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<blockquote data-quote="Wightbred" data-source="post: 5777863" data-attributes="member: 56388"><p>OK, not trying to be a smart-ass or trying to pick on the OP. But I'm really interested to see if "modularity" can give effect to options people want even if others don't and this seems a good and challenging list to try and apply it to. Not that I wouldn't personally bother with some of these, as I agree some of them are Zombies like different XP, but this is just to test the theory. Also note that this is just 5 minutes of my thinking, and hopefully Wizards would put in more than that, so I am not saying these should be "the" solution, they are just "a potential" solution.</p><p></p><p>* Different XP for different classes. Just No. I thought the mere idea is ridiculous, but there is a thread at rpg.net</p><p>-> Optional different XP, with those costing more having additional abilities to compensate.</p><p></p><p>* Favored class. Iconic class / race combinations will be rewarded by good support, they shoul NOT receive XP bonuses on top</p><p>-> Have suggested / favored class listed, but whether you get XP is an optional choice.</p><p></p><p>* Detect Alignment spell - looks harmless, but can kill any kind of detective adventure in seconds. Also, tool of worst fantasy racism issues (it's fine to kill all orcs, they're evil and I can prove it)</p><p>-> Detect Alignment spells are collectively optional. If they are out you can get an alternative spell choice as usual, or an alternative ability.</p><p></p><p>* Challenge rating. Just NO, you cruddy, wonky bane of the DM</p><p>-> Multiple ways to determine challenge, with ratings for each listed in monster stat blocks. Use the way that works for you in planning an encounter.</p><p></p><p>* Level adjustment for races - Playable monster races would be cool, but not this crud mechanic. Ever.</p><p>-> Two optional ways to make a character of races: level adjustment or standard writeup like all the others.</p><p></p><p>* Feat-only Fighter. Gyah, if you can't come up with good Fighter class abilities, don't design my D&D. Oh, and 3rd ed Marshall and Swashbuckler, you guys deserve mention for being even worse. What a waste of potentially amazing concepts.</p><p>-> Fighter with feats, but Knight or something using stances etc. Use the class you like and cut the other. Or not.</p><p></p><p>* Entire categories of monsters with the same damage resistance - led to the infamous fighter golf bag</p><p>-> OK, this one is stumping me. Any ideas?</p><p></p><p>* Save-or-die spells - should be the absolute exception. 4th ed sleep is a reasonable compromise. The rest of the party wants to be more than the Pips for Gladys the Wizard</p><p>-> Some optional spells that are save or die.</p><p></p><p>* Half-races: Bye half-elf, bye half-orc, hello full-blood orc. Much more cooler and no icky "how did it happen?"</p><p>-> Easy: choose what races you want to use and cut the "half"s if you want.</p><p></p><p>* Sneak attack resistance on way too many monsters</p><p>-> Option to make Sneak Attack not work on undead, but characters with this ability get an alternative ability instead to compensate.</p><p></p><p>* Self-buffing wizards, clerics and druids - good old CODzilla, how I miss you NOT</p><p>-> Define a buffing spell type, and have an optional rule that they can't work on the caster.</p><p></p><p>* The Toughness feat. Mentioned by Monte himself to be a deliberate trap crap choice. Don't ever pull something like that again.</p><p>-> Write the limitation on the feat so people who choose it are aware, and then have an optional rule to let people swap feats.</p><p></p><p>OK, so 11 of 12 is not too bad for 5 minutes work.</p></blockquote><p></p>
[QUOTE="Wightbred, post: 5777863, member: 56388"] OK, not trying to be a smart-ass or trying to pick on the OP. But I'm really interested to see if "modularity" can give effect to options people want even if others don't and this seems a good and challenging list to try and apply it to. Not that I wouldn't personally bother with some of these, as I agree some of them are Zombies like different XP, but this is just to test the theory. Also note that this is just 5 minutes of my thinking, and hopefully Wizards would put in more than that, so I am not saying these should be "the" solution, they are just "a potential" solution. * Different XP for different classes. Just No. I thought the mere idea is ridiculous, but there is a thread at rpg.net -> Optional different XP, with those costing more having additional abilities to compensate. * Favored class. Iconic class / race combinations will be rewarded by good support, they shoul NOT receive XP bonuses on top -> Have suggested / favored class listed, but whether you get XP is an optional choice. * Detect Alignment spell - looks harmless, but can kill any kind of detective adventure in seconds. Also, tool of worst fantasy racism issues (it's fine to kill all orcs, they're evil and I can prove it) -> Detect Alignment spells are collectively optional. If they are out you can get an alternative spell choice as usual, or an alternative ability. * Challenge rating. Just NO, you cruddy, wonky bane of the DM -> Multiple ways to determine challenge, with ratings for each listed in monster stat blocks. Use the way that works for you in planning an encounter. * Level adjustment for races - Playable monster races would be cool, but not this crud mechanic. Ever. -> Two optional ways to make a character of races: level adjustment or standard writeup like all the others. * Feat-only Fighter. Gyah, if you can't come up with good Fighter class abilities, don't design my D&D. Oh, and 3rd ed Marshall and Swashbuckler, you guys deserve mention for being even worse. What a waste of potentially amazing concepts. -> Fighter with feats, but Knight or something using stances etc. Use the class you like and cut the other. Or not. * Entire categories of monsters with the same damage resistance - led to the infamous fighter golf bag -> OK, this one is stumping me. Any ideas? * Save-or-die spells - should be the absolute exception. 4th ed sleep is a reasonable compromise. The rest of the party wants to be more than the Pips for Gladys the Wizard -> Some optional spells that are save or die. * Half-races: Bye half-elf, bye half-orc, hello full-blood orc. Much more cooler and no icky "how did it happen?" -> Easy: choose what races you want to use and cut the "half"s if you want. * Sneak attack resistance on way too many monsters -> Option to make Sneak Attack not work on undead, but characters with this ability get an alternative ability instead to compensate. * Self-buffing wizards, clerics and druids - good old CODzilla, how I miss you NOT -> Define a buffing spell type, and have an optional rule that they can't work on the caster. * The Toughness feat. Mentioned by Monte himself to be a deliberate trap crap choice. Don't ever pull something like that again. -> Write the limitation on the feat so people who choose it are aware, and then have an optional rule to let people swap feats. OK, so 11 of 12 is not too bad for 5 minutes work. [/QUOTE]
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