Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 4864853" data-attributes="member: 834"><p>[sblock=Initiative Result]</p><p>Andrek: 22</p><p>Jarek & Mesa 20</p><p>Matlal : 3</p><p>Montroya 13</p><p>Tor 10</p><p>Bad Guys : 9</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2162988/" target="_blank">Initiative : Andrec, Matlal (1d20+3=22, 1d20+3=17)</a></p><p><a href="http://invisiblecastle.com/roller/view/2163002/" target="_blank">Bad Guys' inititiative (1d20+2=9)</a></p><p></p><p>This doesn't happen often, but everyone beat the bad guys.</p><p>[/sblock]</p><p></p><p><a href="http://virtualbattlemat.com/game/zombies_and_crooks/" target="_blank">Zombies and Crooks on Virtual Battlemat</a></p><p></p><p>Screams erupt near the center of the square. At first, few people react. What could it be? A mugging? Someone discovered that his salmon was as fresh as advertised? This is a noisy market and the crowd is so dense that you can't see very far unless you are a Goliath. </p><p></p><p>But the screams are persistent and slowly people in the periphery start paying attention. What is going on? A rumour spreads through the crowd like wildfire: Zombies! </p><p></p><p>[sblock=The Map]Yep, that's not great art! But it's functional. Initially I at least wanted to paste in pretty token but the square were too small and it was uglier than simple letters.</p><p></p><p>Legend :</p><p></p><p>In Blue, the heroes:</p><p></p><p>A : Andred</p><p>E : Mesa</p><p>J : Jarek-Karn</p><p>L : Matlal</p><p>M : Montroya</p><p>T : Tor</p><p></p><p>In brown :</p><p></p><p>Z : Zombie</p><p>M : Zombie minion</p><p>H : Grave Hound</p><p></p><p>The Orange Square is the statue. Athletic DC 20 to climb the 10 feet pedestal.</p><p></p><p>The yellow square are stands and counter. Can't move through but you can jump over them: DC 15 with a running start, 30 without.</p><p></p><p>The shaded X indicate difficult terrain due to clutter; the tent, shelves, stock etc. In the case of the Raging Gull it is the tables.</p><p></p><p>None of it is that dense, though, an acrobatic 12 allows you to ignore the difficult terrain for the round.</p><p></p><p>Remember; you can't shift in difficult terrain unless you can shift more than 1 square.</p><p></p><p>Stealth : Remember, You need full cover, concealment of to be out of sight to initiate stealth. Then you need cover or concealment to maintain it as you move.</p><p></p><p>In the first round, the crowd grants such cover to everyone</p><p></p><p>After that, the yellow square can be acceptable as full cover for stealth purpose, considering the PC can crouch, but he would need full cover in regard to LOS.</p><p>[/sblock]</p><p></p><p>[sblock=First Round rules]</p><p>People will panic in the first round and the crowd is thick. EVERY square is difficult terrain in the first round as panicked civilians are running about.</p><p></p><p>You can ignore that with a free check of Acrobatics or Athletics DC 12, as you push or wiggle your way around the crowd. A DC 17 initimidate would also give you some room. Choose just one. Failure means you have to treat all square difficult for the round.</p><p></p><p>As the crowd stampede, they may knock you down and trample you; unless you are inside a building, everyone is at risk but some spot are obviously more dangerous than others. The zombies have no such problems; people are running away from them!</p><p></p><p>LOS : You have no LOS over 5 square during the first round, and the target has cover unless in melee.</p><p></p><p>After the Zombies have acted once, I will identify a handful of civilians on the map who, for various reasons, have gotten stuck behind and can't readily flee.</p><p></p><p>You can still imagine there are other civilians running and screaming about but by this point they will have thinned out and not be a factor. </p><p></p><p>MINOR QUEST : Prevent the zombies from killing as many of these civilians as possible. Reward is relative to success but if they kill more than 5 you get nothing.[/sblock]</p><p></p><p>[sblock=Monster stats] </p><p>Zombie Minion</p><p>Perception : 10</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 14; Fortitude 14, Reflex 10, Will 11</p><p>Immune disease, poison</p><p>OA: Slam (Standard, at-will) </p><p>+7 vs Armor Class; 4 damage.</p><p>Pack Attack</p><p>A pack of zombies gains a +2 bonus to its attack roll if it is adjacent to at least one other zombie.</p><p></p><p>Zombie</p><p>Perception 10</p><p>HP 40; Bloodied 20</p><p>AC 13; Fortitude 13, Reflex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>OA : Slam (Standard, at-will) </p><p>+6 vs Armor Class; 2d6+2 damage.