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[ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)
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<blockquote data-quote="Karma Kollapse" data-source="post: 7212773" data-attributes="member: 6693505"><p>GM's Note: So there was a big conversation before this session about supplies the party would need. I was using the old adventure PDF with the incorporeal versinos of all the monsters. I was tempted to change them to non-incorporeal, but after reading up on other player's experiences I decided that perhaps I was being too anxious, and just let the players know that maybe they should consider arming themselves for 'undead type things'. This resulted in one of the players suggesting carrying lots of holy water. I let them house-rule inventive things to do with holy water, like dipping their swords in holy water to cause splash damage, extra. In the end people just threw a lot of holy hand grenades about. It was a fun encounter. </p><p></p><p>But mostly I want to talk about the Holy Water Cannon idea which previously gets mentioned in Richard's write up. One of the players mentioned the idea and it spilled out into a huge discussion as to what would be required in making such a thing, which apparently would need 1400 priests and 40,000gp in powdered silver to get a minute's worth of water. I told them they might have trouble finding the priests, and the money... and naturally enough water pressure for a water cannon that could be taken up a hill.</p><p></p><p></p><p>---</p><p>Adventure #2 - The Dying Skyseer</p><p>"Cauldron of Chaos"</p><p></p><p>Having been unable to procure a high pressure Holy Water Cannon, the party turned to more traditional means for combating the Supernatural and Undead. They gathered as much blessed water as they could and fashioned a great many clerical equivalents of the simple but highly effective Molotov cocktail. They set off up Cauldron Hill with Vash and Gideon rolling barrels of Goat Blood ahead of them, to be used to distract anything unpleasant that may attack. Maisie, festoomed with bottles of Holy water which swung wildly from criss-crossed bandoliers she had worn for the occasion, sloshed along behind. Regan, to prepare himself for the rigours ahead, took two huge pinches of Fey Pepper from the silver snuff box he carried and snorted them into his nervous system. As the party laboured up the hill, Regan caught a glimpse of movement in some bushes that lined the path and entered into full stealth mode, senses and sinews taut and primed for action. He poked his head into the bushes and came face to face with a squirrel. It squeaked its disapproval and disappeared into the high branches of a nearby tree. Regans hand strayed to his pistol, but the thought occurred that he had better save the ammunition for a more worthy opponent. The ascent of Cauldron Hill was managed without further incident. At the top a suitable place was found for the Skyseer, who settled down in a circle of stones to await the coming night. The party busied themselves marking out a huge circle of Goats blood to enclose the stones, then took up positions where they could detect anyone or anything that may approach.</p><p></p><p>As night fell a sense of impending doom fell on the party. Maisie crawled into a bush, where she was joined a few minutes later by Regan. The temperature started to drop and an icy chill gripped the party. Gideons plate armour proved extremely efficient at sucking out what little warmth there was in his shivering body and the grey faced Paladin began to look decidedly unwell. Seeking heat, he nosed into the bush sheltering Maisie and Regan. The freezing mist that had crept over Cauldron Hill carried with it the sound of demented cries from creatures that it seemed were drawing closer. Maisie fumbled for her Ukelalie and softly played a tune that bolstered the parties flagging morale. The voices in the mist seemed particularly loud to Maisie, gnawing at her sanity, but she concentrated on her music and pushed the tendrils of despair from her mind. Unseen horrors in the mist began to take solid form when a shadowy creature resembling a Lion with a mane of writhing snakes padded out of the mirk and began snuffling at the Goat Blood circle. This horror was joined shortly after by a scythe wielding, vaguely female apparition and a foul creature that looked as if it had been flayed alive, broken and reassembled by some mad and partialy sighted physician. Also darting around in the mist were a great number of pygmy sized creatures, half shadow but holding wicked looking blowpipes. The whole foul ensemble gibbered, sniffed and licked at the Goats Blood, unaware of the adventurers huddled at its centre.</p><p></p><p>Things took a turn for the surreal when a pair of huge, crimson curtains materialized before the party. The curtains parted to reveal the shade of the elven maid killed at the Danoran embassy. She removed a gruesome black mask from her face and uttered the words, 'The one who killed me is coming!'. On cue, as the curtains closed and vanished, the party saw on the far side of the hill the same creature that had assaulted them in the ruined Abbey from which they had rescued the Doctor. It reached into the folds of its cloak and drew out a Sun Rod. The Rod burst into flame and the creature hurled it across the hill into the midst of the stone circle, where dozens of feral eyes now fell on the fully illuminated party. Vash attempted to get in the bush with everyone else but it now concealed them about as effectively as a bonzi tree may hide an elephant. The Snake Lion growled and leapt to attack, accompanied by a flight of blowpipe darts from the pygmys, the menacing 'swoosh' of Lady Deaths scythe and the bubbling hiss of the Mess Monster.