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<blockquote data-quote="malkav666" data-source="post: 5778292" data-attributes="member: 70565"><p>Actually to be fair, the PC is the one who is trying to get around DR rules and the DM is the voice of reason in your example. If a player has chosen a "golf bag" then they are trying to circumvent DR instead of just having their damage reduced and the bad guy getting a few more hits in. I don't see the big deal.</p><p></p><p>And encumbrance is not adversarial DMing. Disagreeing with a player is not adversarial DMing. Honestly if I had a player that would cry and call me a fun sucker every time they ran into a limitation in the rules and I followed the rules. I would just remove them from the game. I have to deal with peoples poorly raised self entitled children in the real world. I should not have to be the one explain basic life lessons while I am trying to get my game on.</p><p></p><p>Restrictions set the stage for great acts of heroism and desperation and in the long run add dramatic tension and thinking outside the box to the game. If your group doesn't want to use encumbrance, that's cool. But you have to realize that the system is in place specifically for "golf bags". So if you want to complain about golf bags and then in turn encumbrance (which specifically deals with the golf bag complaint). I have to wonder if you just want to complain in general without any recourse or discussion. Let me break it down for you: The idea is that the gear you choose to take is a tactical decision. If you choose poorly then you may face the most funsucking aspect of D&D. You may not be optimal! You may have to think of a plan using the tools at hand that may talked about and remembered by your gaming group for years to come regardless of whether or not it is successful. </p><p></p><p>Or you could cry and moan your DM into total submission and remove every challenging aspect of the game from it, so that you always perform optimally under every circumstance, get some of those business as usual kills under the belt that the group will forget about before the next session. Do it over and over again until there is nothing left kill in the current edition. Get a new edition and do it all over again for a nominal fee. </p><p></p><p>You ever stop to wonder what types of play most strongly support the idea of an edition treadmill?</p><p></p><p>love,</p><p></p><p>malkav</p><p>(from the year 2012)</p></blockquote><p></p>
[QUOTE="malkav666, post: 5778292, member: 70565"] Actually to be fair, the PC is the one who is trying to get around DR rules and the DM is the voice of reason in your example. If a player has chosen a "golf bag" then they are trying to circumvent DR instead of just having their damage reduced and the bad guy getting a few more hits in. I don't see the big deal. And encumbrance is not adversarial DMing. Disagreeing with a player is not adversarial DMing. Honestly if I had a player that would cry and call me a fun sucker every time they ran into a limitation in the rules and I followed the rules. I would just remove them from the game. I have to deal with peoples poorly raised self entitled children in the real world. I should not have to be the one explain basic life lessons while I am trying to get my game on. Restrictions set the stage for great acts of heroism and desperation and in the long run add dramatic tension and thinking outside the box to the game. If your group doesn't want to use encumbrance, that's cool. But you have to realize that the system is in place specifically for "golf bags". So if you want to complain about golf bags and then in turn encumbrance (which specifically deals with the golf bag complaint). I have to wonder if you just want to complain in general without any recourse or discussion. Let me break it down for you: The idea is that the gear you choose to take is a tactical decision. If you choose poorly then you may face the most funsucking aspect of D&D. You may not be optimal! You may have to think of a plan using the tools at hand that may talked about and remembered by your gaming group for years to come regardless of whether or not it is successful. Or you could cry and moan your DM into total submission and remove every challenging aspect of the game from it, so that you always perform optimally under every circumstance, get some of those business as usual kills under the belt that the group will forget about before the next session. Do it over and over again until there is nothing left kill in the current edition. Get a new edition and do it all over again for a nominal fee. You ever stop to wonder what types of play most strongly support the idea of an edition treadmill? love, malkav (from the year 2012) [/QUOTE]
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