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Is it a rule book or does it have some monsters around?
It's basically mostly useful to players of Martial characters. Although other player's who multiclass might find it useful too, or DM's that want to use PC type villains.
It's a very focused book, there is a little bit of rolelplay fluff here and there but it is mainly powers, feats and features. No new equipment, the only monsters as such are animal companions for the Ranger and they can't really be used on there own.
If you can post any info that grabs your attention and I will lurk in this thread.
__________________ Pablo El Vagabundo
"Mercy!? You want MERCY? I'M CHAOTIC NEUTRAL!!!" One of my rituals is in Goodman Games's Book of Rituals.
Humpty Dumpty exploring the tomb
Humpty Dumpty found Acererak's doom
All of the clerics and all of the scrolls
Couldn't resurrect Humpty Dumpty's soul.
Adamantine Soldier
Beastlord
Dark Wanderer
Eternal Defender
Godhunter
Legendary General
Martial Archetype
Perfect Assassin
Undying Warrior
Warmaster
Quote:
What caught your eye?
Really just started scanning through it, but the fact it is packed with so many new powers impressed me. Fighters get four new At-Wills, (not including utility one's at higher levels like the Rogue got in the PHB), Rangers and Warlord's two and the Rogue just the one. There are six new 1st level Encounter Powers for Fighters and five new Dailys, each level (where you get powers) seems to get at least four or five. Then 12 new Paragon paths for Fighters. The Tempest Technique or Battlerager Vigor Class Feature makes a lightly armoured fighters a real possibility.
You get a similar number of extra powers and paragon paths for the other classes. In the Martial Option section there are two Martial feats open to any martial class then between 15 and 20 feats for each of the martial classes in each of the heroic and paragon tiers and more general martial feats and a handful or extra class specific feats in the Epic tier. So loads of new feats. (edit)
One thing that does concern me it he Battlerager Vigor means it could effectively have unlimited temporary hit points, since it's Feature allows it to stack temporary hit points gained from Invigorating (new keyword) powers with any other temporary hit points they already have.
Are there any Weapon Specialization multiclass feats?
Not really there is only one feat that is weapon dependent by the looks of things, (some are armour and shield dependent) Rogue Weapon Mastery, whis makes daggers and shuriken count as high crit weapons. But not only do you need to be a Rogue you need the Rogue Weapon Talent, so you couldn't take it as a multiclass rogue.
Opps I was only looking at Paragon Feats then let me check the others....
Dragging Flail
Fey Blades - Eldarin only
Polearm Momentum
Reaping Blade
Longsword Finesse - Eldarin only
There are 10 new Multiclass feats which in order to take you must have chosen paragon multiclassing in that class. Each of them seems to just grant an additional class feature. Weapon Specialization is not one of them.
There are 10 new Multiclass feats which in order to take you must have chosen paragon multiclassing in that class. Each of them seems to just grant an additional class feature. Weapon Specialization is not one of them.
Hows that? let me see if i get it..
You a rogue, multiclass into fighter... and take that paragorn feat... so you get a basic fighter class feature like combat challenge or combat superiority ?????
So how exactly does the Beastmaster animal companion work, specifically, how does it scale and what differentiates the various types of companions?
What does the "rattling" keyword do?
Can you tell me about the "Legendary General" epic destiny?
__________________ Veronica: Where's your brother?
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