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Old 13th June 2009, 04:43 AM   #41 (permalink)
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Battle for Earth!

Here's something a little different. Morrus our host here at EN World is putting together this space battles board game called SPACE FIGHT! thats looking really cool. Tonight I put together a template in CC3 that I could use to make my own hex maps for the game - nothing special, it's based on a NASA image I found on the Web that I thought was cool.

Since Morrus is selling PDFs of hex starscape maps, I really don't want to pump out a whole bunch of free "generic" ones and step on his toes. Instead (and if Morrus is okay with the idea), I'd like to do a few fan freebie ones and post them here that use licensed properties like Star Trek or Star Wars that he can't include in a product for sale.

Anyhow, here's the mockup.
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cc3-jaerdaphs-cc3-maps-dungeons-floorplans-etc-starchart001a-battle-earth.jpg  
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Last edited by jaerdaph; 14th June 2009 at 02:47 PM..
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Old 14th June 2009, 02:38 PM   #42 (permalink)
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That's great, jaerdpah! Although I'd note that one sheet is pretty small - most battles would take place on a much larger map.
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Old 14th June 2009, 02:55 PM   #43 (permalink)
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Thanks Morrus! I just saw the picture of the cutout of the Imperial Star Destroyer and see what you mean now about larger maps!
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Old 14th June 2009, 11:19 PM   #44 (permalink)
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Thanks Morrus! I just saw the picture of the cutout of the Imperial Star Destroyer and see what you mean now about larger maps!
Yup, plus you may get fighters moving at 8-12 hexes per round.

Things like planet surfaces or the surface of the Death Star would be landscapes over which the game is played. The rules allow for those landscapes to include things like defense turrents and so on, and the latest update of the rules includes rules for bombers and ground targets. Who says a space game hex map has to just show space?
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Old 15th June 2009, 05:03 AM   #45 (permalink)
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Yup, plus you may get fighters moving at 8-12 hexes per round.
Okay, so I'm thinking the board/poster on the table probably should have 1" hexes to accomodate minis. What 1" represents in game distance would vary depending on what battle scale you are using for a particular scenario too I suppose. With that in mind, I've attached a simple mockup of a 32 hexes-high poster (I'm not sure this PNG is scaled to print out at 1 hex = 1" yet though). Looking at the preliminary rules, should all minis (from X-Wing and TIE fighters to larger Imperial Star Destroyers, for example) have a 1" hex base then fighting over a hex grid with the Death Star in the background, for example?

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Things like planet surfaces or the surface of the Death Star would be landscapes over which the game is played. The rules allow for those landscapes to include things like defense turrents and so on, and the latest update of the rules includes rules for bombers and ground targets. Who says a space game hex map has to just show space?
Thats what's going to be really cool about designing some game boards for this.
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Last edited by jaerdaph; 15th June 2009 at 11:58 PM.. Reason: Updated image 6/15/2009
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Old 19th June 2009, 07:06 AM   #46 (permalink)
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And finally, Level 6A: The Sub-Labyrinth. Again, the Undermountain version to follow soon...
Thanks for all of your mapping efforts, Joe: they are very appreciated!
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Old 24th June 2009, 01:04 AM   #47 (permalink)
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Thanks for all of your mapping efforts, Joe: they are very appreciated!
You're welcome - I enjoy this a lot.

I'm still following along with the development of Morrus's Space Fight! game, but I'm still trying to figure out the best way to make printable images that are to 1" hex scale. I'm thinking PDFs may be the way to go, which could then be printed out and tiled together to get a full game board. More on that later.

For now, here's the Undermountain versions of the maps for levels 5, 6, and 6A of The Castle of the Mad Archmage that I promised earlier!
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cc3-jaerdaphs-cc3-maps-dungeons-floorplans-etc-level05posteraum.png   cc3-jaerdaphs-cc3-maps-dungeons-floorplans-etc-level-06-posterum.png   cc3-jaerdaphs-cc3-maps-dungeons-floorplans-etc-level06aposterum.png  
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Old 27th June 2009, 06:30 AM   #48 (permalink)
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Old 28th June 2009, 05:32 PM   #49 (permalink)
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Old 30th September 2009, 10:09 PM   #50 (permalink)
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I'm resurrecting this thread to share some tavern signs I made in CC3. Hopfully, I'll be able to share the maps for level 7 of the Castle of the Mad Archmage soon as well!

Here are some tavern signs I made using CC3 based on the coat of arms template that came with the Heraldic Signs March 2008 annual.
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cc3-jaerdaphs-cc3-maps-dungeons-floorplans-etc-pignpoke.jpg   cc3-jaerdaphs-cc3-maps-dungeons-floorplans-etc-grinningtoad.jpg   cc3-jaerdaphs-cc3-maps-dungeons-floorplans-etc-kingstavern.jpg   cc3-jaerdaphs-cc3-maps-dungeons-floorplans-etc-wolfshead.jpg  
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Old 5th October 2009, 04:56 AM   #51 (permalink)
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Hopfully, I'll be able to share the maps for level 7 of the Castle of the Mad Archmage soon as well!
Looking forward to them
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