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ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)
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<blockquote data-quote="Jahydin" data-source="post: 9274898" data-attributes="member: 6984869"><p>For those, like me, that just want a bulleted list of changes:</p><p><strong><em>ZWEIHÄNDER Reforged Edition</em></strong></p><p><em>(</em><a href="https://www.reddit.com/r/grimandperilous/comments/198bc89/zweih%C3%A4nder_rpg_reforged_edition_the_next/" target="_blank"><em>From Fox's Reddit post</em></a><em>)</em></p><p></p><p><strong>Revolutionary Remaster</strong>: Not just another edition but a comprehensive remaster of the Revised Core Rulebook and new content never seen by fans, built upon the 2022 Starter Kit.</p><p></p><p><strong>Reforged from Experience</strong>: Refined with over 6 years of gameplay insights, playtesting, and our valuable community’s feedback.</p><p></p><p><strong>New Artwork</strong>: Dejan Mandic continues to pencil the dark fantasy world of ZWEIHÄNDER, with dark fantasy coloring by Eric Alsandor and cover art by Yorgos Cotronis.</p><p></p><p><strong>Complete Editorial and UX Overhaul</strong>: Easier to read, easier to find rules, and better indexed for a more enjoyable experience at your game table.</p><p></p><p><strong>Thematic Approaches</strong>: While our rules continue to honor what has come before, we have re-engineered ZWEIHÄNDER into its own game, ensuring you can use it to create your own dark fantasy worlds and continue with what you already have created for your table.</p><p></p><p><strong><em>Compatibility and Conversion</em></strong></p><p><strong></strong></p><p><strong>Seamless Integration</strong>: Fully compatible with your original ZWEIHÄNDER game, ensuring a smooth transition.</p><p></p><p><strong>Conversion Made Easy</strong>: Detailed notes included to upgrade your existing ZWEIHÄNDER library to the Reforged standard.</p><p></p><p><strong>New and Exciting Features</strong>: Dive into enhanced gameplay with new combat options, spells, over 30 new professions, equipment, ancestries, and an abstracted encumbrance system.</p><p></p><p><strong>Innovative Scar System</strong>: Experience a unique system that reflects your survivor’s resilience and history. They’ll undergo death multiple times, emerging with new scars and stories to tell.</p><p></p><p><strong>Create Your Character’s Life Path</strong>: Your character is more than just an adventurer; they are a survivor. You’ll generate their life path, one that begins with their birth, the life they lived in their profession, and their brush with death. This near-death experience shapes the start of your story in ZWEIHÄNDER.</p><p></p><p><strong><em>Streamlined and Enhanced Gameplay</em></strong></p><p><strong></strong></p><p><strong>More Options with Less Pages</strong>: Enjoy a more concise rulebook densely packed with more character options than the Revised Core Rulebook.</p><p></p><p><strong>Refreshed, Rebalanced Mechanics</strong>: Embrace new horror and corruption mechanics, simplified healing, and new psychological challenges.</p><p></p><p><strong>Fearsome Foes</strong>: Battle against an expanded roster of monsters, each with updated and challenging talents that make fights even more fierce and deadly without protracting the length of combat.</p><p></p><p><strong>New Approach to Talents</strong>: Abilities have been simplified, reducing confusion at the table. No more Talents that give simple bonuses to your dice rolls. Talents now give your survivors new options.</p><p></p><p><strong>Skill System Overhaul</strong>: No more unnecessary skills. Plenty of options, ensuring that your survivor has their own unique feel from one another.</p><p></p><p><strong><em>Expertly Crafted by Award-Winning Designers</em></strong></p><p><strong></strong></p><p><strong>Industry Leading Designers</strong>: Brought to you by Daniel D. Fox, Anna Goldberg, Kate Bullock, Adam Rose, Nick O'Hare, Zac Goins, and Jared Nielsen, an expanded playtest team from Kansas City and across the world, with acclaimed writers from World of Game Design and the TTRPG industry.</p><p></p><p><strong>Old School Feel, New School Appeal</strong>: Designed for fans of dark fantasy but with fresh 21st-century sensibilities (e.g., Old School Essentials and Shadowdark).</p><p></p><p><strong>Deeply Thematic Gameplay</strong>: Drawn from our inspirations, such as Bloodborne, Solomon Kane, Black Company, the Witcher, Game of Thrones, Berserk, Castlevania, Vagrant Story, Tactics Ogre, WFRP, and more.</p><p></p><p><strong><em>Open Gaming License & Future Publishing</em></strong></p><p><strong></strong></p><p><strong>You Own Your Creations</strong>: A completely open third-party gaming license is coming, akin to Dragonbane and MÖRK BORG ensures you can create and release new supplements using whatever channel you like. We can also help promote your supplements through publishing options such as offset print, distribution, Kickstarter/Backerkit consultation, and email/social media marketing. It’s entirely up to you!</p><p></p><p><strong>Our Publishing Roadmap</strong>: Our 3-year publication schedule will outline new licensed games in new genres, settings books (such as Dark Astral and Gangs of Kahabro), and a stream of free monthly one-shot adventures and monsters from World of Game Design.</p></blockquote><p></p>
