Non-magical masterwork armor

CapnZapp

Legend
This post marries work I've presented in two earlier thread, so as to not have to repeat myself, could I ask you to read
http://www.enworld.org/forum/4e-fan-creations-house-rules/248290-non-magical-masterwork-weapons.html
...for the general idea of non-magical "plain" items, and
http://www.enworld.org/forum/4e-fan-creations-house-rules/248294-masterwork-armor-sorted-out.html
...for the underlying "decoding" of how masterwork armor "really" works in 4E.

Still with me? Good!

This is a small flavor rule, intended to lower the prevalence of magical suits of armor in the game.



"Plain" magic armor +1, +2 and +3 are considered non-magical. This means their bonus is added to their quality bonus instead of being an enchantment bonus. They are otherwise identical in all respects.

As with masterwork weapons, I've introduced the labels "Masterwork", "Exceptional" and "Outstanding" to describe such armor.

Code:
Bonus			Armor
+1 Addition to Quality	Masterwork
+2 Addition to Quality	Exceptional
+3 Addition to Quality	Outstanding
+4 Enchantment		Magic
+5 Enchantment		Magic
+6 Enchantment		Magic

Examples showing the effects of this rule:
* Magic Leather +1 would become non-magical Masterwork Leather (+1 Quality bonus)
* Magic Braidmail +3 (a type of chainmail from AV) would become non-magical Outstanding Chainmail (+5 Quality bonus).
* Angelsteel Warplate +5 would remain identical, for the purposes of this rule. This because of two reasons: a) it is a +5 item and b) it is magical. Generally, though, I'd present it as Angelsteel Platemail +5 (+3 Quality bonus).
 
Last edited:

log in or register to remove this ad

Remove ads

Top