Post your Lair Assault Results Here (Spoilers)

KarinsDad

Adventurer
Our group will be running Lair Assault tomorrow. I'm the DM and when I first read the adventure, I thought that our group would experience a TPK. However, now that the players have finished their PCs and having seen the firepower of the PCs, I'm thinking that even on nightmare mode, the PCs are going to win this thing hands down unless their dice are cold or some such.

I'll be posting the results of our session here tomorrow night, but I wanted to see how well other groups did too and if there are any sort of group makeup type patterns that worked really well. Please post the class/race makeup of your group along with a synopsis of how it went.

Thanks.
 

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If you have $80 or so burning a hole in your pocket you can pick it up on Ebay. Is that considered 'legal'.

Wizards doesn't seem too concerned with stopping stores from ordering in-store events and selling them off on ebay for obscene prices, sealed and unused. Which is really annoying seeing as how LA is no longer available from wotc, according to an email my flgs received last week.
 

If you have $80 or so burning a hole in your pocket you can pick it up on Ebay. Is that considered 'legal'.

It's closer to legal than to not-legal.

Wizards doesn't seem too concerned with stopping stores from ordering in-store events and selling them off on ebay for obscene prices, sealed and unused.

Wizards can't do anything about it, except perhaps to try and figure out which gaming stores are putting these things up on eBay and exclude those stores from future programs. If you come across an eBay listing that tells you which store the packet comes from, the responsible thing to do (if this is a practice that you dislike, and it appears that it is) would be to contact WotC with this information so that they can act on it.

Have you done this?

Which is really annoying seeing as how LA is no longer available from wotc, according to an email my flgs received last week.

It strikes me as weird that you are apparently upset with WotC over Lair Assault being resold by less-than-scrupulous stores. This doesn't seem like misdirected anger, to you?
 

I do not want to play that much, and I'm even sure I don't want to give that kind of person that much money.

Selling the adventure unused is just slimy. Once it is used and enjoyed, I could understand selling it, and would see no problem with it.

A lot of WOTC stuff does seem to end up on Ebay like this.
 

Ok, here is what happened in our game. As DM, I was underwhelmed. The players said that they enjoyed themselves, but then again, they kicked butt so hard that it wasn't even funny. We should have played on nightmare, but it wouldn't have changed too much except possibly extending the encounter a few rounds.

We had 6 PCs and 1 companion:

Halfling Ranger
Halfling Ranger|Bard Hybrid
Human Bard
Human Swordmage
Half Orc Scout
Mul Druid Sentinel
Bear Animal Companion

So, 2.5 Leaders, 2.5 Strikers, and 1 Defender (and a companion).

I won't go into a lot of detail, but needless to say, when the Ranger|Bard used Bridge of Roots in the mud pit room, that more or less ended any significant challenge.

It did take 15 rounds for the PCs to finish the adventure, but the BBEG was killed in round 14.

The Ranger Bard only took the fire damage from the initial entire room fire blast. He never took any other damage.

About half of the PCs were bloodied walking into the mud room, mostly because they had to open the door a second time and I had a Fire Bat shift from the doorway through half of the group and hit with every attack, but that didn't last long. None of the PCs ended up in mud or lava.

At the end of the encounter, the Swordmage was in single digit hit points (having taken over 130 points of damage after resistances and temp hit points in the encounter and being healed 5 times out of the 9 party heals, they loaded up on heals), but none of the other PCs were even bloodied at the end. Not a single PC used a Second Wind or a Potion of Healing. With Second Winds and potions, they had about 160 more possible points of healing (without Dailies) left over at the end. So I would have had to do at least 400 more points of damage to manage a TPK. Nightmare mode would not have been able to accomplish that, but might have slowed them up so that they didn't win within 20 rounds. Probably not though.

The companion did fall once, but was immediately replaced.

It was pretty anti-climatic. It was hardly a challenge at all and I threw every thing I could manage at the PCs. I also rolled real well on NPC initiatives with only one roll in single digits. But, it didn't help much. The PCs just had too many daily powers, immediate interrupts, ways to heal and hand out temp hit points. In fact, the Scout player totally forgot to use his two Power Strikes and still had them at the end of the encounter. :lol:

My conclusion is that optimized PCs are just too potent for this encounter. Even a fewer number of PCs wouldn't have broken a sweat too much.

WotC should go back to the drawing board if they really want to challenge players with well optimized PCs.
 



My conclusion is that optimized PCs are just too potent for this encounter. Even a fewer number of PCs wouldn't have broken a sweat too much.

WotC should go back to the drawing board if they really want to challenge players with well optimized PCs.

Stuff like this worries me. I really do think 4E is getting too easy for the PCS with myriad powers and new stuff coming out all the time.

Also WOTC seems to really really hate seeing character death, and it shows.

I guess I am just not a fan of the playstyle they are pushing.
 

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