First, thanks for your comments! The Swordsman school flavour comes out of the old 7thSea game, but I think we managed quite well to align the flavour to the rules (something that wasn't always the case in the past).
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Originally Posted by Khuxan One question: do the vehicle statblocks follow the Adventurer's Vault model? |
No. We had actually written the rules before the Adventurer's Vault came out. And even though for things like the Main Gauche and Panzerhand we actually made an effort to align the rules with Adventurer's Vault, for ships it wouldn't work, as the design philosophy was different: the ships in the vault are considered mostly equipment, and at best a terrain feature that moves, which works for most DnD games, but we wanted rules that could support some depth in battles between ships, so we approached them more like creatures rather than equipment - their stat block is based on the
MM blocks. There are similarities (facing, the way the characters can participate in the combat etc) but they are few.
To sum up: if you are planning to do only one or two naval combats per campaign, the rules in adventurer's vault are for you. If high seas is a regular feature in your game, then I recommend using our ruleset.