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Zeitvice: one GM's guide to the best AP
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<blockquote data-quote="arkwright" data-source="post: 8069177" data-attributes="member: 6925177"><p>Good morning, folks. I hope no one will mind if I make a full thread for <a href="https://docs.google.com/document/d/13NN6WdpzaoVDmCw1RH-PHyTaXAOPICMohGgZz-HU7Ow/edit?usp=sharing" target="_blank"><strong>Zeitvice</strong></a>, my collection of tips and wisdom drawn from my experience running the Adventure Path to 99% completion. A single thread should help aggregate feedback, suggestions, and my updates on my progress writing the document.</p><p></p><p>As of 11/8/20, <a href="https://docs.google.com/document/d/13NN6WdpzaoVDmCw1RH-PHyTaXAOPICMohGgZz-HU7Ow/edit?usp=sharing" target="_blank"><strong>Zeitvice</strong></a> is in Version 0.3, my way of saying I have written advice covering up to the end of Act 1 of 3. Sincere thanks to Earth Seraph Edna for editing, to Ranger/Ryan for authoring Zeit and past forum replies, and to all Zeit fans I've spoken with.</p><p></p><p>Please feel free to post below, to get in touch, and to point out places in Zeitvice where misunderstanding, misremembering or bias has led me to stray from the AP text.</p><p></p><p><strong>Introduction/Disclaimer!</strong></p><p>Zeitgeist is, in my opinion, the greatest adventure path ever written. Every single one of its thirteen books are crammed with interesting characters, with fun and exciting encounters, with intriguing plot and thoughtful worldbuilding. It is ambitious in a way no other adventure is.</p><p></p><p>Yet- it has massive, glaring flaws. Some are clearly born from time constraints. Some are clearly born from the authors of the different books miscommunicating. Some are born from the curious ways it was written- the plot from a PF perspective, yet the encounters far better in 4e. Hence Zeitvice.</p><p></p><p>What you will find (within) can be roughly sorted into two sets of advice. First, ways to run Zeitgeist well; problems and how to avoid them, information from later that is useful if known earlier, tips on encounter math. Secondly, ways to run the perfect Zeitgeist; where you seize onto the half-complete ideas in Zeitgeist and attempt to construct what was intended, to apply your own ideas, or both.</p><p></p><p>Edit 1/9/2020: Updated to include Book 6 and some overall Act 2 thoughts.</p><p>Edit 30/3/2021: Updated to include Book 7 and a PDF version to better future-proof Zeitvice.</p><p>Edit 15/10/2021: Updated to include Book 8.</p><p></p><p>Zeitvice is written independently of Ryan Nock’s sequel setting.</p></blockquote><p></p>
[QUOTE="arkwright, post: 8069177, member: 6925177"] Good morning, folks. I hope no one will mind if I make a full thread for [URL='https://docs.google.com/document/d/13NN6WdpzaoVDmCw1RH-PHyTaXAOPICMohGgZz-HU7Ow/edit?usp=sharing'][B]Zeitvice[/B][/URL], my collection of tips and wisdom drawn from my experience running the Adventure Path to 99% completion. A single thread should help aggregate feedback, suggestions, and my updates on my progress writing the document. As of 11/8/20, [URL='https://docs.google.com/document/d/13NN6WdpzaoVDmCw1RH-PHyTaXAOPICMohGgZz-HU7Ow/edit?usp=sharing'][B]Zeitvice[/B][/URL] is in Version 0.3, my way of saying I have written advice covering up to the end of Act 1 of 3. Sincere thanks to Earth Seraph Edna for editing, to Ranger/Ryan for authoring Zeit and past forum replies, and to all Zeit fans I've spoken with. Please feel free to post below, to get in touch, and to point out places in Zeitvice where misunderstanding, misremembering or bias has led me to stray from the AP text. [B]Introduction/Disclaimer![/B] Zeitgeist is, in my opinion, the greatest adventure path ever written. Every single one of its thirteen books are crammed with interesting characters, with fun and exciting encounters, with intriguing plot and thoughtful worldbuilding. It is ambitious in a way no other adventure is. Yet- it has massive, glaring flaws. Some are clearly born from time constraints. Some are clearly born from the authors of the different books miscommunicating. Some are born from the curious ways it was written- the plot from a PF perspective, yet the encounters far better in 4e. Hence Zeitvice. What you will find (within) can be roughly sorted into two sets of advice. First, ways to run Zeitgeist well; problems and how to avoid them, information from later that is useful if known earlier, tips on encounter math. Secondly, ways to run the perfect Zeitgeist; where you seize onto the half-complete ideas in Zeitgeist and attempt to construct what was intended, to apply your own ideas, or both. Edit 1/9/2020: Updated to include Book 6 and some overall Act 2 thoughts. Edit 30/3/2021: Updated to include Book 7 and a PDF version to better future-proof Zeitvice. Edit 15/10/2021: Updated to include Book 8. Zeitvice is written independently of Ryan Nock’s sequel setting. [/QUOTE]
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