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<blockquote data-quote="delericho" data-source="post: 5778205" data-attributes="member: 22424"><p>Agreed.</p><p></p><p></p><p></p><p>Alignment should be an optional, and customisable, module. Support should be given for including "Detect X" spells. But they should be <em>optional</em> additions, and not the core.</p><p></p><p>I don't think 5e can drop alignment completely. Nor do I think it should.</p><p></p><p></p><p></p><p>Challenge rating was actually a step forward, but it has been superseded by both 4e and Pathfinder. I agree - use one of the better methods.</p><p></p><p></p><p></p><p>This was one of my bugbears with 3e, and one of the big things I wanted them to fix with 4e. Of course, they took the game in a completely different direction.</p><p></p><p>Basically, I wouldn't worry about supporting "play as monster" in the Core at all - add it later. And when they do add it, a better mechanic would be very good. </p><p></p><p></p><p></p><p>Not bothered either way.</p><p></p><p></p><p></p><p>Yes.</p><p></p><p>It was a major problem that the Rogue became almost completely useless against fully a third of monsters. Naturally, 4e learned this lesson, and then ran with it to an idiotic degree in the opposite direction.</p><p></p><p>It's reasonable for some monsters to be resistant to some attacks. That promotes good and clever play. It is <em>not</em> reasonable for fully a third of monsters to be resistant to the Rogue's <em>only</em> effective attack.</p><p></p><p>Give the Rogue several attacks that are better or worse in different situations against different foes. That way, if a monster is immune to Sneak Attack the Rogue has other weapons to employ. Better still, it means that the Rogue has interesting choices to make, beyond simply "how do I move to flank?"</p><p></p><p>Damage Reduction is somewhat similar, and likewise needs rethought.</p><p></p><p></p><p></p><p>Agreed. I think the 4e save mechanic is an improvement in principle. However, I think it is often too lenient on PCs. Perhaps some attacks should require multiple successful saves to throw off, or apply an ever-decreasing penalty to the saves. (That is, the first save is at -5, then -4, -3, and so on.)</p><p></p><p></p><p></p><p>??? These aren't zombies?</p><p></p><p>I'm inclined to think that half-races would be better modelled with a "half-blood" trait available to various races. That way, the game can easily handle half-elves, half-dwarves, or anything else you fancy including.</p><p></p><p></p><p></p><p>Don't care either way. CODzilla should be fixed, but I don't think that necessarily requires removing self-buffs.</p><p></p><p></p><p></p><p>Absolutely. There's no need to make everything absolutely balanced. But there absolutely should not be any deliberately-crap options, feat taxes, or other embedded "system mastery" issues.</p><p></p><p></p><p></p><p>Certainly, point-buy should be an option available in the Core. However, for new players it is <em>vastly</em> preferable to be able to roll stats, and PCs generated in that manner absolutely must not be obviously sub-optimal for that choice.</p><p></p><p>In 3e, 4e, and Pathfinder, stats were just too important to leave to chance. And, indeed, all the point-buy systems that actually got used in those systems gave characters that were actually more powerful than those rolled.</p><p></p><p>Both of those are bad things. It is vital that the game allow you to play a character without exactly the 'right' stats and not be crippled. And it is likewise vital that characters generated by rolling should be pretty close to equivalent to those generated using point-buy.</p></blockquote><p></p>
[QUOTE="delericho, post: 5778205, member: 22424"] Agreed. Alignment should be an optional, and customisable, module. Support should be given for including "Detect X" spells. But they should be [i]optional[/i] additions, and not the core. I don't think 5e can drop alignment completely. Nor do I think it should. Challenge rating was actually a step forward, but it has been superseded by both 4e and Pathfinder. I agree - use one of the better methods. This was one of my bugbears with 3e, and one of the big things I wanted them to fix with 4e. Of course, they took the game in a completely different direction. Basically, I wouldn't worry about supporting "play as monster" in the Core at all - add it later. And when they do add it, a better mechanic would be very good. Not bothered either way. Yes. It was a major problem that the Rogue became almost completely useless against fully a third of monsters. Naturally, 4e learned this lesson, and then ran with it to an idiotic degree in the opposite direction. It's reasonable for some monsters to be resistant to some attacks. That promotes good and clever play. It is [i]not[/i] reasonable for fully a third of monsters to be resistant to the Rogue's [i]only[/i] effective attack. Give the Rogue several attacks that are better or worse in different situations against different foes. That way, if a monster is immune to Sneak Attack the Rogue has other weapons to employ. Better still, it means that the Rogue has interesting choices to make, beyond simply "how do I move to flank?" Damage Reduction is somewhat similar, and likewise needs rethought. Agreed. I think the 4e save mechanic is an improvement in principle. However, I think it is often too lenient on PCs. Perhaps some attacks should require multiple successful saves to throw off, or apply an ever-decreasing penalty to the saves. (That is, the first save is at -5, then -4, -3, and so on.) ??? These aren't zombies? I'm inclined to think that half-races would be better modelled with a "half-blood" trait available to various races. That way, the game can easily handle half-elves, half-dwarves, or anything else you fancy including. Don't care either way. CODzilla should be fixed, but I don't think that necessarily requires removing self-buffs. Absolutely. There's no need to make everything absolutely balanced. But there absolutely should not be any deliberately-crap options, feat taxes, or other embedded "system mastery" issues. Certainly, point-buy should be an option available in the Core. However, for new players it is [i]vastly[/i] preferable to be able to roll stats, and PCs generated in that manner absolutely must not be obviously sub-optimal for that choice. In 3e, 4e, and Pathfinder, stats were just too important to leave to chance. And, indeed, all the point-buy systems that actually got used in those systems gave characters that were actually more powerful than those rolled. Both of those are bad things. It is vital that the game allow you to play a character without exactly the 'right' stats and not be crippled. And it is likewise vital that characters generated by rolling should be pretty close to equivalent to those generated using point-buy. [/QUOTE]
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