FitzTheRuke
Legend
Swithun Baymire Male Centaur Outlander Fighter Samurai Level 4
Alignment: Neutral Good Diety None
AC 18 (Scale Mail & Shield)
HP 40/40
THP 0/5
Fighting Spirit 3/3
Hit Dice: 4/4 at 1d10+2
Speed: 40 feet
Passive Perception: 13
Actions:
Swordspear +6 for 1d8+6p (Thrown 10/30) 2/2
Javelin +6 1d6+6p (Thrown 30/120) 4/4
Hooves +6 1d4+4b
Net +4 restrained (Thrown 5/15) 2/2
Alignment: Neutral Good Diety None
AC 18 (Scale Mail & Shield)
HP 40/40
THP 0/5
Fighting Spirit 3/3
Hit Dice: 4/4 at 1d10+2
Speed: 40 feet
Passive Perception: 13
Actions:
Swordspear +6 for 1d8+6p (Thrown 10/30) 2/2
Javelin +6 1d6+6p (Thrown 30/120) 4/4
Hooves +6 1d4+4b
Net +4 restrained (Thrown 5/15) 2/2
Str 18 (+4) Dex 14 (+2) Con 14 (+2) Int 08 (-1) Wis 12 (+1) Cha 13 (+1)
Saving Throws: Strength +6; Constitution +4
Skills
Acrobatics (Dex) +2
Animal Handling (Cha) +1
Arcana (Int) -1
Athletics* (Str) +6
Deception (Cha) +1
History (Int) -1
Insight (Wis) +1
Intimidation (Cha) +1
Investigation (Int) -1
Medicine (Wis) +1
Nature* (Int) +1
Perception* (Wis) +3
Performance (Cha) +1
Persuasion* (Cha) +3
Religion (Int) -1
Sleight of Hand (Dex) +2
Stealth* (Dex) +4
Survival* (Wis) +3
Proficiencies
All Armour and Shields;
All Simple and Martial Weapons;
Musical Instrument (Horn)
Languages: Common, Elvish, Sylvan (Centaur)
Saving Throws: Strength +6; Constitution +4
Skills
Acrobatics (Dex) +2
Animal Handling (Cha) +1
Arcana (Int) -1
Athletics* (Str) +6
Deception (Cha) +1
History (Int) -1
Insight (Wis) +1
Intimidation (Cha) +1
Investigation (Int) -1
Medicine (Wis) +1
Nature* (Int) +1
Perception* (Wis) +3
Performance (Cha) +1
Persuasion* (Cha) +3
Religion (Int) -1
Sleight of Hand (Dex) +2
Stealth* (Dex) +4
Survival* (Wis) +3
Proficiencies
All Armour and Shields;
All Simple and Martial Weapons;
Musical Instrument (Horn)
Languages: Common, Elvish, Sylvan (Centaur)
Centaur Features
Charge If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.
Hooves Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Equine Build You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
Fighter Features
1: Fighting Style (Dueling): When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
1: Second Wind: Bonus Action - You regain HP equal to 1d10+2 (your fighter level). 1 per Short Rest.
2: Action Surge: On your turn, you can take one additional action. 1 per Short Rest.
3: Martial Archetype: Samurai
3: Fighting Spirit: Bonus Action - You give yourself Advantage on weapon attacks until the end of your turn and you gain 5 THP (10 at 10th level, 15 at 15th). 3 per Long Rest.
4: Ability Score Improvement: Strength +2
Backstory: The son of a minor chieftan, Swithun has left the roaming lands of the Centaurs to seek knowledge of the outside world, to improve his warrior skills, and to sharpen his mind.
Background: Outlander
Background Feature (Wanderer):You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Charge If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.
Hooves Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Equine Build You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
Fighter Features
1: Fighting Style (Dueling): When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
1: Second Wind: Bonus Action - You regain HP equal to 1d10+2 (your fighter level). 1 per Short Rest.
2: Action Surge: On your turn, you can take one additional action. 1 per Short Rest.
3: Martial Archetype: Samurai
3: Fighting Spirit: Bonus Action - You give yourself Advantage on weapon attacks until the end of your turn and you gain 5 THP (10 at 10th level, 15 at 15th). 3 per Long Rest.
4: Ability Score Improvement: Strength +2
Backstory: The son of a minor chieftan, Swithun has left the roaming lands of the Centaurs to seek knowledge of the outside world, to improve his warrior skills, and to sharpen his mind.
Background: Outlander
Background Feature (Wanderer):You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Scale Mail under Wet-Weather Traveller's Clothes & a Shield
Centaur's "Swordspear" (Yklwa) (2)
Javelins (4) & Nets (3)
Saddle Bags & Winter Blanket
Mess Kit & Rations (10)
Horn & Waterskin
Tinderbox, Torches (10), Sticks (3 bundles)
Rope (50' Hemp) & Block & Tackle
Purse (112 gp)
Centaur's "Swordspear" (Yklwa) (2)
Javelins (4) & Nets (3)
Saddle Bags & Winter Blanket
Mess Kit & Rations (10)
Horn & Waterskin
Tinderbox, Torches (10), Sticks (3 bundles)
Rope (50' Hemp) & Block & Tackle
Purse (112 gp)
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