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Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4874421" data-attributes="member: 834"><p>[sblock=Short rest]</p><p>No, you can't use Andrec's inspiring word between fights.</p><p></p><p>For one thing, you won't rest very long; when I have a moment I will write what happens when you rouse the herder and you'll be moving very soon. He won't be hard to break, this isn't a skill challenge. It'll be less than 5 minutes actually; as soon as he talks you will be running.</p><p></p><p>As an aside; the 5 minute short rest is a pet peeve of mine; I don't use the 5 minutes notion <u>at all</u>. Between two encounters, there is only one short rest, whether it takes 30 minutes or 30 seconds. </p><p></p><p>Sometime I might have PCs rushing through a manor like they are a swat team clearing a terrorist hide out, completing 4 encounters under three minutes of real time but still regaining encounter powers in between each after a few deep breath. Other time it is a more leisurely pace. </p><p></p><p>But in no circumstance I want to have to imagine your PCs leisurely resting against a wall for specifically 10 minute while Andrec is shouting ''Come on! Breath in, breath out! Rest, damn you!'' in order to get a few extra 1d6...</p><p></p><p>The inspiring words make a lot more sense during a tense fight then a while sipping a bit of water and catching your breath, anyway, don't you think?</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4874421, member: 834"] [sblock=Short rest] No, you can't use Andrec's inspiring word between fights. For one thing, you won't rest very long; when I have a moment I will write what happens when you rouse the herder and you'll be moving very soon. He won't be hard to break, this isn't a skill challenge. It'll be less than 5 minutes actually; as soon as he talks you will be running. As an aside; the 5 minute short rest is a pet peeve of mine; I don't use the 5 minutes notion [U]at all[/U]. Between two encounters, there is only one short rest, whether it takes 30 minutes or 30 seconds. Sometime I might have PCs rushing through a manor like they are a swat team clearing a terrorist hide out, completing 4 encounters under three minutes of real time but still regaining encounter powers in between each after a few deep breath. Other time it is a more leisurely pace. But in no circumstance I want to have to imagine your PCs leisurely resting against a wall for specifically 10 minute while Andrec is shouting ''Come on! Breath in, breath out! Rest, damn you!'' in order to get a few extra 1d6... The inspiring words make a lot more sense during a tense fight then a while sipping a bit of water and catching your breath, anyway, don't you think? [/sblock] [/QUOTE]
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