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<blockquote data-quote="Lanefan" data-source="post: 5780289" data-attributes="member: 29398"><p>One thing to consider here is that having bonuses on mid-range stats gives the optimizers lots more to play with, and I don't see this as a good thing. Most of the time you're only going to have one - maybe two - really good stats; those are logically going to go into whatever the main requisite is for your class, and that's where your bonuses are. The rest go wherever, but for characterization reasons rather than mathematical.</p><p></p><p>Yes there's a bigger difference in 1e between a 14 and an 18 than there is in 3e; unless you've got cheaters who are "rolling" all 18's this isn't a problem.</p><p></p><p>But there's a bigger difference between 10 and 14 in 3e than in 1e; and the same applies going down into the low numbers. This is where optimization takes over from characterization all too often. Say I've got a 7 and a 13 left to assign and one of them has to go to Wisdom. My premise is "I want my character to be unwise and sometimes do foolish things, and be a free spirit who takes orders from nobody." In 1e the 7 goes straight in; there's no mechanical bonus so I can play it unwise in reflection of the stat. But in 3e I have to consider the 3-point bonus swing on Will saves vs. various things that'll make me obey orders; so I'm forced to set aside either the "unwise" characterization and drop the 13 in there, or the "takes orders from nobody" element and throw in the 7. Either way, mechanics trump characterization. I'd rather it be the other way around.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5780289, member: 29398"] One thing to consider here is that having bonuses on mid-range stats gives the optimizers lots more to play with, and I don't see this as a good thing. Most of the time you're only going to have one - maybe two - really good stats; those are logically going to go into whatever the main requisite is for your class, and that's where your bonuses are. The rest go wherever, but for characterization reasons rather than mathematical. Yes there's a bigger difference in 1e between a 14 and an 18 than there is in 3e; unless you've got cheaters who are "rolling" all 18's this isn't a problem. But there's a bigger difference between 10 and 14 in 3e than in 1e; and the same applies going down into the low numbers. This is where optimization takes over from characterization all too often. Say I've got a 7 and a 13 left to assign and one of them has to go to Wisdom. My premise is "I want my character to be unwise and sometimes do foolish things, and be a free spirit who takes orders from nobody." In 1e the 7 goes straight in; there's no mechanical bonus so I can play it unwise in reflection of the stat. But in 3e I have to consider the 3-point bonus swing on Will saves vs. various things that'll make me obey orders; so I'm forced to set aside either the "unwise" characterization and drop the 13 in there, or the "takes orders from nobody" element and throw in the 7. Either way, mechanics trump characterization. I'd rather it be the other way around. Lanefan [/QUOTE]
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