Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Promotions/Press
ZWEIHÄNDER Grim & Perilous RPG - a Warhammer Fantasy Roleplay retroclone
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Daniel D. Fox" data-source="post: 5867195" data-attributes="member: 55033"><p>It definitely has an old-school feel like 1e, but employs the fluidity of 2e's rule set. Careers are fully intact, with a number of new ones as well. Insanity, fear, corruption, fatigue, disease, nasty critical effects - the gritty nature of WFRP is there with a vast number of improvements where I felt it fell flat.</p><p></p><p>I labored for months prior to the decision to develop ZWEI on the economy in my own homebrew. Those familiar with GURPs will notice some similarities. Similarly, I recreate old and new weapons, along with several improvements to how armor is handled.</p><p></p><p>Wounds now are a cinch. Initiative is very fluid - now, someone in armor reacts a lot slower. Ranged weapons have a better feel, more realistic ranges and can grow in damage, much like how Melee weapons do.</p><p></p><p>Careers feel a bit more "tactile", meaning they all function different through their unique Career Traits and the spread of skills. Much like the atypical D&D Cleric, Fighter, Rogue and other classes pre-4E feel different, so do the 60+ Careers in ZWEI. </p><p></p><p>Skills and Talents have been completely modified and changed as well, and all for the better. Some skills have been eliminated, while others have been combined. There are even new skills in place that WFRP was missing, which feel vital to the system.</p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 5867195, member: 55033"] It definitely has an old-school feel like 1e, but employs the fluidity of 2e's rule set. Careers are fully intact, with a number of new ones as well. Insanity, fear, corruption, fatigue, disease, nasty critical effects - the gritty nature of WFRP is there with a vast number of improvements where I felt it fell flat. I labored for months prior to the decision to develop ZWEI on the economy in my own homebrew. Those familiar with GURPs will notice some similarities. Similarly, I recreate old and new weapons, along with several improvements to how armor is handled. Wounds now are a cinch. Initiative is very fluid - now, someone in armor reacts a lot slower. Ranged weapons have a better feel, more realistic ranges and can grow in damage, much like how Melee weapons do. Careers feel a bit more "tactile", meaning they all function different through their unique Career Traits and the spread of skills. Much like the atypical D&D Cleric, Fighter, Rogue and other classes pre-4E feel different, so do the 60+ Careers in ZWEI. Skills and Talents have been completely modified and changed as well, and all for the better. Some skills have been eliminated, while others have been combined. There are even new skills in place that WFRP was missing, which feel vital to the system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
ZWEIHÄNDER Grim & Perilous RPG - a Warhammer Fantasy Roleplay retroclone
Top