Lightning Stone?

Grim Hawk

First Post
So as a rogue I think thunderstones are bad ass, but I want to blind my enemies and then do a :):):):) ton of sneak attack damage, a lightning stone might also have some orc/undead damaging properties and some stun. My question is: would you allow one? how much would you charge me for it?
 

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So as a rogue I think thunderstones are bad ass, but I want to blind my enemies and then do a :):):):) ton of sneak attack damage, a lightning stone might also have some orc/undead damaging properties and some stun. My question is: would you allow one? how much would you charge me for it?
I have recently rediscovered the Arms and Equipment Guide, it can help you. It has Alchemical Items, An item allow you to do this if you have darkvision.

The Alchemical Items are located on p 32 to 35 of the Arms and Equipment Guide. The Item is Dwarfblind, a stone that costs 50gp. If you are in a fight with light source your side controls and have darkvision, you use the dwarfblind on a victim. Everyone in a 20 ft radius makes a Ref DC 15 save or lose their darkvision for 10 miniutes, you should be outside of the radius. Now put out you light source, you victim is now blind and at your mercy.

A stronger version could be made to do this to normal vision but it should be at least twice or three times as expensive.
 

Thank you! This helps! But just to clarify for 100-150 gp i get a blinding stone with a 20' radius and a dc 15 reflex save for ten minute blindness, i assume it can be reused and has a range of something like thirty feet (thrown) but i wonder if a higher level one could be made? At what dc and cost increase? And what are ALL the effects of blindness? And if this lightning stone wouldnt be reuseable, how much would one that iscost?
 
Last edited:

Alchemical items aren't reusable, as a rule.

There are also flash pellets, which cause victims to be Dazzled for 1 minute.

Flashpellet 50GP DC25 Tome and Blood pg 72
Bead sized grenade like weapon explodes on impact.
All sighted creatures within 10ft must REF SAV DC15 or be dazzled for 1 minute.
Dazzled creatures suffer -1 on attack rolls.

Many DM's allow these to be attached to Thunderstones to make Flashbangs.

Note that this isn't actual blindness, but it's as close as most document Alchemical items will come.

There may be poisons that do what you want, but that's a different matter.
 


Thank you! This helps! But just to clarify for 100-150 gp i get a blinding stone with a 20' radius and a dc 15 reflex save for ten minute blindness, i assume it can be reused and has a range of something like thirty feet (thrown) but i wonder if a higher level one could be made? At what dc and cost increase? And what are ALL the effects of blindness? And if this lightning stone wouldnt be reuseable, how much would one that iscost?
Alchemical items are never reusable.

And by looking up the Blindness spell which only effects 1 creature at a time, you should probley make it a one shot Potion/Wonders Item. Single use, spell completion item; spell level 2. So a Stone of Blindness should be at least 2 x 3 x 25 = 150 gp. Requirements to craft: Craft Wonders Item, Blindness/Deafness 75gp + 6xp.

I know this is different than my last post but we need to realize this item is directly replicating a spell, therefore we need to look at magic item creation.

If you want an Alchemical Item to do this the best idea I can come up is to invent a Flash Power Bomb. They made a couple in the Oriental Adventures.

Eggshell Grenade, Dust: 10 gp; Direct hit: Blinded for 1d4 rounds, Splash (5ft.) Fort DC 10 or Blinded for 1 round. Range increment: 5ft; Craft (Alchemy) DC 20.
Eggshell Grenade, Flashpower: 60 gp; Must be thrown into a fire; Splash (10ft.) Fort DC 10 or Blinded for 1d4 round. Range increment: 5ft; Craft (Alchemy) DC 25.

The Dust grenade; I would allow anyone with the Craft (Alchemy) to make it. But the Flashpower grenade should be like Acid flask and Alchemist Fire flask where you need to be a spellcaster to make.

If you like the grenades then get yourself a copy of the book. There are more rules for the grenades.
 

I decided to make my own item, its a flash powder (15gp) that has a range of ten feet and aoe of 5. It has a dc 15 ref save for 1d4 rounds of blindness. Sound reasonable?
 

Not really.

Alchemical items are a step below actual magic items, and should stay that way. If the rules say an alchemical item Dazzles people, coming up with a superior version for the same or lesser cost isn't "reasonable", it's munchkinism.

The DM in a game can, of course, do anything he or she wants. Players, not so much, and that's the way it should stay. If you're the DM you don't need permission or approval from anyone. If you're a player, the permission and/or approval of the people on this forum don't matter. Only your DM's approval matters.

If I were that DM, I'd say no, plain and simple.

BTW: Have you looked at the full range of alchemical items and what they can do? The list is impressive. Some items are silly, some are actually kind of broken, but over all it's hardly a restrictive list. There's plenty of good stuff in there without going for power inflation.
 


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