</p><p></p><p>As the ring of loathsome creatures closed in, Tobal fashioned some magic slingshot stones and cast 'Magic Fang' on Knuck, which translated into a dimly glowing ridge of green light along the edges of his beak.</p><p></p><p>Knuck then proceeded to take what is known by the Flint Cobblers Guild as a 'good shoeing' from his opponents.</p><p></p><p>Assailed from all sides, feathers broken and torn, the Axe Beak somehow managed to give as good as he got. Shadow pygmys tumbled squealing through the air and the Snake Lion received a number of heavy blows.</p><p></p><p>Vash, in a strange dream-like state, intervened by blasting gouts of flame from his fingertips in various directions. These had the effect of both toasting multiple Shadow Pygmys and providing some much needed heat to the cold-struck Gideon.</p><p></p><p>The slightly frost-bitten Gideon, hands numbly gripping his sword, flailed around at various foes and failed to solidly connect with any of them.</p><p></p><p>Murdoch considered the possibility of using his not inconsiderable charm to dissuade the Snake Lion from pressing its attack, but decided instead to quaff a protection potion. He passed another to the Skyseer and bundled him away down the mountain, dodging blowpipe darts as they went.</p><p></p><p>Tobal, interpreting Murdochs inspired tactical withdrawal as craven flight, tried to shame him back into the frey, but then forgot about everything except the need to dodge the viscious scythe that Madam Death was attempting to decapitate him with.</p><p></p><p>Regan, having seen both Gideons ineffective swordplay and his own failure to hit a barn-door sized Snake Lion from two feet away with his pistols, ran after Murdoch and the Skyseer, splashing righteous damage from holy water potions as he went.</p><p></p><p>Maisie followed, dousing everything in her path with holy water bombs which fizzed and crackled on the bodies of any shadow beast they touched.</p><p></p><p>The confused melee eventualy petered out as the main threats were dispatched and the intensely annoying shadow Pygmys were booted firmly off the steep sides of the hill.</p><p></p><p>Somehow in the middle of all the carnage the Skyseer had managed to have the vision he sought.</p><p></p><p>Rather disapointingly it did not involve any earth-shattering revelations about Risurs future but instead predicted there would be an explosion and fire at the Secombe factory in Parity Lake. Maybe the answers they sought would be found there, if they could stop the predicted conflagration from happening.</p><p></p><p>After straightening out Knucks slightly bent neck, the party returned to the Mayors house where they were confronted by the Witch Police who had become aware of unsettling events on Cauldron Hill. Whether they always turned up long after anything exciting happened was a matter for speculation. The Mayor vouched for the party and the Witch Police returned to whatever pursuits they engaged in while waiting in a state of heightened readiness for things to kick-off on Cauldron Hill. Regan assumed their unwavering vigil involved dice, copious amounts of ale and loud music.</p><p></p><p>The party set off for Parity Lake…..</p></blockquote><p></p>
[QUOTE="Karma Kollapse, post: 7212773, member: 6693505"] GM's Note: So there was a big conversation before this session about supplies the party would need. I was using the old adventure PDF with the incorporeal versinos of all the monsters. I was tempted to change them to non-incorporeal, but after reading up on other player's experiences I decided that perhaps I was being too anxious, and just let the players know that maybe they should consider arming themselves for 'undead type things'. This resulted in one of the players suggesting carrying lots of holy water. I let them house-rule inventive things to do with holy water, like dipping their swords in holy water to cause splash damage, extra. In the end people just threw a lot of holy hand grenades about. It was a fun encounter. But mostly I want to talk about the Holy Water Cannon idea which previously gets mentioned in Richard's write up. One of the players mentioned the idea and it spilled out into a huge discussion as to what would be required in making such a thing, which apparently would need 1400 priests and 40,000gp in powdered silver to get a minute's worth of water. I told them they might have trouble finding the priests, and the money... and naturally enough water pressure for a water cannon that could be taken up a hill. --- Adventure #2 - The Dying Skyseer "Cauldron of Chaos" Having been unable to procure a high pressure Holy Water Cannon, the party turned to more traditional means for combating the Supernatural and Undead. They gathered as much blessed water as they could and fashioned a great many clerical equivalents of the simple but highly effective Molotov cocktail. They set off up Cauldron Hill with Vash and Gideon rolling barrels of Goat Blood ahead of them, to be used to distract anything unpleasant that may attack. Maisie, festoomed with bottles of Holy water which swung wildly from criss-crossed bandoliers she had worn for the occasion, sloshed along behind. Regan, to prepare himself for the rigours ahead, took two huge pinches of Fey Pepper from the silver snuff box he carried and snorted them into his nervous system. As the party laboured up the hill, Regan caught a glimpse of movement in some bushes that lined the path and entered into full stealth mode, senses and sinews taut and primed for action. He poked his head into the bushes and came face to face with a squirrel. It squeaked its disapproval and disappeared into the high branches of a nearby tree. Regans hand strayed to his pistol, but the thought occurred that he had better save the ammunition for a more worthy opponent. The ascent of Cauldron Hill was managed without further incident. At the top a suitable place was found for the Skyseer, who