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Old 3rd January 2004, 11:38 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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Phineas's Dungeon Maps o' the Week (100 maps)

********************************************
Update, 06/23/04 (04/16/05 updated download links)

You can now download all 100 maps in one zip file.

Phineas's Dungeon Maps o' the Week Pack 1 can be found in the Miscellaneous Downloads section of EN World.

And here is a direct link to the zip file.

********************************************


Each week I'll post a new map. I might not be able to make maps as fancy as WotC, but mine are hopefully functional and easy to use.


map #001: The Accursed Cave



I decided not to add room numbers, giving people more freedom to choose where encounters will happen.

Last edited by Phineas Crow; 16th April 2005 at 03:27 PM..
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Old 5th January 2004, 03:09 PM   #2 (permalink)
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Here is two more maps, an egyptian styled monument tomb and a romanesque manor.






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Old 5th January 2004, 04:02 PM   #3 (permalink)
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I like. Can't wait to see next week's maps.
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Old 9th January 2004, 05:52 PM   #4 (permalink)
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Here is three more maps. The first is a rundown watermill that holds a dark secret below, a perfect base for sinister organizations from cutthroat smugglers to dark cultists. The second is a dwarven military complex. Third is a cave system near the sea which contains a collection of buildings which can be used as a pirate hideout, old dank tombs, or the remnants of a prehistoric city.








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Old 10th January 2004, 10:55 AM   #5 (permalink)
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The sea cave map is just what I needed, thanks!
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Old 13th January 2004, 07:28 PM   #6 (permalink)
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#007: Monastery Ruins; a generic monastery.

#008: Crumbling Tower; A tower dungeon. The secret room on the 7th floor has no entrances, passwall or something similar is needed to enter it.

#009: Gaping Maw; a cave system with a huge entrance, a classic dragon's den.








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Old 16th January 2004, 09:46 PM   #7 (permalink)
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These are wonderful. I've yoinked 'em all.
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Old 17th January 2004, 02:21 PM   #8 (permalink)
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Thank you so much, Phineas Crow, for doing and posting these. This is exactly the kind of maps I need for my gaming. This thread is being bookmarked. I will visit regularly.

Thank you.

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Old 17th January 2004, 04:37 PM   #9 (permalink)
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I'm glad people are finding the maps helpful.

Here's the latest batch.

#010: Lightless Hall. This map can be used for many things, an exotic castle keep, an orge mage's mansion, a family crypt, and so on. The 20ft wide halls allow for easier travel for those creatures of larger size.

#011: Wellspring of Hate. An underground lake and the surrounding caverns.

#012: Vacant Armory. Classic dungeon design. Can be used for any underground complex, I just happened to use it as a trap-filled abandoned dwarven armory.








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Old 19th January 2004, 05:14 PM   #10 (permalink)
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Three more maps...

Map #013: Acropolis of the Raging Sky. A hillside citadel city. Could be used as part of a city or on its own.

Map #014: Deep Vent. A series of narrow tunnels formed by volcanic activity with three entrances.

Map #015: House of Veils. A house that can be used as a manor, gambling hall, or bordello.








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Old 22nd January 2004, 01:16 AM   #11 (permalink)
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Map #016: Back-Street Arena. An arena, most likely illegal and located in some dary alleyway.

Map #017: Crystal Caverns. Some more caves.

Map #018: Sordid Hostelry. A small inn. Never know when you need an inn floorplan.








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Old 22nd January 2004, 09:15 PM   #12 (permalink)
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Map #019: Rebel Redoubt. A small wilderness fort with a hidden escape tunnel.

Map #020: Concealed Ossuary. Another underground dungeon.

Map #021: Small Den. A small system of caves, useful for animal lairs or monster dens.








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Old 22nd January 2004, 11:15 PM   #13 (permalink)
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Fascinating maps. I wish ID could

-draw bigger maps
-do diagonals
-do curves

Very sweet maps.
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Old 26th January 2004, 08:21 PM   #14 (permalink)
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Map #022: Ancient Burial Ground. The classic house built on top of a burial ground, which happens to be a series of bone-filled caverns.

Map #023: Smuggler's Cove. A hidden waypoint in the smuggler shipping lanes.

Map #024: Looming Spire. A tall pinnacle of rock with four levels hollowed out.








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Old 30th January 2004, 05:07 AM   #15 (permalink)
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Map #025: Sunken Temple. A temple, buried by time and rock. Entrance is through a crack in one of the upper floor room walls.

Map #026: Lost Shipwreck. A simple ship floorplan.

Map #027: Dark Grotto. A smallish cave system centered on a large waterlogged cavern.








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Old 31st January 2004, 11:29 PM   #16 (permalink)
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As a Story Hour writer, I know how good it is to get feedback, so I thought I'd drop a note to mention how much I appreciate this thread. There have been some great maps here.

On the whole, I think your 'manufactured environment' (buildings etc) are more useful than the 'natural environment' (just plain caves) as the latter are a bit sparse of detail. When you mix the two it works really well, though (like in the Sea Caves).

Have you considered addign a bit more to the cave systems? Shafts, pits, contour lines, areas of rough ground, things like that?

And once again - thanks for the maps
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Old 1st February 2004, 12:10 AM   #17 (permalink)
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I'm always on the lookout for maps, because they always take me so long to create and they rarely turn out good. These are great. Thanks for sharing them.
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Old 1st February 2004, 12:27 AM   #18 (permalink)
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Quote:
Originally Posted by Capellan
... Have you considered addign a bit more to the cave systems? Shafts, pits, contour lines, areas of rough ground, things like that?

I did consider it, but I decided small stuff like that could be added by DMs who want to use the map. It does give the DM more work, but it also gives the DM more freedom on how they want the cave system to look like.

However, I do plan on working on some multi-level cave systems (where passages and caverns overlap each other), I just haven't got to them yet.

Last edited by Phineas Crow; 1st February 2004 at 12:29 AM..
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Old 2nd February 2004, 06:30 PM   #19 (permalink)
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Map #028: Arcane Library. A multi-story library.

Map #029: Outer Vestibule. An underground dungeon.

Map #030: Thieves' Highway. A section of narrow streets and alleyways.








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Old 2nd February 2004, 11:14 PM   #20 (permalink)
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Great maps!

btw this site might be helpful if you wan to try other geomatries gor map grids

http://perso.easynet.fr/~philimar/graphpapeng.htm
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