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ZWEIHÄNDER Grim & Perilous RPG - a Warhammer Fantasy Roleplay retroclone
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<blockquote data-quote="aramis erak" data-source="post: 6934525" data-attributes="member: 6779310"><p>Congrats to Matthew... Didn't he also work for HHP as the office staff back in the 90's???</p><p>(ISTR working with him via email on some conversions between Prime Directive and LUG-Trek... Very easy to work with.)</p><p></p><p></p><p></p><p>In skimming the no art version, I found myself a bit confused on one particular bit... probably because of "how it used to work in WFRP" expectations...</p><p></p><p>If I understand correctly, attributes in advance schemes only increase the bonus, and thus the odds of winning an opposed test, not the basic chance of success. Some (Strength, especially) have other mechanical uses... but those aren't clear... </p><p></p><p>Otherwise, pretty good. If I can afford it at the end of the financial month (15th), I'll be upgrading to the full PDF...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6934525, member: 6779310"] Congrats to Matthew... Didn't he also work for HHP as the office staff back in the 90's??? (ISTR working with him via email on some conversions between Prime Directive and LUG-Trek... Very easy to work with.) In skimming the no art version, I found myself a bit confused on one particular bit... probably because of "how it used to work in WFRP" expectations... If I understand correctly, attributes in advance schemes only increase the bonus, and thus the odds of winning an opposed test, not the basic chance of success. Some (Strength, especially) have other mechanical uses... but those aren't clear... Otherwise, pretty good. If I can afford it at the end of the financial month (15th), I'll be upgrading to the full PDF... [/QUOTE]
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ZWEIHÄNDER Grim & Perilous RPG - a Warhammer Fantasy Roleplay retroclone
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