settled down in a circle of stones to await the coming night. The party busied themselves marking out a huge circle of Goats blood to enclose the stones, then took up positions where they could detect anyone or anything that may approach. As night fell a sense of impending doom fell on the party. Maisie crawled into a bush, where she was joined a few minutes later by Regan. The temperature started to drop and an icy chill gripped the party. Gideons plate armour proved extremely efficient at sucking out what little warmth there was in his shivering body and the grey faced Paladin began to look decidedly unwell. Seeking heat, he nosed into the bush sheltering Maisie and Regan. The freezing mist that had crept over Cauldron Hill carried with it the sound of demented cries from creatures that it seemed were drawing closer. Maisie fumbled for her Ukelalie and softly played a tune that bolstered the parties flagging morale. The voices in the mist seemed particularly loud to Maisie, gnawing at her sanity, but she concentrated on her music and pushed the tendrils of despair from her mind. Unseen horrors in the mist began to take solid form when a shadowy creature resembling a Lion with a mane of writhing snakes padded out of the mirk and began snuffling at the Goat Blood circle. This horror was joined shortly after by a scythe wielding, vaguely female apparition and a foul creature that looked as if it had been flayed alive, broken and reassembled by some mad and partialy sighted physician. Also darting around in the mist were a great number of pygmy sized creatures, half shadow but holding wicked looking blowpipes. The whole foul ensemble gibbered, sniffed and licked at the Goats Blood, unaware of the adventurers huddled at its centre. Things took a turn for the surreal when a pair of huge, crimson curtains materialized before the party. The curtains parted to reveal the shade of the elven maid killed at the Danoran embassy. She removed a gruesome black mask from her face and uttered the words, 'The one who killed me is coming!'. On cue, as the curtains closed and vanished, the party saw on the far side of the hill the same creature that had assaulted them in the ruined Abbey from which they had rescued the Doctor. It reached into the folds of its cloak and drew out a Sun Rod. The Rod burst into flame and the creature hurled it across the hill into the midst of the stone circle, where dozens of feral eyes now fell on the fully illuminated party. Vash attempted to get in the bush with everyone else but it now concealed them about as effectively as a bonzi tree may hide an elephant. The Snake Lion growled and leapt to attack, accompanied by a flight of blowpipe darts from the pygmys, the menacing 'swoosh' of Lady Deaths scythe and the bubbling hiss of the Mess Monster. As the ring of loathsome creatures closed in, Tobal fashioned some magic slingshot stones and cast 'Magic Fang' on Knuck, which translated into a dimly glowing ridge of green light along the edges of his beak. Knuck then proceeded to take what is known by the Flint Cobblers Guild as a 'good shoeing' from his opponents. Assailed from all sides, feathers broken and torn, the Axe Beak somehow managed to give as good as he got. Shadow pygmys tumbled squealing through the air and the Snake Lion received a number of heavy blows. Vash, in a strange dream-like state, intervened by blasting gouts of flame from his fingertips in various directions. These had the effect of both toasting multiple Shadow Pygmys and providing some much needed heat to the cold-struck Gideon. The slightly frost-bitten Gideon, hands numbly gripping his sword, flailed around at various foes and failed to solidly connect with any of them. Murdoch considered the possibility of using his not inconsiderable charm to dissuade the Snake Lion from pressing its attack, but decided instead to quaff a protection potion. He passed another to the Skyseer and bundled him away down the mountain, dodging blowpipe darts as they went. Tobal, interpreting Murdochs inspired tactical withdrawal as craven flight, tried to shame him back into the frey, but then forgot about everything except the need to dodge the viscious scythe that Madam Death was attempting to decapitate him with. Regan, having seen both Gideons ineffective swordplay and his own failure to hit a barn-door sized Snake Lion from two feet away with his pistols, ran after Murdoch and the Skyseer, splashing righteous damage from holy water potions as he went. Maisie followed, dousing everything in her path with holy water bombs which fizzed and crackled on the bodies of any shadow beast they touched. The confused melee eventualy petered out as the main threats were dispatched and the intensely annoying shadow Pygmys were booted firmly off the steep sides of the hill. Somehow in the middle of all the carnage the Skyseer had managed to have the vision he sought. Rather disapointingly it did not involve any earth-shattering revelations about Risurs future but instead predicted there would be an explosion and fire at the Secombe factory in Parity Lake. Maybe the answers they sought would be found there, if they could stop the predicted conflagration from happening. After straightening out Knucks slightly bent neck, the party returned to the Mayors house where they were confronted by the Witch Police who had become aware of unsettling events on Cauldron Hill. Whether they always turned up long after anything exciting happened was a matter for speculation. The Mayor vouched for the party and the Witch Police returned to whatever pursuits they engaged in while waiting in a state of heightened readiness for things to kick-off on Cauldron Hill. Regan assumed their unwavering vigil involved dice, copious amounts of ale and loud music. The party set off for Parity Lake….. [/QUOTE]
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