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Old 26th May 2009, 09:20 AM   #1 (permalink)
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Book of the Dead - Monster Manual by Mesh Hong

I have created an undead monster manual for the heoic tier.

The 69 page book contains 59 monsters in total ranging from levels 2 to 13. Each creature has its own stat block and short description, I have also included relevant information such as disease charts and special magical loot.

I have split the book into 2 sections, General and Themed. The general section contains individual undead threats that could easily be slotted into existing encounters. The themed section presents notable or otherwise connected undead built around a certain premise.

The following is a list of entries taken from the index:

General Undead

Bloated Zombie
Boneblade Skeleton
Clutching Zombie
Corpse Catapult
Crawling Hand
Festering Corpse
Fey Spirit
Fidget Tick
Flowing Death
Heavy Skeleton
Wraithkind Memotic
Pit Horror
Poisonbound Skeleton
Rage Zombie
Razor Wraith
Restless Spirit
Shadow Creeper Zombie
Skeletal Spear Guard
Skeletal Tomb Guardian
Spectral Strangler
Thrice Cursed Crone
Unholy Golem
Zombie Alchemist
Zombie Needle Horror
Zombie Ripper
Zombie Swarm

Themed Undead

Undead Bat Master and Bats
Tattered Champion and Minions
Slaughterborn Spirit Gatherer and Spirits
Battlefield Ghosts
Unstable Blood Zombies
Dragonborn Undead Legion
Flesh Prince of Orcus and his undead experiments
Raa’Kal’Ram’Raa, mummy with undead guards
Corpse Cradle Abomination and its controlling undead parasite

I of course would welcome any feedback or requests.

Thanks
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File Type: pdf Book of the Dead - Mesh Hong.pdf (722.9 KB, 428 views)
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Old 26th May 2009, 10:29 AM   #2 (permalink)
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Wow, it looks very nice, thanks for sharing!

I have a question though. I looked at the first couple of monsters and noticed that the Bloated Zombie has:
Zombie Weakness
Any critical hit reduces the Zombie to 0 HPs, destroying it


But the next couple of zombies does not. I would suggest removing it from the Bloated Zombie however, as a critical hit in the first round of combat would destroy it.
(Also, I found it a little weird that the level 5 controller has it, but not the level 4 brute - or is that to show that they are more frail?)

If you want to keep it in, maybe have a crit do an amount of damage equal to the zombies bloodied value?
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Old 26th May 2009, 11:32 AM   #3 (permalink)
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To me, its a question of variety and balance.

Zombie Weakness is an official part of zombie design as per the MM1 so it is something that players can reasonably expect as part of some zombie encounters. In the heroic tier critical hits are not that common, so it is a wonderfully heroic event against these few threats, and something that will make the players feel powerful and heroic without unbalancing an encounter.

This of course is balanced with variety, not all zombies are constructed or animated in the same way so not all zombies have zombie weakness. It is a case by case basis, but if you feel a creature should or shouldn't have it then please make any changes you wish to tie into your own game world.

Your idea of a crit doing damage equal to the creatures bloodied value is quite interesting (and something I have never considered), it is a little bit fiddly but very usable. I may incorporate this mechanic in "Book of the Dead; part 2: Paragon tier"

Thanks
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Old 26th May 2009, 11:34 AM   #4 (permalink)
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Thanks!

I don't tend to read over monsters for fun, but I've saved this in my monsters folder for future use

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Old 26th May 2009, 11:39 AM   #5 (permalink)
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Quote:
Originally Posted by fissionessence View Post
Thanks!
I don't tend to read over monsters for fun, but I've saved this in my monsters folder for future use
No probs, thats what its there for.
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Old 26th May 2009, 03:18 PM   #6 (permalink)
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I am running a heroic tier game that is basically a sort of magical post-apocalyptic points of light setting where the PCs will face all the horror staples: zombies, vampires, mummies, werewolves, etc. So this compilation looks to be perfect for me! I will try and take a look through it, and hopefully I can provide some feedback from actual game play.
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Old 26th May 2009, 03:18 PM   #7 (permalink)
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Awesome bit of work.
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Old 26th May 2009, 06:28 PM   #8 (permalink)
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Quote:
Originally Posted by Mesh Hong View Post
To me, its a question of variety and balance.
(snip)
Okay, makes sense. Thanks for clarifying.
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Old 26th May 2009, 08:32 PM   #9 (permalink)
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The first monster I looked at (Fey Spirit): An at-will area affect power that restrains is too powerful, imo. It'd be much more palatable as a rechargable power.
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Old 26th May 2009, 08:41 PM   #10 (permalink)
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I hope you do another one of these soon, Mesh Hong. I want to see a compilation of your Slime Beetle/Digester Beetles, and those aberrations you posted over in the Undead thread, in addition to anything else you've made.
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Old 27th May 2009, 08:53 AM   #11 (permalink)
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Quote:
Originally Posted by Rechan View Post
The first monster I looked at (Fey Spirit): An at-will area affect power that restrains is too powerful, imo. It'd be much more palatable as a rechargable power.
Yes the Fey Spirit is quite annoying, I can see what you mean about its Psychic Lock power it is very strong against melee.

