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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7430815" data-attributes="member: 79141"><p>Agreed. I think she is more subtle than the others, and less easily defined by her keynote abilities, or a single adjective. This may in part be due to the fact that she wasn't designed in 4e and 'translated' into Cypher, so she isn't a recognisable build - a warlord, assassin, fighter or warlock.</p><p></p><p>When we were rebooting the campaign, her player was the only one who hadn't taken part in the original (although he had joined in at the tail end, during buffer adventures). The temptation was to create someone or something outlandish or over-the-top; not only to compete conceptually, but because when the rest of the group is high-level there has to be a very compelling reason for them to take an outsider along with them.</p><p></p><p>Thankfully, we resisted that temptation and went the opposite way, creating a freshman character (starting at '1st level') with a strong narrative reason for joining the group, and a skillset that made her useful from the outset: she has a whole raft of support abilities (that aren't at all showy, so rarely get mentioned in a write-up) which allow her to contribute even against foes she can't hope to hit or harm herself, which was key to ingratiating herself with the unit, and having a function at low-level. (From her secondary focus, 'Provides Support'.)</p><p></p><p>Then, of course, there is the more esoteric raft of abilities derived from her primary 'Wonders' focus, which we have reskinned as natural, magical talent; 'Asks the Question' and 'Stands in Wonder' being the two most obvious. 'Asks the Question' is a very flavourful power that effectively stuns an opponent while it considers the profound, existential problem Gupta just posed. Her player has fun coming up with these. 'Stands in Wonder' is one of those general, all-purpose, "tell me something I didn't know" sort of powers, but again the flavour is really nice. A glance over the shoulder is all it takes, but it feels much more profound than a divination spell.</p><p></p><p>Underneath all that is her 'speaker' chassis - in game terms she is capable of being the 'face', but tends to leave that to Korrigan and Leon. Instead, she functions as the 'fixer', using her many, many contacts to make life easier for the group. She has a familial link to both the Dockers and the Vekeshi, but has never planted her feet firmly in either camp.</p><p></p><p>Another nice touch is her 'James-Bond-like' sexual prowess, which sees her pick up and drop lovers as the story moves from place to place. This has led to two major developments: being brought back to life by Wolfgang von Recklinghausen (which has had profound and unforeseen long-term effects), and being infected with lycanthropy by Sokana Rel. That's two different forms of regeneration, which function in different ways (so she can only be killed by a flaming silver weapon).</p><p></p><p>It speaks volumes for the player that she has only tranformed in combat <em>twice</em>; and it says a lot about the character that the least interesting thing about her is being a weretiger!</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7430815, member: 79141"] Agreed. I think she is more subtle than the others, and less easily defined by her keynote abilities, or a single adjective. This may in part be due to the fact that she wasn't designed in 4e and 'translated' into Cypher, so she isn't a recognisable build - a warlord, assassin, fighter or warlock. When we were rebooting the campaign, her player was the only one who hadn't taken part in the original (although he had joined in at the tail end, during buffer adventures). The temptation was to create someone or something outlandish or over-the-top; not only to compete conceptually, but because when the rest of the group is high-level there has to be a very compelling reason for them to take an outsider along with them. Thankfully, we resisted that temptation and went the opposite way, creating a freshman character (starting at '1st level') with a strong narrative reason for joining the group, and a skillset that made her useful from the outset: she has a whole raft of support abilities (that aren't at all showy, so rarely get mentioned in a write-up) which allow her to contribute even against foes she can't hope to hit or harm herself, which was key to ingratiating herself with the unit, and having a function at low-level. (From her secondary focus, 'Provides Support'.) Then, of course, there is the more esoteric raft of abilities derived from her primary 'Wonders' focus, which we have reskinned as natural, magical talent; 'Asks the Question' and 'Stands in Wonder' being the two most obvious. 'Asks the Question' is a very flavourful power that effectively stuns an opponent while it considers the profound, existential problem Gupta just posed. Her player has fun coming up with these. 'Stands in Wonder' is one of those general, all-purpose, "tell me something I didn't know" sort of powers, but again the flavour is really nice. A glance over the shoulder is all it takes, but it feels much more profound than a divination spell. Underneath all that is her 'speaker' chassis - in game terms she is capable of being the 'face', but tends to leave that to Korrigan and Leon. Instead, she functions as the 'fixer', using her many, many contacts to make life easier for the group. She has a familial link to both the Dockers and the Vekeshi, but has never planted her feet firmly in either camp. Another nice touch is her 'James-Bond-like' sexual prowess, which sees her pick up and drop lovers as the story moves from place to place. This has led to two major developments: being brought back to life by Wolfgang von Recklinghausen (which has had profound and unforeseen long-term effects), and being infected with lycanthropy by Sokana Rel. That's two different forms of regeneration, which function in different ways (so she can only be killed by a flaming silver weapon). It speaks volumes for the player that she has only tranformed in combat [I]twice[/I]; and it says a lot about the character that the least interesting thing about her is being a weretiger! [/QUOTE]
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