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<blockquote data-quote="Mal Malenkirk" data-source="post: 4863253" data-attributes="member: 834"><p>[sblock=Uh?]</p><p>A Deva Invoker and a Shifter Druid are in the same room, guess who is most likely to snatch a rat and eat him?</p><p></p><p>The deva of course... </p><p></p><p>That was weird! Something to do with past lives, I expect.</p><p>[/sblock]</p><p></p><p>[sblock=More on rules]</p><p>I always give the passive stats of all my monsters. You will know the defenses, HP, resistances, Immunities and Opportunity attack values of my monsters.</p><p></p><p>Yeah, I know, it results in surprisingly well informed PCs... The upshot though is major; you don't have to wait for my confirmations of whether you hit or not. Assuming you didn't forget things like cover and concealment, you will know if your attacked hit or not. And if by hitting you grant special effects, the next poster knows that he can take advantage of it. If the monster is dead, the next poster can immediately act accordingly.</p><p></p><p>Basically, you have to pay attention to what the posters before you have done in that round; all the info is here. This is really necessary considering the way I run turns. Without knowing all this info about the monsters, you'd constantly need for me give you feedback before acting and nothing would be gained in term of speed.</p><p></p><p>Occassionnally, I have to do retcons though; some of you will inevitably on occasion forget about some bonuses or penalties and so I'll need to step in to correct the course but that's a DM's life.</p><p>[/sblock]</p><p></p><p>[sblock=Starting]I am working on a few tokens and still hoping a judge will show up soon but I'll start the action tonight in either case.[/sblock]</p><p></p><p>[sblock=Velmont]I think your PC is too well equipped.</p><p></p><p>I know the general guidelines for creating a PC of higher level is 3 magic items of level +1, +0 and -1 but I think you have managed to display the absurdity of applying this rule in the specific case of a level 2 PC.</p><p></p><p>If you adventure through level 1 to level 2, you are lucky to get 1 magic items (typically a DM will hand out 4 magic items to a group of 5 and 720 gold to the entire party). Now, because you start at level 2, you have THREE magic items! Sure, two are lowly level 1 magic items but the restriction on the number of daily power items you can use make that point nearly moot anyway. </p><p></p><p>That makes you just too strong compared to the others. A judge needs to take a look at that but for now I want you to keep just one (The level +1), which is what you'd expect from a PC who has adventured through 1 level.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4863253, member: 834"] [sblock=Uh?] A Deva Invoker and a Shifter Druid are in the same room, guess who is most likely to snatch a rat and eat him? The deva of course... That was weird! Something to do with past lives, I expect. [/sblock] [sblock=More on rules] I always give the passive stats of all my monsters. You will know the defenses, HP, resistances, Immunities and Opportunity attack values of my monsters. Yeah, I know, it results in surprisingly well informed PCs... The upshot though is major; you don't have to wait for my confirmations of whether you hit or not. Assuming you didn't forget things like cover and concealment, you will know if your attacked hit or not. And if by hitting you grant special effects, the next poster knows that he can take advantage of it. If the monster is dead, the next poster can immediately act accordingly. Basically, you have to pay attention to what the posters before you have done in that round; all the info is here. This is really necessary considering the way I run turns. Without knowing all this info about the monsters, you'd constantly need for me give you feedback before acting and nothing would be gained in term of speed. Occassionnally, I have to do retcons though; some of you will inevitably on occasion forget about some bonuses or penalties and so I'll need to step in to correct the course but that's a DM's life. [/sblock] [sblock=Starting]I am working on a few tokens and still hoping a judge will show up soon but I'll start the action tonight in either case.[/sblock] [sblock=Velmont]I think your PC is too well equipped. I know the general guidelines for creating a PC of higher level is 3 magic items of level +1, +0 and -1 but I think you have managed to display the absurdity of applying this rule in the specific case of a level 2 PC. If you adventure through level 1 to level 2, you are lucky to get 1 magic items (typically a DM will hand out 4 magic items to a group of 5 and 720 gold to the entire party). Now, because you start at level 2, you have THREE magic items! Sure, two are lowly level 1 magic items but the restriction on the number of daily power items you can use make that point nearly moot anyway. That makes you just too strong compared to the others. A judge needs to take a look at that but for now I want you to keep just one (The level +1), which is what you'd expect from a PC who has adventured through 1 level. [/sblock] [/QUOTE]
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