</p><p></p><p>Gravehound</p><p>Senses Perception 11</p><p>HP 54; Bloodied 27</p><p>AC 14; Fortitude 14, Reflex 12, Will 11</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>OA: Bite (Standard, at-will) Necrotic</p><p>+7 vs Armor Class; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4864853, member: 834"] [sblock=Initiative Result] Andrek: 22 Jarek & Mesa 20 Matlal : 3 Montroya 13 Tor 10 Bad Guys : 9 [url=http://invisiblecastle.com/roller/view/2162988/]Initiative : Andrec, Matlal (1d20+3=22, 1d20+3=17)[/url] [url=http://invisiblecastle.com/roller/view/2163002/]Bad Guys' inititiative (1d20+2=9)[/url] This doesn't happen often, but everyone beat the bad guys. [/sblock] [url=http://virtualbattlemat.com/game/zombies_and_crooks/]Zombies and Crooks on Virtual Battlemat[/url] Screams erupt near the center of the square. At first, few people react. What could it be? A mugging? Someone discovered that his salmon was as fresh as advertised? This is a noisy market and the crowd is so dense that you can't see very far unless you are a Goliath. But the screams are persistent and slowly people in the periphery start paying attention. What is going on? A rumour spreads through the crowd like wildfire: Zombies! [sblock=The Map]Yep, that's not great art! But it's functional. Initially I at least wanted to paste in pretty token but the square were too small and it was uglier than simple letters. Legend : In Blue, the heroes: A : Andred E : Mesa J : Jarek-Karn L : Matlal M : Montroya T : Tor In brown : Z : Zombie M : Zombie minion H : Grave Hound The Orange Square is the statue. Athletic DC 20 to climb the 10 feet pedestal. The yellow square are stands and counter. Can't move through but you can jump over them: DC 15 with a running start, 30 without. The shaded X indicate difficult terrain due to clutter; the tent, shelves, stock etc. In the case of the Raging Gull it is the tables. None of it is that dense, though, an acrobatic 12 allows you to ignore the difficult terrain for the round. Remember; you can't shift in difficult terrain unless you can shift more than 1 square. Stealth : Remember, You need full cover, concealment of to be out of sight to initiate stealth. Then you need cover or concealment to maintain it as you move. In the first round, the crowd grants such cover to everyone After that, the yellow square can be acceptable as full cover for stealth purpose, considering the PC can crouch, but he would need full cover in regard to LOS. [/sblock] [sblock=First Round rules] People will panic in the first round and the crowd is thick. EVERY square is difficult terrain in the first round as panicked civilians are running about. You can ignore that with a free check of Acrobatics or Athletics DC 12, as you push or wiggle your way around the crowd. A DC 17 initimidate would also give you some room. Choose just one. Failure means you have to treat all square difficult for the round. As the crowd stampede, they may knock you down and trample you; unless you are inside a building, everyone is at risk but some spot are obviously more dangerous than others. The zombies have no such problems; people are running away from them! LOS : You have no LOS over 5 square during the first round, and the target has cover unless in melee. After the Zombies have acted once, I will identify a handful of civilians on the map who, for various reasons, have gotten stuck behind and can't readily flee. You can still imagine there are other civilians running and screaming about but by this point they will have thinned out and not be a factor. MINOR QUEST : Prevent the zombies from killing as many of these civilians as possible. Reward is relative to success but if they kill more than 5 you get nothing.[/sblock] [sblock=Monster stats] Zombie Minion Perception : 10 HP 1; a missed attack never damages a minion. AC 14; Fortitude 14, Reflex 10, Will 11 Immune disease, poison OA: Slam (Standard, at-will) +7 vs Armor Class; 4 damage. Pack Attack A pack of zombies gains a +2 bonus to its attack roll if it is adjacent to at least one other zombie. Zombie Perception 10 HP 40; Bloodied 20 AC 13; Fortitude 13, Reflex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant OA : Slam (Standard, at-will) +6 vs Armor Class; 2d6+2 damage. Gravehound Senses Perception 11 HP 54; Bloodied 27 AC 14; Fortitude 14, Reflex 12, Will 11 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant OA: Bite (Standard, at-will) Necrotic +7 vs Armor Class; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )
Top