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<blockquote data-quote="Dice4Hire" data-source="post: 5777591" data-attributes="member: 55066"><p>My thoughts</p><p></p><p>* Different XP for different classes. - Not needed. a silly complication. Lottta groups do not use xp anyway.</p><p></p><p>* Favored class. - Not needed, mostly ignored in the past.</p><p></p><p>* Detect Alignment spell - If the game has abilities tied to alignment, nothing wrong with this. Making it an at-will for the paladin was the problem.</p><p></p><p>* Challenge rating. - 4E works better. A lot better.</p><p></p><p>* Level adjustment for races - Just plain abusable. </p><p></p><p>* Feat-only Fighter. - If the feats had been decent ...... </p><p></p><p>* Entire categories of monsters with the same damage resistance - Nothing wrong with this. Who should undead have different resistances?</p><p></p><p>* Save-or-die spells - Sucks to be the one onthe receiving end, but one way to make magic as deadly as a sword. </p><p></p><p>* Half-races: - No problems with these. Don't be so squeamish. All half-orcs did not have to come from unions we cannot discuss on this board. </p><p></p><p>* Sneak attack resistance on way too many monsters - This was a problem, fixed in 4E.</p><p></p><p>* Self-buffing wizards, clerics and druids - \Depends on how long the buffs last, and if they can teleport into fights after buffing. That was the real problem. Also ties into fights taking too many rounds. If all fights are over in 3-4 rounds, this is less of an issue. Still less is better. </p><p></p><p>* The Toughness feat. - A poor feat in any way. Add 100+ more (or a thousand) to the list and I will agree.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 5777591, member: 55066"] My thoughts * Different XP for different classes. - Not needed. a silly complication. Lottta groups do not use xp anyway. * Favored class. - Not needed, mostly ignored in the past. * Detect Alignment spell - If the game has abilities tied to alignment, nothing wrong with this. Making it an at-will for the paladin was the problem. * Challenge rating. - 4E works better. A lot better. * Level adjustment for races - Just plain abusable. * Feat-only Fighter. - If the feats had been decent ...... * Entire categories of monsters with the same damage resistance - Nothing wrong with this. Who should undead have different resistances? * Save-or-die spells - Sucks to be the one onthe receiving end, but one way to make magic as deadly as a sword. * Half-races: - No problems with these. Don't be so squeamish. All half-orcs did not have to come from unions we cannot discuss on this board. * Sneak attack resistance on way too many monsters - This was a problem, fixed in 4E. * Self-buffing wizards, clerics and druids - \Depends on how long the buffs last, and if they can teleport into fights after buffing. That was the real problem. Also ties into fights taking too many rounds. If all fights are over in 3-4 rounds, this is less of an issue. Still less is better. * The Toughness feat. - A poor feat in any way. Add 100+ more (or a thousand) to the list and I will agree. [/QUOTE]
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