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Old 5th November 2008, 12:02 PM   #1 (permalink)
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So I have the Martial Powers book.

So anything people want to know?

There are 5 chapters.

Fighter, Ranger, Rogue, Warlord and Martial Options.

Each class chapter has New builds, new class features, new powers and new paragon paths.

The Martial Options chapter has Feats, and 10 new Epic Destinies.

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Old 5th November 2008, 12:05 PM   #2 (permalink)
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you are a lucky guy!!!

What are the new epic destinies?

What caught your eye?

So far so good for questions.
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Old 5th November 2008, 12:06 PM   #3 (permalink)
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Is it a rule book or does it have some monsters around?
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Old 5th November 2008, 12:14 PM   #4 (permalink)
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Originally Posted by avin View Post
Is it a rule book or does it have some monsters around?
It's basically mostly useful to players of Martial characters. Although other player's who multiclass might find it useful too, or DM's that want to use PC type villains.

It's a very focused book, there is a little bit of rolelplay fluff here and there but it is mainly powers, feats and features. No new equipment, the only monsters as such are animal companions for the Ranger and they can't really be used on there own.
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Old 5th November 2008, 12:15 PM   #5 (permalink)
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Could you list the names of the Epic Destinies?
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Old 5th November 2008, 12:25 PM   #6 (permalink)
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If you can post any info that grabs your attention and I will lurk in this thread.
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Old 5th November 2008, 12:28 PM   #7 (permalink)
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Quote:
Originally Posted by senna View Post
What are the new epic destinies?
Adamantine Soldier
Beastlord
Dark Wanderer
Eternal Defender
Godhunter
Legendary General
Martial Archetype
Perfect Assassin
Undying Warrior
Warmaster

Quote:
What caught your eye?
Really just started scanning through it, but the fact it is packed with so many new powers impressed me. Fighters get four new At-Wills, (not including utility one's at higher levels like the Rogue got in the PHB), Rangers and Warlord's two and the Rogue just the one. There are six new 1st level Encounter Powers for Fighters and five new Dailys, each level (where you get powers) seems to get at least four or five. Then 12 new Paragon paths for Fighters. The Tempest Technique or Battlerager Vigor Class Feature makes a lightly armoured fighters a real possibility.

You get a similar number of extra powers and paragon paths for the other classes. In the Martial Option section there are two Martial feats open to any martial class then between 15 and 20 feats for each of the martial classes in each of the heroic and paragon tiers and more general martial feats and a handful or extra class specific feats in the Epic tier. So loads of new feats. (edit)

One thing that does concern me it he Battlerager Vigor means it could effectively have unlimited temporary hit points, since it's Feature allows it to stack temporary hit points gained from Invigorating (new keyword) powers with any other temporary hit points they already have.
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Old 5th November 2008, 12:30 PM   #8 (permalink)
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Any Weapon Specialization multiclass paths?
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Old 5th November 2008, 12:44 PM   #9 (permalink)
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Any Weapon Specialization multiclass paths?
Yes I think, not exactly sure what you mean by that,

But for the Fighter here are some of the Paragon paths.

Polearm Master - all its powers depend on you using a two-handed reach weapon
Shield Adept
Shock Trooper - uses two weapons.

Actually seems pretty limited. There are more racial Paragon fighter paths for the dragonborn, halfing, dwarf and tiefling.

There are plenty of powers that do a bonus if you are wielding a particular type of weapon.
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Old 5th November 2008, 01:01 PM   #10 (permalink)
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Are there any Weapon Specialization multiclass feats?
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Old 5th November 2008, 01:19 PM   #11 (permalink)
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Are there any Weapon Specialization multiclass feats?
Not really there is only one feat that is weapon dependent by the looks of things, (some are armour and shield dependent) Rogue Weapon Mastery, whis makes daggers and shuriken count as high crit weapons. But not only do you need to be a Rogue you need the Rogue Weapon Talent, so you couldn't take it as a multiclass rogue.

Opps I was only looking at Paragon Feats then let me check the others....

Dragging Flail
Fey Blades - Eldarin only
Polearm Momentum
Reaping Blade
Longsword Finesse - Eldarin only

There are 10 new Multiclass feats which in order to take you must have chosen paragon multiclassing in that class. Each of them seems to just grant an additional class feature. Weapon Specialization is not one of them.
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Old 5th November 2008, 01:36 PM   #12 (permalink)
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So no new weapons? The whip, net, etc from the Gladiator article in Dragon aren't included?
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Old 5th November 2008, 01:52 PM   #13 (permalink)
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So no new weapons? The whip, net, etc from the Gladiator article in Dragon aren't included?
No new weapons. No Gladiator either. I didn't see that article myself, so I'm not sure what if anything from it you would expect to be in.
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Old 5th November 2008, 01:57 PM   #14 (permalink)
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Quote:
Originally Posted by Bagpuss View Post

There are 10 new Multiclass feats which in order to take you must have chosen paragon multiclassing in that class. Each of them seems to just grant an additional class feature. Weapon Specialization is not one of them.
Hows that? let me see if i get it..

You a rogue, multiclass into fighter... and take that paragorn feat... so you get a basic fighter class feature like combat challenge or combat superiority ?????
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Old 5th November 2008, 01:57 PM   #15 (permalink)
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So how exactly does the Beastmaster animal companion work, specifically, how does it scale and what differentiates the various types of companions?

What does the "rattling" keyword do?

Can you tell me about the "Legendary General" epic destiny?
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