Here is three more maps. The first is a rundown watermill that holds a dark secret below, a perfect base for sinister organizations from cutthroat smugglers to dark cultists. The second is a dwarven military complex. Third is a cave system near the sea which contains a collection of buildings which can be used as a pirate hideout, old dank tombs, or the remnants of a prehistoric city.
Location: Far from the nearest settlement, away from traveled routes, and high upon a craggy hill. . .
Posts: 3,395
Thank you so much, Phineas Crow, for doing and posting these. This is exactly the kind of maps I need for my gaming. This thread is being bookmarked. I will visit regularly.
#010: Lightless Hall. This map can be used for many things, an exotic castle keep, an orge mage's mansion, a family crypt, and so on. The 20ft wide halls allow for easier travel for those creatures of larger size.
#011: Wellspring of Hate. An underground lake and the surrounding caverns.
#012: Vacant Armory. Classic dungeon design. Can be used for any underground complex, I just happened to use it as a trap-filled abandoned dwarven armory.
As a Story Hour writer, I know how good it is to get feedback, so I thought I'd drop a note to mention how much I appreciate this thread. There have been some great maps here.
On the whole, I think your 'manufactured environment' (buildings etc) are more useful than the 'natural environment' (just plain caves) as the latter are a bit sparse of detail. When you mix the two it works really well, though (like in the Sea Caves).
Have you considered addign a bit more to the cave systems? Shafts, pits, contour lines, areas of rough ground, things like that?
I'm always on the lookout for maps, because they always take me so long to create and they rarely turn out good. These are great. Thanks for sharing them.
... Have you considered addign a bit more to the cave systems? Shafts, pits, contour lines, areas of rough ground, things like that?
I did consider it, but I decided small stuff like that could be added by DMs who want to use the map. It does give the DM more work, but it also gives the DM more freedom on how they want the cave system to look like.
However, I do plan on working on some multi-level cave systems (where passages and caverns overlap each other), I just haven't got to them yet.