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4E has rituals, use them, they're magic; Want to see the greatest thing you will ever see? then click; You can use “Earth” as a D&D setting; Origins of The Rouse; (look for it) The Rouse responds; (look for it) One can appreciate both old and new D&D.
Last edited by TerraDave; 2nd April 2009 at 06:16 PM..
I need a DM screen bad too. Are the any ones for 4E online that we could print out on card I wonder?
I'm very interested in "Open Grave: Secrets of the Undead". I pray that it is some kind of fascinating fluff-book with lots of ideas on how to use undead in your campaign and a little cruch, not just "HERES SOME MORE UNDEADS GUYS!" followed by 124 pages of stat blocks, questionable illustrations (undead are so rarely drawn well) and less fluff than in a thing... er with no fluff in it.
I'll no doubt buy FRCS and Martial Power out of sheer screaming curiousity, and they'll help to determine whether I buy any more 4E books. The adventures can go to hell. I'm sure they're good, but they're all designed for 5 players and to judge from what we know of them, they a strongly "comic book" feel which isn't how I roll. I fear Manual of the Planes will have the same comic-book-ish vibe too, but I'll probably at least look at it in the shop given Ari here wrote it. If it's got lots of Sigil I may buy it just so I can be "very angry" about how they "ruined" my favourite setting
__________________ Hobo - "You're confusing you with someone else."
Ruin Explorer is officially pleased with 4E's DM advice (mostly), and thinks that it's RP-advice etc. is both present and pretty darn solid, and certainly better than all other editions.
Tome of Treasures Adventurers' Vault (Suplement): Sep 16, 2008
"Tome of Treasures sends the wrong message about our magic item book. Old players will assume it's for DMs."
"True. We need to make it clear that we want players to buy this, because there are much more of them than there are DMs, and the DMs will need to buy it anyway."
"What if we call it Adventurer's Vault?"
"Eeexcellent. Now all we have to do to justify it is to overcrowd the PHB with magic items that take precious pages away from things that actually should be there."
"So...bwahahahahah?"
"Indeed. Bwahahahhahah!"
__________________ "They've taken all the fun out of slaying things and stealing treasure!" - Bolt
Copy, paste and redesign your way to your own ideal custom game with the Swords & Wizardry.doc file. Renovate the elf, build a rogue or thief, and make all your favourite rules and splat core.
Actually, no, though I dearly wish I had. I was on Draconomicon, not Manual of the Planes.
People tell me all sorts of exciting lies! Oh well, I shall reserve my "giving it a chance" for Draconomicon (which, truth be told, I was probably going to get anyway!). MotP will just have to wait on reviews, and I better not hear nothin' about no shoddy-ass faction-less Sigil.
__________________ Hobo - "You're confusing you with someone else."
Ruin Explorer is officially pleased with 4E's DM advice (mostly), and thinks that it's RP-advice etc. is both present and pretty darn solid, and certainly better than all other editions.
TerraDave, I think Halls of the Giant Kings: Dungeon Tiles is DU1 and the October set is DU2. I also have the October set down as Streets of Shadow: Dungeon Tiles in my notes, so I think it may have changed its name from "Urban Lairs".
Finally, Caves of Carnage: Dungeon Tiles (DU3) is up on Amazon for release on Feb 17, 2009.