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Owen K.C. Stephens

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Owen K.C. Stephens

Owen K.C. Stephens

In 1997, I attended the TSR RPG Writer’s Workshop, in Seattle, WA. In 2000, I applied for job at Wizards of the Coast, and was hired to be part of the RPG R&D team, working on Licensed Products. The three years between those two momentous events in my early career were.... frustrating. I knew I wanted to do more than magazine articles, to prove to game companies I was a good candidate for a...
Like so many TTRPG writers, I got where I am now by standing on the backs of giants. But it’s easier to stand on a giant’s back after you meet them, and I am a depressive socially-awkward introvert with self-confidence issues. Instinctively I don’t want to meet anyone, much less giants. In this regard, the 1997 TSR Writer’s Workshop (held in the Wizards of the Coast Game Center in Seattle)...
Originally, all I wanted from my game writing was to sell enough RPG game articles to afford a subscription to Dragon Magazine. But once I had done that, I found I wanted to write more. Much more. So, I kept sending pitches to Dave Gross, at Dragon, and began looking for other venues.
Welcome to a new column from veteran game designer Owen K.C. Stephens! He's worked at Green Ronin, Paizo, and Wizards of the Coast, as well has his own company, and was co-author of the Star Wars Saga Edition RPG and Design Lead for the Starfinder Roleplaying Game. This first instalment covers his beginnings as a freelancer.

This Week in TTRPG


Reviews

With The Making of Original Dungeons & Dragons: 1970-1977, Wizards is going back to the roots of the game, presenting material other histories have not.
Put the players within spitting distance of the fall of House Atreides and the rise of Muad’Dib.
For its first book of D&D's 50th anniversary year, Wizards is going big with a multiverse-spanning, multiverse-threatening adventure where players will face off against one of the game’s most legendary villains.
A great monster book on its own but also useful as a supplemental guide to pre-existing fantasy worlds.

Dungeons & Dragons

Hasbro will update the project and pitch to other networks and streamers
With The Making of Original Dungeons & Dragons: 1970-1977, Wizards is going back to the roots of the game, presenting material other histories have not.
The 2024 DMG cover has been revealed by the UK's Mirror newspaper.
For the small price of accepting a bit of healing from its quirky host you too can stay in this aged and storied temple.
Gold dragons no longer have wings--just like they used to be!
Hasbro CEO plays in an Eastern Adventures D&D campaign.

Industry News

D&D-powered cartoon fun from Cryptozoic Entertainment.
Developer tool released under Open RPG Creator (ORC) License.
SRD 5.2 will be released under Creative Commons next year.
One of only two TTRPG creators with four separate million dollar Kickstarters!
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