Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Promotions/Press
ZWEIHÄNDER Grim & Perilous RPG - a Warhammer Fantasy Roleplay retroclone
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Daniel D. Fox" data-source="post: 5956043" data-attributes="member: 55033"><p>ZWEIHÄNDER will be packaged with 61 Professions, all unique in their own way. Every Profession starts with a suggested "package" of investments during their Basic Tier, along with two unique Professional Traits. </p><p></p><p>As characters grow into their Intermediate and Advanced Tier, players can begin to distinguish their character's Profession from others by investing in Characteristics, Skills and Skill Traits based on the narrative the GM provides. The building blocks of the system opens up a customizable build for each character as they grow out of Basic Tier. This means that no two Bailiffs will look the same at Intermediate or Advanced Tier whatsoever. Players will make decisions based on the story, narration and personal events during the campaign to build and invest a wholly unique Profession of their own making, using the wealth of options presented in the book. No fiddly math, no fiddly bonuses - all Traits are unique from one another, providing both narrative and mechanical bonuses. This isn't D&D - it's clearly written for the grim and perilous crowd! </p><p></p><p>Some have already asked "how do I build the advanced careers already included in Warhammer?" It's very simply, as the system is designed with complete modularity. Essentially, you can invest in new Skills, Characteristic bumps and Skill Traits to fit the vision of your perfect career. Although you will be strongest in core abilities packaged with your Profession at Basic Tier, you can make experience point investments to create whatever type of career you want. ZWEIHÄNDER uses many modern RPG design principles, taking influence from a number of indie developers. It improves upon those that were poorly designed and balanced perfectly so that all players will have the same number of distinctions made available to them. ZWEIHÄNDER promises to be both familiar to those who've played and GMed in the Old World, yet unique in its application. </p><p></p><p>Without further ado, I present the complete Professions list in the core book: </p><p></p><p><strong>Adherent </strong></p><p><strong>Alchemist </strong></p><p><strong>Animal Trainer </strong></p><p><strong>Apothecary </strong></p><p><strong>Artisan </strong></p><p><strong>Astrologer </strong></p><p><strong>Bailiff </strong></p><p><strong>Barber Surgeon </strong></p><p><strong>Beggar </strong></p><p><strong>Berserker </strong></p><p><strong>Bounty Hunter </strong></p><p><strong>Busker </strong></p><p><strong>Courtier </strong></p><p><strong>Cavalier </strong></p><p><strong>Charlatan</strong></p><p><strong>Cutthroat </strong></p><p><strong>Dragoon </strong></p><p><strong>Drover </strong></p><p><strong>Druid </strong></p><p><strong>Footpad </strong></p><p><strong>Forester </strong></p><p><strong>Gambler </strong></p><p><strong>Gaoler </strong></p><p><strong>Gladiator </strong></p><p><strong>Godsworn </strong></p><p><strong>Graverobber </strong></p><p><strong>Harrier </strong></p><p><strong>Hedgewise </strong></p><p><strong>Highwayman </strong></p><p><strong>Huntsman </strong></p><p><strong>Laborer </strong></p><p><strong>Man at Arms </strong></p><p><strong>Merchant </strong></p><p><strong>Monk </strong></p><p><strong>Partisan </strong></p><p><strong>Peasant </strong></p><p><strong>Penitent </strong></p><p><strong>Pilgrim </strong></p><p><strong>Prostitute </strong></p><p><strong>Pugilist </strong></p><p><strong>Rabblerouser </strong></p><p><strong>Raconteur </strong></p><p><strong>Rake </strong></p><p><strong>Reaver </strong></p><p><strong>Reeve </strong></p><p><strong>Sailor </strong></p><p><strong>Scholar </strong></p><p><strong>Scout </strong></p><p><strong>Sellsword </strong></p><p><strong>Servant </strong></p><p><strong>Slayer </strong></p><p><strong>Smuggler </strong></p><p><strong>Sorcerer </strong></p><p><strong>Squire </strong></p><p><strong>Swashbuckler </strong></p><p><strong>Thief </strong></p><p><strong>Troubadour </strong></p><p><strong>Vagabond </strong></p><p><strong>Valet </strong></p><p><strong>Watchman </strong></p><p><strong>Witch </strong></p><p></p><p></p><p>edit - those of you who were patient enough to read to the end of this post get to see the final artwork for the Rake and the Godsworn: <a href="http://dl.dropbox.com/u/34934670/17_72.jpg" target="_blank">http://dl.dropbox.com/u/34934670/17_72.jpg</a></p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 5956043, member: 55033"] ZWEIHÄNDER will be packaged with 61 Professions, all unique in their own way. Every Profession starts with a suggested "package" of investments during their Basic Tier, along with two unique Professional Traits. As characters grow into their Intermediate and Advanced Tier, players can begin to distinguish their character's Profession from others by investing in Characteristics, Skills and Skill Traits based on the narrative the GM provides. The building blocks of the system opens up a customizable build for each character as they grow out of Basic Tier. This means that no two Bailiffs will look the same at Intermediate or Advanced Tier whatsoever. Players will make decisions based on the story, narration and personal events during the campaign to build and invest a wholly unique Profession of their own making, using the wealth of options presented in the book. No fiddly math, no fiddly bonuses - all Traits are unique from one another, providing both narrative and mechanical bonuses. This isn't D&D - it's clearly written for the grim and perilous crowd! Some have already asked "how do I build the advanced careers already included in Warhammer?" It's very simply, as the system is designed with complete modularity. Essentially, you can invest in new Skills, Characteristic bumps and Skill Traits to fit the vision of your perfect career. Although you will be strongest in core abilities packaged with your Profession at Basic Tier, you can make experience point investments to create whatever type of career you want. ZWEIHÄNDER uses many modern RPG design principles, taking influence from a number of indie developers. It improves upon those that were poorly designed and balanced perfectly so that all players will have the same number of distinctions made available to them. ZWEIHÄNDER promises to be both familiar to those who've played and GMed in the Old World, yet unique in its application. Without further ado, I present the complete Professions list in the core book: [B]Adherent Alchemist Animal Trainer Apothecary Artisan Astrologer Bailiff Barber Surgeon Beggar Berserker Bounty Hunter Busker Courtier Cavalier Charlatan Cutthroat Dragoon Drover Druid Footpad Forester Gambler Gaoler Gladiator Godsworn Graverobber Harrier Hedgewise Highwayman Huntsman Laborer Man at Arms Merchant Monk Partisan Peasant Penitent Pilgrim Prostitute Pugilist Rabblerouser Raconteur Rake Reaver Reeve Sailor Scholar Scout Sellsword Servant Slayer Smuggler Sorcerer Squire Swashbuckler Thief Troubadour Vagabond Valet Watchman Witch [/B] edit - those of you who were patient enough to read to the end of this post get to see the final artwork for the Rake and the Godsworn: [url]http://dl.dropbox.com/u/34934670/17_72.jpg[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
ZWEIHÄNDER Grim & Perilous RPG - a Warhammer Fantasy Roleplay retroclone
Top