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As I noted, we normally had two medics (one significantly better than the other) so getting people up to full usually wasn't that hard at that end. Yeah, it took a few hours if there was serious damage, but there wasn't after every fight, so so what?
The fact something is common early in the...
Even if they are, there are still hours available in some cases, and at the low end you just don't have enough hit points to need that degree of repeated attempts. At least not in Age of Ashes (even if it had other problems) and the Skaldwood Blight.
Early adventures in the D&D sphere are...
I wasn't talking about delaying in levelling terms, but in time between encounters. We had no problem right from 1st level getting healed up between encounters, but then, the time to the next encounter left considerable slack. It also didn't hurt that we'd usually have at least two people...
We've had this argument before, and I'll simply repeat that my experiences across two APs does not suggest that the investment to get good noncombat healing early is that high. I suspect your standard of "long time" is far different than what we had.
(I also have to your comment about Focus...
That might explain why they went in a different direction, but by itself it doesn't explain why they went the direction they did. I still think my explanation likely has a lot to do with that.
But that's the point; feeling you might need those supplements to get the full experience is a counterincentive if you don't want to buy a bunch more books. Its a round-about way its assessing the cost of the system to usefully get into.
Partly, I think, because there are issues that 5e simply didn't seem to think needed fixing that PF2e did. That's going to have ripple effects on parts of the design. As an example, 5e seems to still want there to be some carry-over resource cost from encounter to encounter, where PF2e clearly...
I'd think you, of all people, would know the expectations of designers/producers and the end user can diverge considerably.
Has that mattered to you in all cases? If not, why do you expect it would apply to everyone else who may well have even more specific expectations?
Depends on your definition of "playing the game". You could play D&D without any of the magic classes or spell rules, but I'm betting a lot of people would find it unsatisfactory. Similar things can come up regarding other games and subsystems.