[QUOTE="Jahydin, post: 9274898, member: 6984869"] For those, like me, that just want a bulleted list of changes: [B][I]ZWEIHÄNDER Reforged Edition[/I][/B] [I]([/I][URL='https://www.reddit.com/r/grimandperilous/comments/198bc89/zweih%C3%A4nder_rpg_reforged_edition_the_next/'][I]From Fox's Reddit post[/I][/URL][I])[/I] [B]Revolutionary Remaster[/B]: Not just another edition but a comprehensive remaster of the Revised Core Rulebook and new content never seen by fans, built upon the 2022 Starter Kit. [B]Reforged from Experience[/B]: Refined with over 6 years of gameplay insights, playtesting, and our valuable community’s feedback. [B]New Artwork[/B]: Dejan Mandic continues to pencil the dark fantasy world of ZWEIHÄNDER, with dark fantasy coloring by Eric Alsandor and cover art by Yorgos Cotronis. [B]Complete Editorial and UX Overhaul[/B]: Easier to read, easier to find rules, and better indexed for a more enjoyable experience at your game table. [B]Thematic Approaches[/B]: While our rules continue to honor what has come before, we have re-engineered ZWEIHÄNDER into its own game, ensuring you can use it to create your own dark fantasy worlds and continue with what you already have created for your table. [B][I]Compatibility and Conversion[/I] Seamless Integration[/B]: Fully compatible with your original ZWEIHÄNDER game, ensuring a smooth transition. [B]Conversion Made Easy[/B]: Detailed notes included to upgrade your existing ZWEIHÄNDER library to the Reforged standard. [B]New and Exciting Features[/B]: Dive into enhanced gameplay with new combat options, spells, over 30 new professions, equipment, ancestries, and an abstracted encumbrance system. [B]Innovative Scar System[/B]: Experience a unique system that reflects your survivor’s resilience and history. They’ll undergo death multiple times, emerging with new scars and stories to tell. [B]Create Your Character’s Life Path[/B]: Your character is more than just an adventurer; they are a survivor. You’ll generate their life path, one that begins with their birth, the life they lived in their profession, and their brush with death. This near-death experience shapes the start of your story in ZWEIHÄNDER. [B][I]Streamlined and Enhanced Gameplay[/I] More Options with Less Pages[/B]: Enjoy a more concise rulebook densely packed with more character options than the Revised Core Rulebook. [B]Refreshed, Rebalanced Mechanics[/B]: Embrace new horror and corruption mechanics, simplified healing, and new psychological challenges. [B]Fearsome Foes[/B]: Battle against an expanded roster of monsters, each with updated and challenging talents that make fights even more fierce and deadly without protracting the length of combat. [B]New Approach to Talents[/B]: Abilities have been simplified, reducing confusion at the table. No more Talents that give simple bonuses to your dice rolls. Talents now give your survivors new options. [B]Skill System Overhaul[/B]: No more unnecessary skills. Plenty of options, ensuring that your survivor has their own unique feel from one another. [B][I]Expertly Crafted by Award-Winning Designers[/I] Industry Leading Designers[/B]: Brought to you by Daniel D. Fox, Anna Goldberg, Kate Bullock, Adam Rose, Nick O'Hare, Zac Goins, and Jared Nielsen, an expanded playtest team from Kansas City and across the world, with acclaimed writers from World of Game Design and the TTRPG industry. [B]Old School Feel, New School Appeal[/B]: Designed for fans of dark fantasy but with fresh 21st-century sensibilities (e.g., Old School Essentials and Shadowdark). [B]Deeply Thematic Gameplay[/B]: Drawn from our inspirations, such as Bloodborne, Solomon Kane, Black Company, the Witcher, Game of Thrones, Berserk, Castlevania, Vagrant Story, Tactics Ogre, WFRP, and more. [B][I]Open Gaming License & Future Publishing[/I] You Own Your Creations[/B]: A completely open third-party gaming license is coming, akin to Dragonbane and MÖRK BORG ensures you can create and release new supplements using whatever channel you like. We can also help promote your supplements through publishing options such as offset print, distribution, Kickstarter/Backerkit consultation, and email/social media marketing. It’s entirely up to you! [B]Our Publishing Roadmap[/B]: Our 3-year publication schedule will outline new licensed games in new genres, settings books (such as Dark Astral and Gangs of Kahabro), and a stream of free monthly one-shot adventures and monsters from World of Game Design. [/QUOTE]
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