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Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4867407" data-attributes="member: 834"><p>[sblock=DM errata]</p><p>Mesa didn't factor in the cover from the stands (-2). The attack misses by 2.</p><p></p><p>I'm pretty sure I mentioned the stands granted cover, right?</p><p></p><p>Montroya : V22 puts you in melee range and that would cause an OA. Did you want to provoke the OA to trigger the additional damage? Because that wouldn't work, the OA occurs <u>before</u> the power is completed so the Hound wouldn't trigger the power at that point.</p><p></p><p></p><p></p><p>I therefore see little reason to be in melee when you cast and much reason not to so I will assume you took the standard action first and then moved in melee to protect the civilian. You've got enough trouble as it is without throwing in pointless OA!</p><p>[/sblock]</p><p></p><p>The trio of zombies engaged with Matlal, Andrec and Tor continue focusing obsessively on the same hero and this time the assaults start taking their tolll.</p><p></p><p>[sblock]</p><p><a href="http://invisiblecastle.com/roller/view/2166090/" target="_blank">1: Andrec 2:Tor 3:Matlal (1d20+6=18, 2d6+2=11, 1d20+6=16, 2d6+2=8, 1d20+6=11, 2d6+2=9)</a> Andrec Hit, Tor Hit, Matlal Missed</p><p>[/sblock]</p><p></p><p>Montroya in a dire stait. His showy display of power has attracted attention of the hound and one zombie.</p><p></p><p>[sblock]</p><p><a href="http://invisiblecastle.com/roller/view/2166092/" target="_blank">Hound bit vs AC 17 (1d20+7=26, 1d6+3=5)</a> hit, knocked prone, ongoing damage 5 necrotic (Wee, resistance negates ongoing! Still noted in status because it's cool.)</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2166099/" target="_blank">Zombie Slam vs AC 17 (1d20+6+2=19, 2d6+2=10)</a> Hit</p><p></p><p>I can guess the next power you will use with ease...</p><p>[/sblock]</p><p></p><p>The other zombies tear apart the children and the elderly with horrifying glee. The street is running with blood and bytstanders hovering on the edge of the carnage scream in pure horror.</p><p></p><p>[sblock]</p><p><a href="http://invisiblecastle.com/roller/view/2166104/" target="_blank">3 minions attack 3 civilians, DC 11 (1d20+7=25, 1d20+7=19, 1d20+7=18)</a></p><p><a href="http://invisiblecastle.com/roller/view/2166108/" target="_blank">vs DC 11 (1d20+6=12)</a></p><p></p><p>4 civilians dead! Bad news, no more can die to get bonus XP but good new it is now doable. By taking some risks it seems possible to prevent another zombie from attacking the remaining civilians.</p><p>[/sblock]</p><p></p><p><a href="http://virtualbattlemat.com/game/zombies_and_crooks/" target="_blank">http://virtualbattlemat.com/game/zombies_and_crooks/</a></p><p></p><p>[sblock=Status & Monsters]</p><p><strong>Status</strong> : </p><p></p><p>Zombie at I17: 15/40, Bloodied</p><p>Zombie at I11: 9/40, Bloodied</p><p>Gravehound : 45/54</p><p></p><p>Andrec : 11/22 [7] AP, Bloodied</p><p>Jarel Karn: 37/37 [11] AP</p><p>Matlal : 31 +8 /31 [11] AP</p><p>Mesa : 23/26 [9] AP, Beast Form</p><p>Montroya : 9/24 [8] AP, ongoing 0 (necrotic, Save Ends), Prone, bloodied</p><p>Tor : 23/31 [8] <s>AP</s></p><p></p><p>Zombie Minion</p><p>Perception : 10</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 14; Fortitude 14, Reflex 10, Will 11</p><p>Immune disease, poison</p><p>OA: Slam (Standard, at-will) </p><p>+7 vs Armor Class; 4 damage.</p><p>Pack Attack</p><p>A pack of zombies gains a +2 bonus to its attack roll if it is adjacent to at least one other zombie.</p><p></p><p>Zombie</p><p>Perception 10</p><p>HP 40; Bloodied 20</p><p>AC 13; Fortitude 13, Reflex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>OA : Slam (Standard, at-will) </p><p>+6 vs Armor Class; 2d6+2 damage.