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Zeitvice: one GM's guide to the best AP
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<blockquote data-quote="Lylandra" data-source="post: 8235580" data-attributes="member: 6816692"><p>And here I thought that the Obscurati messed up so much with their failed ritual that they fired several planes straight to the Gyre... like, this is what happened to Urim, Nem and Reida (and Avilona before), right? And yes, the Gyre planes and the Obscurati proposals match quite well, but we might be biased as our DM used the planes of .</p><p></p><p>As a player, we also really wanted to understand the planar mechanism and influence the vote of the Obscurati. So our DM let us influence this part and let Nic go rogue after he learned that we had our hands in the vote. Also, it would be natural to have Ob scientists explain their planar proposals in detail to those who are interested and knowledgeable enough to understand them. But I can see why many groups would care less about Obs politics, especially those who like classical adventuring.</p><p></p><p>After playing ZG myself, having some exchange with Ranger in my own thread and reading a bit here and there, I would really love to see a clarified, fluffed up and errata-ed "complete lore nerd version" of Zeitgeist to make the story more stringent and offer even more perspective on the characters, the world and their development. Which would probably make these books twice as large, but it'd be totally worth it.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 8235580, member: 6816692"] And here I thought that the Obscurati messed up so much with their failed ritual that they fired several planes straight to the Gyre... like, this is what happened to Urim, Nem and Reida (and Avilona before), right? And yes, the Gyre planes and the Obscurati proposals match quite well, but we might be biased as our DM used the planes of . As a player, we also really wanted to understand the planar mechanism and influence the vote of the Obscurati. So our DM let us influence this part and let Nic go rogue after he learned that we had our hands in the vote. Also, it would be natural to have Ob scientists explain their planar proposals in detail to those who are interested and knowledgeable enough to understand them. But I can see why many groups would care less about Obs politics, especially those who like classical adventuring. After playing ZG myself, having some exchange with Ranger in my own thread and reading a bit here and there, I would really love to see a clarified, fluffed up and errata-ed "complete lore nerd version" of Zeitgeist to make the story more stringent and offer even more perspective on the characters, the world and their development. Which would probably make these books twice as large, but it'd be totally worth it. [/QUOTE]
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