AAG
Aags are horrific undead monstrosities from the Shadowfell. Aags are smart and social, working together to bring down challenging prey and being highly unlikely to succumb to infighting amongst themselves. Cunning, swift, strong and merciless, aags are extremely dangerous.
Unless a special ritual of purification is performed, a creature that is wounded but survives the attack of an aag will rise as an aag itself at midnight on the first night after its death.
An aag has a dead white humanoid body, usually around 7’ tall. Its head is hairless, with enlarged, yellow eyes, long fangs and long, pointed ears. Its neck is about three additional feet in length and can whip the monster’s head around like a cat’s tail, allowing it incredibly quick reactions. Huge bat wings sprout from the aag’s shoulders, allowing it to fly with deadly speed and maneuverability.
AAG--- Level 18 Soldier
Medium shadow humanoid (undead)--- XP 2000
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Initiative +17; Senses Perception +19; darkvision
Fearsome Presence (fear) aura 3; enemies within the aura suffer -2 to attacks and defenses
HP 173; Bloodied 86
AC 34; Fortitude 32; Reflex 30; Will 29
Immune disease, poison; Resist 20 necrotic; Vulnerable 15 radiant
Speed 8, fly 12 (perfect)
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[Melee basic] Bite (standard; at will)
Poison: Reach 2; +25 vs. AC; 1d8+7 damage plus ongoing 10 poison (save ends).
[Melee] Claws (standard; recharge 4 5 6)
Necrotic: +25 vs. AC; 2d8+7 damage, the target loses a healing surge, and the aag regains 10 hit points.
[Close] Wing Buffet (standard; at will): Close burst 1; targets each creature in burst; +21 vs. Reflex; 1d8+7 damage, and target is pushed 1.
[Melee] Feeding Frenzy (immediate reaction; when an adjacent creature is bloodied; at will)
Necrotic: The aag attacks the triggering creature: +23 vs. Fortitude; Hit: 3d10+3 necrotic damage, plus ongoing 10 necrotic and target is weakened (save ends both); Miss: half damage and ongoing 5 necrotic (save ends); Effect: the aag regains 43 hit points.
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Alignment chaotic evil; Languages Common
Skills Intimidate +17, Perception +19, Stealth +20
Str 26; Dex 22; Wis 20
Con 21; Int 18; Cha 16
AAG PLAGUEBEARER--- Level 18 Brute
Medium shadow humanoid (undead)--- XP 2000
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Initiative +15; Senses Perception +19; darkvision
Fearsome Presence (fear) aura 3; enemies within the aura suffer -2 to attacks and defenses
HP 214; Bloodied 107
AC 30; Fortitude 32; Reflex 30; Will 29
Immune disease, poison; Resist 20 necrotic; Vulnerable 15 radiant
Speed 8, fly 12 (perfect)
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[Melee basic] Bite (standard; at will)
Poison: Reach 2; +21 vs. AC; 2d10+8 damage plus ongoing 10 poison (save ends).
[Melee] Claws (standard; recharge 4 5 6)
Necrotic: +21 vs. AC; 2d8+8 damage, and the target loses a healing surge.
[Melee] Diseased Bite (standard; at will)
Disease, Poison: Reach 2; +19 vs. Fortitude; 2d10+8 damage plus target contracts mindfire (
DMG 50) and takes ongoing 10 poison (save ends).
[Close] Rancid Breath (standard; encounter)
Poison: Close blast 2; undead are immune; +17 vs. Fortitude; 4d12+7 poison damage and target is dazed until the end of its next turn.
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Alignment chaotic evil; Languages Common
Skills Intimidate +15, Perception +19, Stealth +20
Str 26; Dex 22; Wis 20
Con 24; Int 13; Cha 12
AAG ROT MAGE--- Level 19 Artillery
Medium shadow humanoid (undead)--- XP 2400
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Initiative +17; Senses Perception +19; darkvision
Fearsome Presence (fear) aura 3; enemies within the aura suffer -2 to attacks and defenses
HP 141; Bloodied 70
AC 31; Fortitude 31; Reflex 33; Will 30
Immune disease, poison; Resist 20 necrotic; Vulnerable 15 radiant
Speed 8, fly 12 (perfect)
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[Melee basic] Bite (standard; at will)
Poison: Reach 2; +25 vs. AC; 1d8+6 damage plus ongoing 10 poison (save ends).
[Melee] Claws (standard; recharge 4 5 6)
Necrotic: +25 vs. AC; 2d8+7 damage, the target loses a healing surge.
[Ranged] Rot Blast (standard; at will)
Necrotic: Range 10; +23 vs. Fortitude; 2d8+8 necrotic damage, and target is weakened until the end of its next turn.
[Ranged] Visions from Beyond the Grave (standard; recharge 6)
Necrotic, Psychic: Range 10; +23 vs. Will; Hit: 4d8+8 necrotic and psychic damage, and target is blinded until the end of its next turn; Miss: half damage, and target is slowed until the end of its next turn.
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Alignment chaotic evil; Languages Common
Skills Perception +19, Stealth +22
Str 23; Dex 26; Wis 20
Con 21; Int 18; Cha 16