noses.</p><p></p><p>Crissillyiri locations are problematic too: bringing an eladrin matriarch into the heart of the clergy nation feels like it should be dodgier than the text implies. (Again, Leon's ability to teleport at will should smoothe things over for my lot, but other parties may get into trouble if the DM runs the authorities reactions harshly.)</p><p></p><p>Also, the adventure can turn into a lot of exposition if you're not careful. I thought I would break it up with Uriel's memory events, but that just doubled the problem! Fortunately, my players are invested enough to enjoy it, or polite enough to pretend to. But I think I should have thought of more ways to disrupt the memory events and make the whole thing seem more fraught and time-sensitive.</p><p></p><p> [MENTION=63]RangerWickett[/MENTION] - Another minor 'problem' I have is that I quit playing the campaign after the drafts of these adventures came out, and didn't read the final adventures until recently. Does it make too much difference if Nicodemus plans to visit Odiem from the outset, as he does in the draft? I like the idea that he is always trying to cut the Gordian Knot with outlandish solutions, not just suing for peace, but as you made the changes, I thought I'd check there wasn't some implication I had missed. In my planned version, he needs Kasvarina to get past the clergy wards on the vault, and to take word of their success to eladrin leadership (from whom he has extracted a promise not to destroy Crisillyir when the clergy armies fall).</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7317731, member: 79141"] They made an appearance before the reboot - present when Andrei Recklinghausen was taken by the Ob. (This event took place in Flint in my campaign and happened when Andrei followed Wolfgang to his meeting with the Ob, without realising Wolfgang had already fled the city.) Although the unit weren't there, Malthusius was able to view the kidnapping with his [I]location loresight[/I] power. Since they got away, they may have to reappear in adventure 9. (I was going to have them jump the unit again when Uriel reincarnated, but as you will see from Part Two, that didn't happen. I decided that Uriel's idea to forewarn Korrigan about the location was such a good one, it would allow them to get ahead of the Ob on this occasion.) This one doesn't count as one of Han Jierre's attempts, as it was triggered by Uriel's reappearance in Flint. But if you include this one, I think it makes six, along with: Fog of War; the Gates of Rumar Terakir; Resal; Macdam and Seobriga harbour. That's what you get for Level 6 Prestige with the Obscurati! We've been playing [I]Diaspora[/I] for quite a long time now. Since September. By the time we're done it will have taken almost as many sessions as 6 & 7 combined. Not only has Uriel's quest for his memories added to the length, but I've taken the opportunity of globe-trotting to reacquaint the players with the world that they're fighting for, reintroducing NPCs they might have forgotten about and making the most of each location. Then the Trekhom stop was expanded by Rumdoom's eschatology subplot. Although I promised myself that I would not focus subplots too much when we rebooted, this one has been impossible to ignore. I dealt with part of it narratively at the end of adventure #6 but that turned out to be unsatisfying and forgettable (show, don't tell...), so for the next couple of sessions we'll be running a full side-quest featuring Uru and Rumdoom. (I'll post a synopsis of this subplot as a pdf document for anyone who's interested in catching up so that the side-quest makes sense. Not for the faint-hearted, as its 9 pages long!) Returning to [I]Diaspora[/I], I would advise any DM running this adventure to be on their toes. My players went to Cherage this week (see Session 37, Part Three when I eventually post it) and I really hadn't prepared for the full implications of this (low magic; enemy Empire). But that worked out nicely because the players were nervous, so it felt very much like they'd pulled a fast one when they extracted events from under the Danoran's noses. Crissillyiri locations are problematic too: bringing an eladrin matriarch into the heart of the clergy nation feels like it should be dodgier than the text implies. (Again, Leon's ability to teleport at will should smoothe things over for my lot, but other parties may get into trouble if the DM runs the authorities reactions harshly.) Also, the adventure can turn into a lot of exposition if you're not careful. I thought I would break it up with Uriel's memory events, but that just doubled the problem! Fortunately, my players are invested enough to enjoy it, or polite enough to pretend to. But I think I should have thought of more ways to disrupt the memory events and make the whole thing seem more fraught and time-sensitive. [MENTION=63]RangerWickett[/MENTION] - Another minor 'problem' I have is that I quit playing the campaign after the drafts of these adventures came out, and didn't read the final adventures until recently. Does it make too much difference if Nicodemus plans to visit Odiem from the outset, as he does in the draft? I like the idea that he is always trying to cut the Gordian Knot with outlandish solutions, not just suing for peace, but as you made the changes, I thought I'd check there wasn't some implication I had missed. In my planned version, he needs Kasvarina to get past the clergy wards on the vault, and to take word of their success to eladrin leadership (from whom he has extracted a promise not to destroy Crisillyir when the clergy armies fall). [/QUOTE]
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