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Zombies that need to stay dead. DEAD.
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<blockquote data-quote="Simplicity" data-source="post: 5777001" data-attributes="member: 1496"><p>Agreed. Kill it with fire. The party that dings together brings together. Or something.</p><p></p><p></p><p></p><p>In fact, I don't want to see ANY XP bonuses, really. For the same reasons as above.</p><p></p><p></p><p></p><p>Also agreed. The people are once again duped by the evil vizier... Oh wait. No, because any king worth his salt would at least check that he doesn't have evil advisors.</p><p></p><p></p><p></p><p>I didn't mind CRs. I thought they were better than nothing or HD, which was way worse.</p><p></p><p></p><p></p><p>Horrible mechanic. Something else please.</p><p></p><p></p><p></p><p>The fighter used to be like an introductory class for people looking to play. Few abilities... just mash your way through combat. It's not bad to have some of these options. Some people like to play that character. They're not interested in weighing lots of strategic options each round. I don't mind having such a class. That said, I also don't mind having a martial class with more options. Fighter (specializes in + to hit and that's about it) vs. Warlord (who has more combat maneuvers), say.</p><p></p><p></p><p></p><p>The golf bag is annoying, but I *like* the flavor of silver weapons and cold-iron weapons. Monster Flavor is good. Especially in a white wine sauce.</p><p></p><p></p><p></p><p>Agreed. Let's be specific what the solution was: Successful attack vs. a defense plus a failed save equals we are okay to disintegrate. Other solutions included a save track, which put you in a bad state after first failure and then the death state after second.</p><p></p><p></p><p></p><p>I have no problem with the half-races.</p><p></p><p> </p><p></p><p>I never even noticed this...</p><p></p><p></p><p></p><p>I *like* self-buffing wizards as a DM. I also think they're pretty useful as opponents. Having your big bad go down in a single hit from the party fighter is not really that interesting.</p><p></p><p></p><p></p><p>Boring, but it wasn't always the worst choice in the world if you didn't have a ton of books. Meh. I had no problem with it.</p><p></p><p>Other items which should be buried:</p><p></p><p>- Success tables. No THAC0 tables. No pickpocket percentage rolls. d20 at least made that move forward. Roll vs. defense is a better mechanic.</p><p></p><p>- Level drain. For much the same reason as the XP bonus issues.</p><p></p><p>- Item crafting using xp as a component. Terrible idea.</p><p></p><p>- Dual-classing. Yes, let's start over at level 1 for a bit. No. Multi-classing or taking a couple levels of another class, that's fine. Just none of this forget about everything you know for a while stuff.</p></blockquote><p></p>
[QUOTE="Simplicity, post: 5777001, member: 1496"] Agreed. Kill it with fire. The party that dings together brings together. Or something. In fact, I don't want to see ANY XP bonuses, really. For the same reasons as above. Also agreed. The people are once again duped by the evil vizier... Oh wait. No, because any king worth his salt would at least check that he doesn't have evil advisors. I didn't mind CRs. I thought they were better than nothing or HD, which was way worse. Horrible mechanic. Something else please. The fighter used to be like an introductory class for people looking to play. Few abilities... just mash your way through combat. It's not bad to have some of these options. Some people like to play that character. They're not interested in weighing lots of strategic options each round. I don't mind having such a class. That said, I also don't mind having a martial class with more options. Fighter (specializes in + to hit and that's about it) vs. Warlord (who has more combat maneuvers), say. The golf bag is annoying, but I *like* the flavor of silver weapons and cold-iron weapons. Monster Flavor is good. Especially in a white wine sauce. Agreed. Let's be specific what the solution was: Successful attack vs. a defense plus a failed save equals we are okay to disintegrate. Other solutions included a save track, which put you in a bad state after first failure and then the death state after second. I have no problem with the half-races. I never even noticed this... I *like* self-buffing wizards as a DM. I also think they're pretty useful as opponents. Having your big bad go down in a single hit from the party fighter is not really that interesting. Boring, but it wasn't always the worst choice in the world if you didn't have a ton of books. Meh. I had no problem with it. Other items which should be buried: - Success tables. No THAC0 tables. No pickpocket percentage rolls. d20 at least made that move forward. Roll vs. defense is a better mechanic. - Level drain. For much the same reason as the XP bonus issues. - Item crafting using xp as a component. Terrible idea. - Dual-classing. Yes, let's start over at level 1 for a bit. No. Multi-classing or taking a couple levels of another class, that's fine. Just none of this forget about everything you know for a while stuff. [/QUOTE]
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