One of my design philosophies is to create monsters that require different approaches to destroy. The Fey Spirit is a creature that has a powerful area of control up to about 5 squares, but is slow moving. Ranged powers will be consistantly more effective than attempts to melee the creature so a group facing them should adapt their tactics accordingly.

Also while it has some strong control effects its damage is on the low side which reduces its threat level somewhat.

Also Restrained is not really that much more danagerous than immobilised, it has the added effect of giving the target a -2 to attack, making them grant combat advantage and prevents them from being push,pulled or slid.

Having said all that you could change Psychic Lock to a recharge power, if you did this I would recommend upgrading the damage to either 2d6+4 or 2d8+4. The problem with the creature then would be that its only at will would be pittifully weak and the creature would not have as much character. (I know, a highly subjective term)

Quote:
Originally Posted by Rechan View Post
I hope you do another one of these soon, Mesh Hong. I want to see a compilation of your Slime Beetle/Digester Beetles, and those aberrations you posted over in the Undead thread, in addition to anything else you've made.
I have started work on my next project; "The Book of Distant Stars" which will contain heroic level aberations. Though it could be a while until I have it ready for release.

Anyway thanks for the feedback, I will have a bit more of a think about the Fey Spirit and see if I can come up with a better design.
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Old 29th May 2009, 09:12 AM   #12 (permalink)
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Wow, I wasn't expecting so many downloads, thank you.

It might be nice if some of those that downloaded it gave some feedback on its usefulness or relevance to their own games so that I could address any issues in future releases and produce a product that would better serve the community.
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Old 29th May 2009, 06:21 PM   #13 (permalink)
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I've read through it and overall I have to say it's extremely well done. With a few very minor "hmm would I have done that?" I would use them all as is. I like the flavor of virtually of the undead-o's.

The included 'delve' was a nice bonus and seems quite playable.

While for some groups undead are over done, I can easily find places to use these guys with my own players and I think they'll find them all quite entertaining to go up against.
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Old 30th May 2009, 02:00 AM   #14 (permalink)
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Hi mesh.

Is this based on my undead thread?
If so kudos for the work involved - you were the main contributor.

Looking at names and stats, good job. One thing that would be good for all of 4e (not just this) is more flavour text. You need it to give a good description. Other than that, good job.

Continue the good work. If you're interested in kobolds, swing by my new thread; Kobolds: Life's little failures. It's for my new campagain.

Im looking for kobolds that don't fail. Have you ever heard of Meepo? If no google him. We need that kind of surprise in 4e.

Once again, kudos for the hard work, I hope to see more from you in the future.

Kudos

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Old 2nd June 2009, 07:59 AM   #15 (permalink)
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Lovely Book!
The breadth of creature modes of operation will really help me make my party's visit to the Shadowfell memorable!
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Old 2nd June 2009, 08:52 AM   #16 (permalink)
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Thanks for the positive feedback.


DanmarLOK: I would appreciate any of your criticisms, no matter how trivial, as constructive feedback will go to improve future creations. The main issue when designing creatures for other people to use is to make the powers crystal clear, if some of my wording could be improved please point it out.
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Old 16th June 2009, 04:52 AM   #17 (permalink)
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Curious, but how did you build the pdf? Asmor's Monster Creator to... ??? to ???
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Old 16th June 2009, 08:39 AM   #18 (permalink)
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I used Asmors monster maker to save as HTML, then copied and pasted into a word document, did some editing then used PDF995 to "print" as a PDF.

It's a little bit convoluted, but it works.
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Old 16th June 2009, 08:59 AM   #19 (permalink)
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Cool, thanks for the info. And excellent to see the monsters too!
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Old 16th June 2009, 05:11 PM   #20 (permalink)
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Jindy Goblin Sharpshooter (Lvl 2)
Thanks for the undead monster manual. I'm currently working on an adventure requiring a lot of undead and was starting to run out of options from official sources. This will be a big help.

I also like the island side adventure you've built in and I think I can use it.

If I come up with any questions/concerns/comments once I start putting the monsters into my adventure, I'll be sure and let you know. I'll also try to post something after I've run them here.

Thanks!
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