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Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4872966" data-attributes="member: 834"><p>[sblock=Andrec]As you can see, was waiting for Montroya.[/sblock]</p><p></p><p>[sblock=Montroya]I got you for 15 hp in one round, you spent second wind on your next action.</p><p></p><p>Since Then I have either missed you or hit you once but damage was entirely absorbed by Jarel's aegis.</p><p></p><p>24 - 15 + 6 = 15</p><p></p><p>Also, I expecy ou mean shift; the undead</p><p>[/sblock]</p><p></p><p>The last zombie standing is magically challenged by Jarel. Helped by the fact that Matal hasn't scored blood yet against hit, it takes the bait and lumbers toward Jarel.</p><p></p><p>[sblock]It can't shift, due to difficult terrain (and I am not doing acrobatic checks for a zombie!) so Matlal gets an OA.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2175063/" target="_blank">OA (1d20+6=10, 1d10+4=6)</a> miss zombie</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2175065/" target="_blank">vs Jarel (1d20+6=17, 2d6+2=12)</a> miss Jarel[/sblock]</p><p></p><p></p><p>[sblock=Status]</p><p>Status : </p><p></p><p>Zombie at I17: 0/40, Bloodied</p><p>Zombie at J11: 0/40, dead</p><p>Zombie at W21: 0/40, bloodied</p><p>Zombie at Q24: 29/40 Marked (Jarel)</p><p>Zombie at J15: 0/40</p><p></p><p>Gravehound : 0/54 bloodied, slowed</p><p></p><p>Andrec : 14/22 [5] </p><p>Jarel Karn: 37 +2 /37 [11] AP +5 AC</p><p>Matlal : 31 +1 /31 [11] AP</p><p>Mesa : 11 (6) /26 [9] Beast Form, ongoing 5 necrotic (save ends)</p><p>Montroya : 15/24 [7] </p><p>Tor : 12/31 [8] bloodied </p><p></p><p>Zombie Minion</p><p>Perception : 10</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 14; Fortitude 14, Reflex 10, Will 11</p><p>Immune disease, poison</p><p>OA: Slam (Standard, at-will) </p><p>+7 vs Armor Class; 4 damage.</p><p>Pack Attack</p><p>A pack of zombies gains a +2 bonus to its attack roll if it is adjacent to at least one other zombie.</p><p></p><p>Zombie</p><p>Perception 10</p><p>HP 40; Bloodied 20</p><p>AC 13; Fortitude 13, Reflex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>OA : Slam (Standard, at-will) </p><p>+6 vs Armor Class; 2d6+2 damage.</p><p></p><p>Gravehound</p><p>Senses Perception 11</p><p>HP 54; Bloodied 27</p><p>AC 14; Fortitude 14, Reflex 12, Will 11</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>OA: Bite (Standard, at-will) Necrotic</p><p>+7 vs Armor Class; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4872966, member: 834"] [sblock=Andrec]As you can see, was waiting for Montroya.[/sblock] [sblock=Montroya]I got you for 15 hp in one round, you spent second wind on your next action. Since Then I have either missed you or hit you once but damage was entirely absorbed by Jarel's aegis. 24 - 15 + 6 = 15 Also, I expecy ou mean shift; the undead [/sblock] The last zombie standing is magically challenged by Jarel. Helped by the fact that Matal hasn't scored blood yet against hit, it takes the bait and lumbers toward Jarel. [sblock]It can't shift, due to difficult terrain (and I am not doing acrobatic checks for a zombie!) so Matlal gets an OA. [url=http://invisiblecastle.com/roller/view/2175063/]OA (1d20+6=10, 1d10+4=6)[/url] miss zombie [url=http://invisiblecastle.com/roller/view/2175065/]vs Jarel (1d20+6=17, 2d6+2=12)[/url] miss Jarel[/sblock] [sblock=Status] Status : Zombie at I17: 0/40, Bloodied Zombie at J11: 0/40, dead Zombie at W21: 0/40, bloodied Zombie at Q24: 29/40 Marked (Jarel) Zombie at J15: 0/40 Gravehound : 0/54 bloodied, slowed Andrec : 14/22 [5] Jarel Karn: 37 +2 /37 [11] AP +5 AC Matlal : 31 +1 /31 [11] AP Mesa : 11 (6) /26 [9] Beast Form, ongoing 5 necrotic (save ends) Montroya : 15/24 [7] Tor : 12/31 [8] bloodied Zombie Minion Perception : 10 HP 1; a missed attack never damages a minion. AC 14; Fortitude 14, Reflex 10, Will 11 Immune disease, poison OA: Slam (Standard, at-will) +7 vs Armor Class; 4 damage. Pack Attack A pack of zombies gains a +2 bonus to its attack roll if it is adjacent to at least one other zombie. Zombie Perception 10 HP 40; Bloodied 20 AC 13; Fortitude 13, Reflex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant OA : Slam (Standard, at-will) +6 vs Armor Class; 2d6+2 damage. Gravehound Senses Perception 11 HP 54; Bloodied 27 AC 14; Fortitude 14, Reflex 12, Will 11 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant OA: Bite (Standard, at-will) Necrotic +7 vs Armor Class; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller. [/sblock] [/QUOTE]
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