</p><p></p><p>Gravehound</p><p>Senses Perception 11</p><p>HP 54; Bloodied 27</p><p>AC 14; Fortitude 14, Reflex 12, Will 11</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>OA: Bite (Standard, at-will) Necrotic</p><p>+7 vs Armor Class; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4867407, member: 834"] [sblock=DM errata] Mesa didn't factor in the cover from the stands (-2). The attack misses by 2. I'm pretty sure I mentioned the stands granted cover, right? Montroya : V22 puts you in melee range and that would cause an OA. Did you want to provoke the OA to trigger the additional damage? Because that wouldn't work, the OA occurs [U]before[/U] the power is completed so the Hound wouldn't trigger the power at that point. I therefore see little reason to be in melee when you cast and much reason not to so I will assume you took the standard action first and then moved in melee to protect the civilian. You've got enough trouble as it is without throwing in pointless OA! [/sblock] The trio of zombies engaged with Matlal, Andrec and Tor continue focusing obsessively on the same hero and this time the assaults start taking their tolll. [sblock] [url=http://invisiblecastle.com/roller/view/2166090/]1: Andrec 2:Tor 3:Matlal (1d20+6=18, 2d6+2=11, 1d20+6=16, 2d6+2=8, 1d20+6=11, 2d6+2=9)[/url] Andrec Hit, Tor Hit, Matlal Missed [/sblock] Montroya in a dire stait. His showy display of power has attracted attention of the hound and one zombie. [sblock] [url=http://invisiblecastle.com/roller/view/2166092/]Hound bit vs AC 17 (1d20+7=26, 1d6+3=5)[/url] hit, knocked prone, ongoing damage 5 necrotic (Wee, resistance negates ongoing! Still noted in status because it's cool.) [url=http://invisiblecastle.com/roller/view/2166099/]Zombie Slam vs AC 17 (1d20+6+2=19, 2d6+2=10)[/url] Hit I can guess the next power you will use with ease... [/sblock] The other zombies tear apart the children and the elderly with horrifying glee. The street is running with blood and bytstanders hovering on the edge of the carnage scream in pure horror. [sblock] [url=http://invisiblecastle.com/roller/view/2166104/]3 minions attack 3 civilians, DC 11 (1d20+7=25, 1d20+7=19, 1d20+7=18)[/url] [url=http://invisiblecastle.com/roller/view/2166108/]vs DC 11 (1d20+6=12)[/url] 4 civilians dead! Bad news, no more can die to get bonus XP but good new it is now doable. By taking some risks it seems possible to prevent another zombie from attacking the remaining civilians. [/sblock] [url]http://virtualbattlemat.com/game/zombies_and_crooks/[/url] [sblock=Status & Monsters] [B]Status[/B] : Zombie at I17: 15/40, Bloodied Zombie at I11: 9/40, Bloodied Gravehound : 45/54 Andrec : 11/22 [7] AP, Bloodied Jarel Karn: 37/37 [11] AP Matlal : 31 +8 /31 [11] AP Mesa : 23/26 [9] AP, Beast Form Montroya : 9/24 [8] AP, ongoing 0 (necrotic, Save Ends), Prone, bloodied Tor : 23/31 [8] [s]AP[/s] Zombie Minion Perception : 10 HP 1; a missed attack never damages a minion. AC 14; Fortitude 14, Reflex 10, Will 11 Immune disease, poison OA: Slam (Standard, at-will) +7 vs Armor Class; 4 damage. Pack Attack A pack of zombies gains a +2 bonus to its attack roll if it is adjacent to at least one other zombie. Zombie Perception 10 HP 40; Bloodied 20 AC 13; Fortitude 13, Reflex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant OA : Slam (Standard, at-will) +6 vs Armor Class; 2d6+2 damage. Gravehound Senses Perception 11 HP 54; Bloodied 27 AC 14; Fortitude 14, Reflex 12, Will 11 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant OA: Bite (Standard, at-will) Necrotic +7 vs Armor Class; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller. [/sblock] [/QUOTE]
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