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Story Hour
Zombies D20 Modern (Updated 8-12-05)
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<blockquote data-quote="johndaw16" data-source="post: 2094384" data-attributes="member: 12033"><p>All right so I'm about to jump into the actual events and action that involves my PCs, so I figure I should give a little bit of background on the game for anyone thats interested. The campaign began as a one-shot horror game using the at the time "new" d20 Modern rules. The one-shot scarred the heck out of my players and they were itching for more and begged me to make it an actual game of it, so Zombies was born and has been running strong for nearly a year and a half. </p><p></p><p>Zombies has really only been my second full-fledged campaign as a GM, and overall I've been really happy with the results. I've been lucky enough to have three extremely talented players that have been able to really get into and bring to life their respective characters. The cast of characters currently is: </p><p></p><p>Richard "Rich" Fiorella - PC</p><p>Jessica Baker - PC</p><p>Meredith Gray - PC</p><p>Portia "Po" Santiago - GM NPC </p><p></p><p>This story hour starts in the middle of the current campaign and doesn't contain any account of the characters past adventures. I'm just not prepared to start at the beginning of the campaign. I'm too far past it to remember what happened with much accuracy and my game notes are pretty abyssmal. Anyways the SH is stepping in at the beginning of the next and what could be the final big story arc for the game. It revovles primarily around an old enemy of the party, a demon by the name of Dantalion. The party ran into him early early on and hes been a constant problem for the PCs ever since. Dantalion particularly hates Rich and does everything within his power to frustrate, taunt, and generally terrorize him. </p><p></p><p>As for the general mechanics and style of the game itself. Like I said it uses the d20 Modern rules. Mind you there a quite a few house rules in play and I generally haven't stuck too closely to some elements of the rules. A few notable game system things going on are the magic system (a variant of the Medallions SH magic rules), WP/VP system, and the lack of a mechanic representing wealth. The style I try to get at is one thats gritty and real, with a very mysterious sort of horror. I've blended things like vampires, fey, Lovecraftian themes, demons, and of course TONS TONS TONS of zombies into the stories. I generally don't like to follow the typical preconcieved ideas that my players have concerning things like vampires or fey just to keep things new, fresh, and surprising (for example vampires have NO problem hanging out in full sunlight IMC). </p><p></p><p>Another note and a bit of thanks that I need to give. I've lurked here on the SH boards for some time now and I've read a lot of SH's and I've gotten a lot of ideas and inspiration from various stories. Just a short list off the top of my head includes, Sep's SH, Medallions, First Sight, and the Drunk Southern Girls SH. There have been many many more and I thank all the authors for their amazing work. That said I've yoinked some elements and put them in my game, I hope no one minds. It's just that some ideas are too good to pass up. I recommend all the mentioned SH's they're all great and whatever things I imitate in my game and post will definately not hold a candle to the original works. </p><p></p><p>That said we just all got back from spring break and tonight was our first game back. It was a short uneventful one that sets up a lot of the action to come. I'll hopefully have a full update and write up posted by Wed. or Thurs. <em>I hope. </em> Well that was way longer than I thought it'd be, oops. Later. </p><p></p><p>John</p></blockquote><p></p>
[QUOTE="johndaw16, post: 2094384, member: 12033"] All right so I'm about to jump into the actual events and action that involves my PCs, so I figure I should give a little bit of background on the game for anyone thats interested. The campaign began as a one-shot horror game using the at the time "new" d20 Modern rules. The one-shot scarred the heck out of my players and they were itching for more and begged me to make it an actual game of it, so Zombies was born and has been running strong for nearly a year and a half. Zombies has really only been my second full-fledged campaign as a GM, and overall I've been really happy with the results. I've been lucky enough to have three extremely talented players that have been able to really get into and bring to life their respective characters. The cast of characters currently is: Richard "Rich" Fiorella - PC Jessica Baker - PC Meredith Gray - PC Portia "Po" Santiago - GM NPC This story hour starts in the middle of the current campaign and doesn't contain any account of the characters past adventures. I'm just not prepared to start at the beginning of the campaign. I'm too far past it to remember what happened with much accuracy and my game notes are pretty abyssmal. Anyways the SH is stepping in at the beginning of the next and what could be the final big story arc for the game. It revovles primarily around an old enemy of the party, a demon by the name of Dantalion. The party ran into him early early on and hes been a constant problem for the PCs ever since. Dantalion particularly hates Rich and does everything within his power to frustrate, taunt, and generally terrorize him. As for the general mechanics and style of the game itself. Like I said it uses the d20 Modern rules. Mind you there a quite a few house rules in play and I generally haven't stuck too closely to some elements of the rules. A few notable game system things going on are the magic system (a variant of the Medallions SH magic rules), WP/VP system, and the lack of a mechanic representing wealth. The style I try to get at is one thats gritty and real, with a very mysterious sort of horror. I've blended things like vampires, fey, Lovecraftian themes, demons, and of course TONS TONS TONS of zombies into the stories. I generally don't like to follow the typical preconcieved ideas that my players have concerning things like vampires or fey just to keep things new, fresh, and surprising (for example vampires have NO problem hanging out in full sunlight IMC). Another note and a bit of thanks that I need to give. I've lurked here on the SH boards for some time now and I've read a lot of SH's and I've gotten a lot of ideas and inspiration from various stories. Just a short list off the top of my head includes, Sep's SH, Medallions, First Sight, and the Drunk Southern Girls SH. There have been many many more and I thank all the authors for their amazing work. That said I've yoinked some elements and put them in my game, I hope no one minds. It's just that some ideas are too good to pass up. I recommend all the mentioned SH's they're all great and whatever things I imitate in my game and post will definately not hold a candle to the original works. That said we just all got back from spring break and tonight was our first game back. It was a short uneventful one that sets up a lot of the action to come. I'll hopefully have a full update and write up posted by Wed. or Thurs. [I]I hope. [/I] Well that was way longer than I thought it'd be, oops. Later. John [/QUOTE]
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