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<blockquote data-quote="DonTadow" data-source="post: 5777181" data-attributes="member: 22622"><p>My first multiquote since I got back, let's do this. </p><p></p><p></p><p>It's just too much programming on 3rd parties and WOTC. It's not worth the hassle. It's also difficult for new players to follow, so that's a no. </p><p></p><p></p><p>No XP bonuses. I would love some type of race to class combination. Especially if they only stick to 4 classes ever, it's a lot easier to provide one class benefit for each of the classes. </p><p></p><p>I never realized how bad this was until I read these threads. No alignment based magic or spells or abilities. I always have to have my people have no-alignment items. </p><p></p><p>We'll need a system to make encounters. But I would rather have it say "level 6 through 8" as opposed to CR this. I'm neutral on this. there is no system suggested better </p><p></p><p></p><p>Absolutely not. Not this again. My first 3.0 dm game, everyone chose to be githyanki. HOrrible idea for me to allow it. But even more horrible that they were in there. Just like a b-sides album, this should be chalked up in a 3rd party system for hardcore fans only. </p><p></p><p></p><p>Thus I am hoping hard for true module classes. That solves the fighters problem. I'm a fighter class and I have barbarian and armor abilities. </p><p>* Entire categories of monsters with the same damage resistance - led to the infamous fighter golf bag</p><p></p><p></p><p>I hate save or die, but i hate the 4e carebear approach. I like the idea of a merger between the two. Something awful happens at the end if you fail another save, but something debilitating happens during combat. Sleep spells make you drowsy and slow you, paralyze spells make you fearful, decintegrate spells make you burn in the inside a little. </p><p></p><p>Oh these are still around, i dont allow them into my game. I wouldn't mind a variant though where you can install bloodlines and replace racial features. But not in core. </p><p></p><p>i like that some things don't work on some things. I odn't mind that. Of course, don't make sneak attack the end all be all of the rogue. Of course i am also voting to eliminate rogue as a class and wrap up rogue sub into all of the other 3. thus eliminating the need for a rogue in the party. Cure light wounds wands can replace clerics, but who can replace the lock guy. Make a game where any group can reasonably do the job. I don't ever want to read again "should have "x" class" in an adventure. </p><p></p><p> I don't mind balanced self buffs. Armor enhancing spells should be treated like armor. </p><p></p><p></p><p>The bigger problem is just plain glut in the system and no balance. If you make every ability important, a strong 6 skills associated with each, there's no need for toughness feats to make constitution look pretty.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 5777181, member: 22622"] My first multiquote since I got back, let's do this. It's just too much programming on 3rd parties and WOTC. It's not worth the hassle. It's also difficult for new players to follow, so that's a no. No XP bonuses. I would love some type of race to class combination. Especially if they only stick to 4 classes ever, it's a lot easier to provide one class benefit for each of the classes. I never realized how bad this was until I read these threads. No alignment based magic or spells or abilities. I always have to have my people have no-alignment items. We'll need a system to make encounters. But I would rather have it say "level 6 through 8" as opposed to CR this. I'm neutral on this. there is no system suggested better Absolutely not. Not this again. My first 3.0 dm game, everyone chose to be githyanki. HOrrible idea for me to allow it. But even more horrible that they were in there. Just like a b-sides album, this should be chalked up in a 3rd party system for hardcore fans only. Thus I am hoping hard for true module classes. That solves the fighters problem. I'm a fighter class and I have barbarian and armor abilities. * Entire categories of monsters with the same damage resistance - led to the infamous fighter golf bag I hate save or die, but i hate the 4e carebear approach. I like the idea of a merger between the two. Something awful happens at the end if you fail another save, but something debilitating happens during combat. Sleep spells make you drowsy and slow you, paralyze spells make you fearful, decintegrate spells make you burn in the inside a little. Oh these are still around, i dont allow them into my game. I wouldn't mind a variant though where you can install bloodlines and replace racial features. But not in core. i like that some things don't work on some things. I odn't mind that. Of course, don't make sneak attack the end all be all of the rogue. Of course i am also voting to eliminate rogue as a class and wrap up rogue sub into all of the other 3. thus eliminating the need for a rogue in the party. Cure light wounds wands can replace clerics, but who can replace the lock guy. Make a game where any group can reasonably do the job. I don't ever want to read again "should have "x" class" in an adventure. I don't mind balanced self buffs. Armor enhancing spells should be treated like armor. The bigger problem is just plain glut in the system and no balance. If you make every ability important, a strong 6 skills associated with each, there's no need for toughness feats to make constitution look pretty. [/QUOTE]
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