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Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4862357" data-attributes="member: 834"><p>[sblock=Rules]While we are waiting, I'll say a few words on how I run fights.</p><p></p><p>1 - I roll all initiatives. Waiting two days before everyone has had the chance to roll theirs is a waste of time.</p><p></p><p>2 - I roll a single initiative for my bad guys and play them all in the same turn. It loses some of the tabletop experience but it plays a lot faster than individual initiative. </p><p></p><p>3 - If you haven't posted your PC's action in two days, I usually run your PC at some point late in the third day of inactivity. Warn me in advance if you don't believe you can post for more than two days.</p><p></p><p>And the biggest...</p><p></p><p>4 - I don't care in what initiative order you post; your action takes place at exactly the moment you post and as long as you only act once per round, it's all good.</p><p></p><p>The initiative in practice is only relevant once; the very first round.</p><p></p><p>Let's say initiative is: </p><p></p><p>Mesa 22</p><p>Matlal 17</p><p>BAD GUYS 16</p><p>Tor 12</p><p>Montroya 9</p><p>Andrec 8</p><p>Jarel Karn 5</p><p></p><p>That means Mesa and Matlal get to act before the BGs. I don't care in what order! If Matlal log in the thread before Mesa, don't wait, act first! </p><p></p><p>Once they have both acted, I play all of the Bad Guys.</p><p></p><p>Then everyone act, in <u>whatever order</u>. </p><p></p><p>It is possible that Mesa and Matlal will log on the thread before Tor, Montroya, Andrec and Jarel Karn have all acted. It doesn't matter, they can act! Once all 6 of PCs have acted (and acted only once, of course!), I run bad guys and then it's once more your turn. That simple. </p><p></p><p>I repeat; your actions take place when you post. Should you want to delay, then simply wait for the others to post.</p><p></p><p>It is very common when you play that way for a player to log last in a turn and then be the first to log back after I have updated the fight and played the BGs. This leads to a PC acting almost back to back. It matters little; in the end he still has acted only once in either round.</p><p></p><p>This saves a <u>lot</u> of time especially because most players can't log on the thread thrice a day to see if it's their turn yet. If you log on at any time after I have run the BGs turn you are free to post without waiting for your buddies to act in order. </p><p></p><p>Two frequent rules issues arise from this practice:</p><p></p><p><u>1 - What about effects that last 'until the end of PC's X turn'? </u></p><p></p><p>Often a leader will grant a bonus to someone else 'until the end of the leader's turn'. This will usually be interpreted as 'Until the end of the target's turn' instead. Good old common sense. The target doesn't lose the bonus if the leader act before him and doesn't gain TWO turns of using the bonus if he manages to act twice before the leader acts again.</p><p></p><p><u>2 - What about PCs who purposefully delay taking their turn in order to give a chance to their allies to grant them a free save?</u></p><p></p><p>Ongoing damage and others conditions effect occurs at the beggining of your turn. If you know someone might grant you a free save (leaders can often do that) before you act, it may save you damage or avoid a stun effect to purposefully delay taking your turn, giving a chance for the other PCs to help you... That's cool. I don't mind. It just increases the value of team work which is a good thing.</p><p></p><p>Everything else, I play by ear.</p><p></p><p>---</p><p></p><p>Playing that way, I once completed a fight in 4 days. Don't believe me? Check out this <a href="http://www.enworld.org/forum/playing-game/244392-24-d-d-4th-edition-style.html#post4535335" target="_blank">thread</a>.</p><p></p><p>Of course, I think we were all on crack that week. We didn't maintain that insane rate of post for every fight! If you just post about once every two days we should be able to complete 3 rounds a week and still be flying faster than 90% of PbP games.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4862357, member: 834"] [sblock=Rules]While we are waiting, I'll say a few words on how I run fights. 1 - I roll all initiatives. Waiting two days before everyone has had the chance to roll theirs is a waste of time. 2 - I roll a single initiative for my bad guys and play them all in the same turn. It loses some of the tabletop experience but it plays a lot faster than individual initiative. 3 - If you haven't posted your PC's action in two days, I usually run your PC at some point late in the third day of inactivity. Warn me in advance if you don't believe you can post for more than two days. And the biggest... 4 - I don't care in what initiative order you post; your action takes place at exactly the moment you post and as long as you only act once per round, it's all good. The initiative in practice is only relevant once; the very first round. Let's say initiative is: Mesa 22 Matlal 17 BAD GUYS 16 Tor 12 Montroya 9 Andrec 8 Jarel Karn 5 That means Mesa and Matlal get to act before the BGs. I don't care in what order! If Matlal log in the thread before Mesa, don't wait, act first! Once they have both acted, I play all of the Bad Guys. Then everyone act, in [U]whatever order[/U]. It is possible that Mesa and Matlal will log on the thread before Tor, Montroya, Andrec and Jarel Karn have all acted. It doesn't matter, they can act! Once all 6 of PCs have acted (and acted only once, of course!), I run bad guys and then it's once more your turn. That simple. I repeat; your actions take place when you post. Should you want to delay, then simply wait for the others to post. It is very common when you play that way for a player to log last in a turn and then be the first to log back after I have updated the fight and played the BGs. This leads to a PC acting almost back to back. It matters little; in the end he still has acted only once in either round. This saves a [U]lot[/U] of time especially because most players can't log on the thread thrice a day to see if it's their turn yet. If you log on at any time after I have run the BGs turn you are free to post without waiting for your buddies to act in order. Two frequent rules issues arise from this practice: [U]1 - What about effects that last 'until the end of PC's X turn'? [/U] Often a leader will grant a bonus to someone else 'until the end of the leader's turn'. This will usually be interpreted as 'Until the end of the target's turn' instead. Good old common sense. The target doesn't lose the bonus if the leader act before him and doesn't gain TWO turns of using the bonus if he manages to act twice before the leader acts again. [U]2 - What about PCs who purposefully delay taking their turn in order to give a chance to their allies to grant them a free save?[/U] Ongoing damage and others conditions effect occurs at the beggining of your turn. If you know someone might grant you a free save (leaders can often do that) before you act, it may save you damage or avoid a stun effect to purposefully delay taking your turn, giving a chance for the other PCs to help you... That's cool. I don't mind. It just increases the value of team work which is a good thing. Everything else, I play by ear. --- Playing that way, I once completed a fight in 4 days. Don't believe me? Check out this [URL="http://www.enworld.org/forum/playing-game/244392-24-d-d-4th-edition-style.html#post4535335"]thread[/URL]. Of course, I think we were all on crack that week. We didn't maintain that insane rate of post for every fight! If you just post about once every two days we should be able to complete 3 rounds a week and still be flying faster than 90% of PbP games. [/sblock] [/QUOTE]
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